[vimeo]http://www.vimeo.com/612532[/vimeo]
And that’s all I have to say about that. Except, thanks to Cyanbane for the link.
emptying my brain onto the internet since 1998…
[vimeo]http://www.vimeo.com/612532[/vimeo]
And that’s all I have to say about that. Except, thanks to Cyanbane for the link.
I’m introducing a new subcategory under gaming here and it is specifically for GameTap. I have had a GameTap account for over a year, and in that time I’ve mainly used it to play a few dozen old Atari and arcade games, and the occasional DOS/Windows game, like The Incredible Machine: Even More Contraptions. To be honest, I haven’t used the account to its full potential.
Last week while I was working on moving the website, I decided to go look for something to do on GameTap to fill some time and I found Uru Live, the Myst MMO. I’d seen it before and had always wanted to play it, but had never made the time. Just my luck, the day I decide to start playing was the day they announced they were planning to shut it down. Oh well… I guess you can’t win ’em all.
Getting myself back inside the GameTap tool, however, reminded me of why I agreed to sign up for it in the first place. With 990 games listed, its a huge library of past games with a few newer titles and some originals within which there has got to be some fun… or perhaps just some lessons to be learned.
So, I’m setting a goal for myself, every week I am going to play at least one game from GameTap and post a review about it. It will probably be easiest to do on Sunday mornings, so that’s likely when I’ll play and post. I’ve already downloaded a few old favorites and a few “I can’t believe I never played that” titles, and if I ever get stuck, GameTap provides a handy random wheel spinner that will select a game for me.
Ready. Set. Game!
After the failure that was the Munford Cinema, I decided to head for safer areas and trying a new location for my group, Malton Cinema Patrol. We’ve settled in the neighborhood of Osmondville at the Pickford Cinema. I keep saying we because shortly after securing the Pickford Cinema and a couple of its surrounding buildings, a man by the name of Yee Chan began helping out and joined up. So we officially have two members.
The zombies are not plentiful around this area, but there are a few, enough that I have to make runs up to the Mitchem Mall in Vinetown for ammo and first-aid kits about once a week.
If you wind up in Malton and decide to defend a movie theater, we’re on radio frequency 27.70. Not much we can do if the zed start beating down your barricades, but we can chat over the airwaves to keep the nights from being so lonely.
As previously mentioned, I’m back in the world of Norrath. In addition to picking up the reins on Ishiro, I decided to also start up a new character so I could run through the new tutorial and see some of the changes to the game. So Jhaer the Drakken cleric was born. At the same time, since I did sign up for the Station Access, I started up EverQuest II to see how the game had changed since I later played.
In EQ, the new tutorial is fairly fantastic. It does a great job of introducing you to the features of the game, even grouping. EQ2 is pretty much the same… in fact after going into game I realized how much Sony cribbed the new EQ design off EQ2. The default UI layout, the quest logs featuring step by step goals. They are very similar.
After playing both for a couple of days, I came face to face with one of the reasons I tired of World of Warcraft but had not noticed until now: Breadcrumbs.
In game design, this is the idea of quests, tasks and objects that slowly lead a character through content. In WoW as a human you start in the newbie area and after a few quests you get one to take a note to Goldshire, where you find your next few quests, which eventually lead you to the lumber mill, and then you get lead to Westfall, and so on. In WoW though, quests are some of the best source of experience and loot in the game. The quests are the game. EQ, being that at its core it is still the same game that came out in 1999, is based largely on killing monsters with quests being secondary. The two don’t always mix together well.
For World of Warcraft and even EverQuest II, since the game was made for these sorts of quests and the quest log design, if you need to collect gnoll scalps, gnolls scalps don’t drop unless you have the quest. In EverQuest, gnoll scalps drop even if you don’t have the quest, but while under the old style quest system (no quest log, no stage tracker) if you got 10 scalps before being given the quest, you could turn them in anyway, however, under the new system it only counts the scalps if you loot them AFTER getting the quest, so if you have 10 scalps and get a quest to collect 10 scalps, you have to get 10 more.
Over in EverQuest II, I ran into a different problem. One of my quests asked me to find evidence of the missing soldiers. After getting fed up looking for this evidence, I went to a spoiler site and they explained I just needed to go to one spot and find the dead soldier body, which would then spawn a defiled soldier that I would have to kill. So I went back into game and went to the spot, but there was no dead soldier. I ran around the area for a couple hours killing everything, but no dead soldier. The problem here is that this quest is the second quest in a series of six or so breadcrumb quests that are supposed to lead me around the island. This tutorial area is built with two lines of quests, and if you complete both sets before leaving you end up with a basic set of armor and weapons to carry you into the game. I fully completed one line, but the second is halted because of this dead soldier who doesn’t seem to exist. To make things worse, there are usually eight or more of us waiting around for this dead soldier.
In addition to a single broken quest halting an entire line, breadcrumbs quest lines also funnel the players through areas without exploration, and in fact since quests are where the real rewards are in newer games, you are often passively penalized for getting off the path and looking around as progression of your character virtually halts if you don’t play the game the way they want you to play.
I don’t know if there is any solution to this, or if it even needs a solution, its just something I felt like rambling about.
As much as I love playing Rock Band and potentially playing Guitar Hero (when they stop being dicks and let me use the Rock Band Guitar), I’ve been toying with real guitars for much longer. Its a love/hate relationship. I love the idea of playing the guitar, but I hate the idea of spending a lot of time at it. I can play a few songs, and my fingers know where they are supposed to go for most of the chords even if they don’t always find the exact position without me looking down at the fretboard, but overall I’m never really disappointed in myself because I know my lack of ability comes from my lack of dedication.
That just might change, though…
I present to you, dear readers, Guitar Rising.
\m/_(*_*)_\m/
So, I’ve decided to move to a different tube on the interweb. Given that, updates may be sparse until the move is complete.
Stay tuned.
A time or two I’ve threatened to return to Norrath. Not the shiny new Norrath of EverQuest II, but the original Norrath of EverQuest. The thing that was always holding me back was that when I left there was little to do but raiding. Sure, there was some group capable stuff, but the two most recent expansions (Gates of Discord and Omens of War) seemed to focus so heavily on raid and trial content that the future seemed to be filled only with grinding and gear and raiding. When I left, I left for City of Heroes and to join the World of Warcraft beta. Since then a number of games have come and gone, but recently a bunch of people from my old stomping grounds decided to start back up in the original MMO marketplace monster.
It was fairly easy to reinstall and patch up, even bought the latest box that unlocked the seven or eight expansions I’d missed and started up my 21 days of free play.
Just a quick side here… if a game is going to sell a boxed expansion and offer 30 days free to new players, I think they should offer that 30 days free to existing/returning players too. Would it really kill them to do that? If they really believe their game doesn’t suck, I’d have to hope that retaining returning players after a free month would more than make up for the loss than trying to convince people who quit to buy the expansion AND resubscribe. Anyway, maybe I’ll do another post on that later…
Its really amazing how different games are. To anyone who has the attitude of “they’re all the same” I would really suggest playing WoW for a month, then playing EQ for a month. Its not just the look and feel of graphics and art… the game controls are different. WoW has quest indicators and an accept/decline interface, while EQ still retains the “spoken” quests, keywords, and passive acceptance where technically you are “on” any quest you read about, in game or out, with no limit to how many you can be working on beyond your ability to cart around sacks of quest items. And as I’ve mentioned before, EQ tends to be a more player-lively game. In groups, people actually talk to each other. WoW is so quest focused that people grouped together are usually doing exactly the same thing and often there is little reason to talk, not to mention that the gameplay requires more clicking and button pressing, and combat moves more rapidly, there’s just no time to talk in WoW until you get back to town.
So far, I haven’t gone adventuring into all the new lands, Ishiro Takagi is still just 65 (ding! 66!) after all, and been living in the Silent Fist Retirement Home for Monks for nearly four years. But it feels good to be back… as a bonus, I think I’m going to subscribe to the Station Access which will let me play EQ, EQII, Vanguard, Pirates of the Burning Sea, Star Wars Galaxies, and even The Matrix Online (which I doubt I’ll go back to unless someone can convince me its improved greatly beyond the trash I saw in beta). The future looks to be full of MMO gaming…
For a number of years, I was a customer of Charter Communications, and it blew. I know that’s a bit crass, but then their service was terrible. Outages and other issues made it so that I couldn’t get through a single day without wanting to call customer support. I rarely did though, because the customer support for as awful as the service. Nine times out of ten when I did call, I got an automated message stating they were aware of an issue and were working on it. The times I got through, I wound up speaking to someone who was only qualified to answer the phone, not actually know anything about the problems of the callers. There is this story that I like to tell, mostly because its true, about a time when I called in to Charter and explained that my connection was fine, but the current outage was because one of their routers was misconfigured. They didn’t believe me, even after I explained that the reason I know was because I had been able to telnet into the router using the default login and password. I went to my parents’ house that night, downloaded a manual, went home and fixed the router myself.
All in all, my experience with Charter was why I was happy to learn my new house was in a Comcast service area.
I really shouldn’t have been happy. While overall Comcast provides better service than Charter, being better than the worst doesn’t make you good. From day one I had connection issues, but the people at Comcast were happy to help me, after three weeks of calls, to discover that they did not support my cable modem anymore. So I bought a new one. I started having connection issues again and we found that my “signal” was too low. A technician came to the house and “fixed” it. About three months later I called in again… “low signal”, another technician visit and it was “fixed” again. Another three months, another “low signal”, another “fix”.
I should break here to explain what “fixed” means. See, they tell me that I have low signal. The technician comes out, verifies the low signal and then puts in an order to have the signal at my house increased. One time they did replace the cable buried in the yard, and one time they replaced a splitter, but mostly they just run tests and call in to have the signal increased. I suspect that someone back at the home base performs an audit every three months, sees the higher than normal signal for my leg or node of the network and resets it.
So, its been three months again, and I’m waiting for Comcast’s Comcastic service to kick in… I really wish there was an alternative that didn’t involve Comcast and didn’t involve switching to some sort of DSL/Satellite service for Internet and TV. Oh well, maybe this time the “fix” will stick.
There is a guy out there on the Internet named David Wellington. He’s calling himself a serial novelist. Essentially posting his works up a chapter at a time on the web, and when he’s done, getting them published into traditional book form. I would love to speak with him candidly about how successful it has been (obviously enough that he’s done six novels this way, with a seventh in progress).
In any event, I didn’t find him on the Internet. Instead, I stumbled on his books at a Borders bookstore while wasting time before seeing a movie at the theater in the same complex. I was drifting through the horror section, as I often do when I go to Borders, and found a curious set of books: Monster Island, Monster Nation, and Monster Planet. The subtitle to each was “A Zombie Novel” and from that alone I knew I had to at least read the book cover. Being near Christmas when I found them, I agonized for a couple of trips to the theater over whether I should add these to my ever growing Amazon wish list and hope to get them for the big day, or to just buy them. I bought them.
After reading the first book, I wanted to post a review, but I decided to wait. I wanted to review them all at once. So here you go, a trilogy review in one part.
Monster Island is set two years after a plague has hit. That plague: zombies. The first theory presented in the book is one that just smacks of common sense, that in a world descending into chaos places that are used to chaos will handle it better. In the case of a zombie plague, the places with the most armed citizens fairs better than urban areas full of unarmed people. In short, the Third World outlasts the First. Dekalb is a UN Weapons inspector who is tasked by a Somali warlord to find AIDS treatment drugs to help keep her well and alive. After a few failed raids of local installations, Dekalb suggests that the one place he is sure will have what they want is the UN Secretariat Building in New York City. So Dekalb and a group of female soldiers head to the United States. Remember that bit about the First World not doing so well? Yep, New York is a veritable Zombietown. Monster Island isn’t your traditional zombie story, as there is more going on with a talking zombie (a lich) named Gary and an old dead druid named Mael Mag Och who would just like to finish ending the world. The book is very well written, well paced, and I devoured it. A great read.
I wish I could say the same about Monster Nation. For the second book we actually step back to the beginning of the plague and a girl with no name. She’s a lich, one of those talking, thinking zombies with magic powers, but she doesn’t know it and doesn’t want to admit it. We are also introduced to Bannerman Clark the man initially in charge with figuring out what is going on. While this book isn’t “bad”, it doesn’t have the punch of the first book. Sometimes I literally felt like I was forcing myself to read the book. Overall, while still a decent read, I have to say that it suffers the same fate that many middle chapters in trilogies do, that is reads like a bridge from the first to the third more than it feels like a story all on its own. The only familiar character is Mael Mag Och, but he’s not as involved here as he will be in two years.
Monster Planet comes in ten years after Monster Island, twelve years after Monster Nation. Here we meet Sarah, Dekalb’s daughter, who is still running with the remains of the camp he left her in, bolstered by the survivors of the New York escapade. All the elements of the first two books come together here in a story much closer in energy and style to the first. Much more enjoyable than the second book, and a fine end for the trilogy… if it truly is the end.
Overall, I recommend the Monster Trilogy if you like apocalyptic tales and/or zombie stories. Its a bit rough in the middle, but is worth the ride in the end. David Wellington has definitely made my must read authors list, and I’ll be picking up more of his works to support him.