The Group is the Thing

Let’s begin by saying that if you are the type of person who prefers to play MMO games solo or “alone together” then I am not talking to you.  I get it, you like being able to play by yourself and any game that “forces” you to group is a game you won’t play, blah blah blah… understood.  Now, for the people who play games to actually play with other people…

Always on my mind is ways to encourage grouping in games.  Fact is, while I think solo play is perfectly viable and that games should make playing alone possible, I don’t think solo play should be the best method of advancement.  Over at Epic Slant, Ferrel posted about Encouraging Groups and while replying on it I hit upon an idea that I wanted to expand on…

First, you have to consider the question “Why group?”  In most games these days there are only two reasons to group up with other players: 1) Social aspects, 2) Defeat non-solo content.  Especially in games following the WoW model, solo play is so easy that even some content designed to be non-solo can be done solo if you are willing to out-level it.  But there is raid content and group instances, specifically at the level cap where you can’t just out-level it.  And with the social aspects, well, back in EQ with auto-attack and slow cast times there was time to chat, but in newer games they wanted play to be more “active” and now you spend combat hitting buttons a lot and it make chatting in text difficult.  But games are coming along with voice chat, and people have solved that problem outside games for a while now with things like Ventrilo, however sometimes (like if you game while the baby is sleeping, or just late at night) voice chat just isn’t a good option, and besides, no matter how many people try to tell you different, deep barritone voices coming from dainty female characters is just something you never fully get used to.

Next, you have to ask the opposite question, “Why avoid groups?”  In World of Warcraft soloing up to the level cap is actually far easier than grouping because a) as long as you are not an idiot, you don’t have to deal with idiots, b) no loot splitting, c) no experience splitting, and d) you can always do exactly what you want.  They’ve made solo play so easy that it puts the group experience bonuses to shame.

So, in the end we have two reasons to group, and about a half dozen reasons not to.  Of course, my first thought is usually just to up the group experience bonus and make people want to group for faster leveling, but given a long enough period of discussion I will always talk myself out of it because speeding up the game, in my opinion, isn’t a good thing.  (People should want to play your entire game at the speed that allows them to enjoy it, not skip past a giant chunk of it to get to “the real game”.)  And then I’m off trying to find other ways to make people desire to group…

What about a game where items not only have bonuses for you, but also for your group?  To rephrase the example I put on Epic Slant: Instead of a game giving out a chest piece that provides a 20% defense bonus to the player wearing it, the game would have a chest piece that provides a 4% defense bonus to the group (player included) and stacks (so if 5 people have the same chest, the entire group now has 20% defense bonus), or a chest piece that provides a 10% defense bonus for the group and stacks but only to a max of two (so if 3 people in the group have the same chest piece, 1 of them can swap his out for one that gives a different group bonus).

I can already hear the solo players griping about how since they don’t group they are handicapped with a chest that only gives a 4% or 10% bonus and not the 20% that grouping players get.  But, as long as the game is still playable solo with the base item stats, then frankly I would be perfectly comfortable telling them to go play World of Warcraft or some other game that better supports solo play as the primary style of play.

So, what do you think?  Good idea?  Bad idea?  What other ideas do you have that would encourage people to want to group?  Just keep in mind, I’m not talking about demanding an existing game make changes, but looking at how to design a new game that would encourage group play…

Left 4 Dead 2

The big news out of E3 for zombie afficianados so far is Left 4 Dead 2.  Hopefully this doesn’t mean that Valve is abandoning the original and keep releasing content for it.  Anyway, the new game has four new people and the setting is New Orleans.  I can’t wait to fight the living dead while running through the graveyards of this town…

Here is the trailer.

Oh, and its releasing in November.

Movie Round-Up: May 29nd, 2009

Up:

It’s Pixar, and as of yet I have not hated a single one of their movies.  Sure, Cars wasn’t the greatest movie of all time, but it was certainly better than most other kid and family movies to come out.  So, despite the odd premise of an old man attaching balloons to his house and floating off into adventure, I would bet money ($10 per ticket) that it will be a good film, and worth watching.

Drag Me To Hell:

A horror movie with a PG-13 rating.  Usually that is the kiss of death because it means no blood and gore, no nudity, no swearing, and often nothing scary at all.  But this is Sam Raimi, so I went in with an open mind.  From the first “encounter” it is clear that this movie is less Texas Chain Saw and more Evil Dead 2/Army of Darkness.  The camera angles are bizarre, the sound effects are brash and loud, and everything is over the top.  Its gross and funny and even makes you jump now and then.  If you go in with the right expectations, this film is a fun ride.  Go in looking for the wrong thing and this film will leave you flat.

The 2009 Upfronts

Last week, all the TV networks trotted out their fall line-up, and as with every year, what follows are my thoughts.  To see the schedule and find links to all the shows, check out the incredibly awesome Laurel’s TV Picks.

Mondays:

ABC goes with Dancing With The Stars and Castle.  I love Castle, but Stars is a waste of TV as far as I’m concerned.  At midseason they’ll switch Stars for The Bachelor, another waste.  CBS mostly keeps its line-up with How I Met Your Mother (watch), Two And A Half Men (pass), The Big Bang Theory (watch), and CSI: Miami (pass).  Rules of Engagement has been pushed to midseason, and they’ve added Accidentally On Purpose, which I’ll tune into.  NBC is bringing back Heroes, which I’m taking a “wait and see” attitude on (I’ll wait for other people to tell me its good and then catch up), and pairing it up with Trauma, which I have no interest in seeing.  At midseason they swap both of those for Chuck and Day One, both of which I will watch.  And this fall NBC is throwing away the 10pm slot to keep Jay Leno happy, and to finally let people unwilling to stay up late to watch “late night” TV. *sigh*  Fox has gone with House and Lie To Me, with 24 showing up midseason.  I gave up on Lie To Me this year, each episode was too similar for my tastes.  The CW has Gossip Girl and One Tree Hill, both of which I stopped watching.

Monday verdict: 3 1/2 hours to start, which a push up to 5 1/2 at midseason.

Tuesdays:

ABC will have Shark Tank, Dancing With The Stars Results, and The Forgotten… skip, waste and watch.  CBS expands one NCIS into two and follows them with The Good Wife, none of which I will watch.  NBC goes with The Biggest Loser and then more Jay Leno, with 100 Questions coming in midseason when Loser goes to 90 minutes.  I’ll watch 100 Questions.  Fox wastes the evening on So You Think You Can Dance until January when they replace it with American Idol and Past Life.  Heaven help me, I’m addicted to Idol, but I’ll be passing on the rest.  The CW has 90210 and adds to it Melrose Place… nope.

Tuesday verdict: 1 hour, going to 1 1/2 at midseason.

Wednesdays:

ABC brings in four new half hour comedies that I won’t be watching, and ends the night with Eastwick, which I’m curious to see if it is any good. Lost will likely return at midseason, and being the last season (and that I like the show) I’ll watch.  CBS changes nothing: New Adventures of Old Christine (pass), Gary Unmarried (never miss it), Criminal Minds (pass), CSI: NY (pass).  NBC decided to resurrect Parenthood at a TV show, given the cast I want to see it, but I won’t unless someone tells me its worth watching.  Midseason they’ll swap it for Mercy, which I want to see.  They fill the rest of the night with Law & Order SVU and Jay Leno… no, and no.  Fox will have results from Tuesday’s voting for SYTYCD and follows it with Glee, which I watched and was extremely surprised how much I enjoyed it.  In January we’ll get Idol and Human Target (must see).  The CW gives me another night of nothing worth watching by having America’s Next Top Model and following it with a 90210-style drama about models.

Wednesday verdict: 2, maybe 3, hours to start, becoming 4 in the midseason.

Thursdays:

Finally we hit a night with more TV for me… ABC gives us Flash Forward, Grey’s Anatomy and Private Practice, and I’ll watch them all.  CBS has Survivor, CSI and The Mentalist, of which I only watch the last.  NBC is still trying to regain its Thursday comedy dominance: SNL Weekend Update Thursday, Parks & Recreation, The Office, and Community (with another wasted 10pm slot on Jay Leno).  I like SNL’s Weekend Update and Community looks good, and 30 Rock comes back midseason.  Fox has Bones and Fringe, yes and yes.  And the CW brings out The Vampire Diaries to join Supernatural.  Now, I’ll watch me some Supernatural, that show rocks, but The Vampire Diaries is going to have to be very good to keep me interested… it looks like Twilight, and I have no interest in Twilight.

Thursday verdict: 8, maybe 9, hours.

Fridays:

ABC has Supernanny, Ugly Betty and 20/20, and three ‘no’s from me.  CBS has Ghost Whisperer, Medium and Numb3rs, with word that Flashpoint will show up at some point.  I was glad to see Medium saved from cancellation since the recent episodes have been quite good, and I enjoy Numb3rs and Flashpoint.  NBC gives us Law & Order, Southland, and a final 10pm Jay Leno for the week.  Fox gives us Brothers (pass), Til Death (used to be decent but now, pass), and Dollhouse (yay!).  And the CW has Smallville and reruns of Top Model.  No CW for me.

Friday verdict: 3 hours, possibly 4.

Saturdays:

Should we even discuss Saturdays? Its nothing but sports and reruns and crap and shows networks want to cancel but contractually have to air.  I wish someone would revitalize Saturday evening television.

Saturday verdict: 0, zilch, nada.

Sundays:

ABC sticks with Extreme Makeover, Desperate Housewives and Brothers & Sister (I watch the last).  CBS has The Amazing Race, Three Rivers and Cold Case and won’t be having me as a viewer.  NBC has football which they will replace with reality shows, neither interests me.  And Fox has its animated shows, all of which I have stopped watching.

Sunday verdict: 1 hour.

The weekly verdict: 19 hours, going to 24 by midseason.

Of course, there are several midseason shows currently not on schedule, but given the penchant for networks to cancel shows quickly, they’ll all see the light of day.  Of those, I’m interested in The Bridge, The Deep End, Happy Town, Parental Discretion Advised, V, and Better Off Ted.  Scrubs is listed as returning, but I thought it ended so well that I wouldn’t mind if they didn’t bring it back.

And none of this includes the many shows that cable networks have started airing, but so few of them stick to the traditional fall season model that I’m just watching those all year long, but usually only 2 or 3 at a time even though its got to be a dozen shows.

Lastly… the post mortem.

Crusoe should have known they’d never last more than one season, the fact that they didn’t resolve their story in their 13 episodes is a failure.  I had hopes that it would be a 13 episode mini-series and encourage other networks to do the same, but it didn’t work that way.  Cupid also got cancelled, again.  I say again because, and most people don’t realize this, it was a remake of an earlier show.  The earlier one was also good, and also cancelled too soon.  Dirty Sexy Money, Eli Stone, Eleventh Hour, ER, The Ex List, Harper’s Island, Kings, Life, Life on Mars, Lipstick Jungle, My Name is Earl, My Own Worst Enemy, Prison Break, Privileged, Pushing Daisies, Reaper, Samantha Who?, Terminator, The Unit and The Unusuals.  I don’t have room to eulogize them all.  Some were cancelled too soon, some right on time, some past their prime, but all of them were shows I watched (or am still watching as they play out the productions on Saturday nights).  Looking at this list, I am losing more shows this year than I am gaining, and if the networks keep moving toward more reality TV and if Jay Leno is popular at 10pm, that may be a trend which continues… or it may just mean that all the shows worth watching will be on cable.

Colin

I’ve always been interested in low-budget film making.  When I wear my writer’s hat, many of the ideas I scrawl on paper are ones that could probably be done admirably for a couple dozen thousand dollars or more… but with the help of Facebook and other volunteer avenues, one man has made a zombie film, Colin, for the low low low budget of just $70.  Yes, that’s seventy dollars.

Apparently it is wowing people at Cannes, so I really want to see it at some point… in the meantime, take a look at these clips:

The movie looks rough, and “shakey camera”â„¢ doesn’t have many fans, but I’ll be keeping my eye on it.

Terminator`s Salvation

I don’t often use the break in my blog entries, but the following is going to be horrendously spoilerific, so proceed at your own risk as I launch into a lengthy discussion of how I think Terminator Salvation could have been the best movie possible.  Personally, I enjoyed the movie, glad I saw it, it was fun… but it could have been better… and away we go! Read more

Movie Round-Up: May 22nd, 2009

Three movies, three sequels…

Terminator Salvation:

Whenever anyone decides to make a sequel to a series of films, there is apprehension.  If you liked the previous films, you want them to not screw things up, you want them to make something worthy of the legacy.  I was lucky enough to be able to see a screening of this one, and I can definitely say that I was not disappointed.  T2 is still probably my favorite of the series, but this new entry certainly holds its own.  I was mildly perturbed by the choice to go PG-13 instead of R like the last three films, but it appears that is the latest trend in Hollywood.  While comedies have gotten raunchier and gone more “adult” since Wedding Crashers, in recent years horror and action films have tried to tone down and get the wider audience of a PG-13.  Luckily, Terminator Salvation doesn’t suffer much at all from the lightening of gore, violence and language, and manages to tell a great story without them.  If I hadn’t seen it already, I’d pay full price to see this one.

Night at the Museum – Battle for the Smithsonian:

I was surprised with how much I enjoyed the first one of these.  Ben Stiller isn’t one of my favorite comedic actors, and the premise of stuff coming to life at night in a museum seemed sort of weak.  But I really did like it.  It was fun and funny.  Now I’m faced with a sequel and I’m not sure about it… part of the magic of the first film was Ben reacting to the craziness of the stuff coming to life and dealing with it.  Here, he’s the old master, though I’m sure they’ll make him bumbling and scattered like the first film to try to capture the old magic.  I doubt I’ll see this in the theater, but I’ll probably rent it for sure.

Dance Flick:

Another Wayans family comedy… you know, I actually liked Scary Movie, the first one.  All its sequels were lame.  I liked I’m Gonna Git You Sucka.  But nothing so far about Dance Flick has actually made me desire to see it at all, and I probably won’t.

Possible but not Probable

Before I begin, let me say that I am not advocating that all MMOs implement what I’m about to describe, however, it would be nice if some more MMOs (the ones not published yet) were to implement models of design that weren’t yet another clone of the same model that the majority of games are putting out.

What I suggest is, in rough terms, a model that allows for everything to be possible from the moment your character enters the world, but not necessarily probable.  This all springs from a couple of posts and the comments over at Kill Ten Rats.  Post one is here, and post two is here.  Read those and make sure to read my comments, I’ll wait.

Okay, so to rephrase and refine what I said, what I’d like to see is where, from day one, any character has the possibility to fight and defeat any monster in the game (obviously not all solo, but even in a raid a new character should be able to contribute), what changes throughout the life of the character is their probability to do so.

At level 1, if you engage a level 50 monster, you are highly unlikely to win, but if you’ve been twinked out and know how to play your character well, there is a tiny chance that you’ll win.  And when you win, you’ll be rewarded, and rewarded well.  Obviously you wouldn’t earn “level 50” experience, but you’d earn a scaled amount that would indicate that you overcame a great challenge without being obscene.

Conversely, at level 50, if you engage a level 1 monster, you are highly likely to win, but if you are poorly equipped and screwing around, there is a tiny chance that you’ll lose.

If a game were to implement this sort of scaling, there are a few odd benefits that can come of it.  First, you can artificially tune a raid encounter by setting its level high.  If your max level is 50, you can make a raid mob level 60 to reduce the effectiveness of the level 50 players, but just like the rest of your game they’d still retain a probability to win.  Second, you can use underleveled mobs with “better” AI to create different types of encounters.  Mobs that appear to be easy, but are in effect “NPCs who know how to play their character well”.

Another element this brings to a game is that nothing ever really becomes trivial.  At no point would a single player be able to go into a low level zone with a high level character, tag all the mobs and AE farm them for loot (or grief).  In a PvP environment, it means that a level 50 player camping the newbie area could get his ass handed to him by a small group of level 1 players.

I think its definitely a mechanic worth exploring, and I would love to see someone take a stab at implementing it.

Zombie Apocalypse

Coming soon to the Xbox 360 (and PS3), Konami has made a zombie killin’ game called Zombie Apocalypse.  Here are a couple of game play videos.

Should be a fun little time waster…

The Tipping Point

Have you ever been right at the edge of doing something potentially life changing?  Where the risk is success or complete financial ruin?

Over on the right you’ll see a new progress meter called “Business Application”.  I have an idea, and surprisingly when I searched the Internet to see if it already existed, for the first time ever I wasn’t flooded with dozens and hundreds of people already doing it.  So I have decided to pursue the idea.  As the progress meter fills, that is me approaching the last gasp.  When it hits 100% is when I’ll have to make the final decision to put real financial investment, real risk, behind the idea.  Until then its just research and design and testing, all of which is either free or can be done with tools and services I already own.  100% is when the game changes.

I look at it, at the pages of design doc I’ve already written, at the tasks ahead, and I get butterflies… I get excited.