R M T

At the end of the year, the blogs were alive with the sound of Real Money Transactions. Not that the blogs were charging money, but lots of the game developer blogs were talking about the subject. I’m not going to provide links because it was pretty much all of them to some degree, though Raph and Tobold has the biggest intertwining discussion.

My take on RMT… I don’t like it because of the way it changes player behavior. For an example of what I’m talking about, I’m actually going to step away from games, because the behavior I dislike is not specific to games.

Tickle Me Elmo.

The year that toy came out it carried a manufacturer suggested retail price of $28.99. However, the willingness of people to pay (reportedly) as much as $1500 just to have one of the limited production item in time for Christmas changed the market place. Without the lure of profit, the lines down at the toy store would have been kids and moms and dads, maybe some grandparents. Instead, stores also had to contend with people looking for a quick buck instead of a toy. That year, my roommate was working at Toys R Us. He pulled a few of the Elmos off the truck for himself, bought them, and then sold them for $600 each. All in all he got about a $3400 profit on a $130 initial investment. I would have complained, but it meant he’d start paying his share of the rent and bills.

Now, I realize and understand a parent’s desire to get the “it” toy for their kids. But having an inside man at Toys R Us that year, I later learned that after the holiday season, they had plenty of the Elmos at the regular $28.99, and if your child is going to throw a huge tantrum and hate you forever because they didn’t get a specific toy under the tree, the problem may not be the toy. Maybe.

RMT brings out some of the same behavior from players in video games. A player who would never sit in one area farming gold or potion reagents might do exactly that once they learn they can earn a nice supplementary income from it. I’ve even been tempted by it myself. During periods when my wife has been between jobs, I’ve tried to convince her to spend her days farming money or power leveling characters so that we could sell them. Ultimately, we never did that because I always came to realize I was succumbing to the “Everyone else is doing it, why can’t we?” attitude. I didn’t want to farm gold, but my own game had been affected by gold farmers from time to time that I wanted a piece of the action.

It is, in a way, just like the Elmo toys. Sure, a player could wait, he doesn’t need 100 gold right now, he could adventure around and the money will come, the game is designed that way. But if he’s willing to buy that gold from someone willing to eschew adventuring for farming, RMT is going to exist.

So, if you wanted to, how could you get rid of RMT? Many people have suggested things like limiting trades and making items unable to be traded… but really, even then you can’t entirely stop the RMT. If everything in the game was not dropable and you couldn’t trade anything at all, full account sales would increase. The farmer wouldn’t farm gold or items, he’d just level and outfit characters and sell the whole kit and caboodle. Really, though, seriously, if you wanted to absolutely remove RMT from your game there are only two ways to do it.

  1. Make it a single player game.
  2. Make everything (levels, money, items) available to every player for no effort.

Option 1 defeats the purpose of an MMO, and also doesn’t completely end RMT since someone out there somewhere will be trying to sell his strategy guide and/or walk through. Option 2 puts you on the field with First Person Shooters – there is nothing to gain from play, so the game play itself must be the draw.

Boxoffice Insanity

For the sake of argument, lets assume that I go see a movie every single Friday night. I take my wife and we buy popcorn and sodas. Now, to give the theaters a break, we’ll even be a tad frugal and say that down at the AMC, the wife and I stick to the “Clip’s Picks” special: a 16 oz. soda, 32 oz. popcorn and a regular candy for $7.50. The local AMC just pushed their ticket price for a regular adult evening show to $10. One night at the theater, not including gas, will run me $35.00. Expand that out to a year and you get $1,820. Next year, prices are likely to be higher, not lower.

Last year, I bought an HD projector for the house for under $900, I think it was $832 or close to that. Grouped with the $150 sound system we picked up a few years ago on a Black Friday super deal, our $95 5 disc DVD changer (that upscales content), and the 102″ screen we built for under $25 (wood, white sheets and a staple gun), it makes for a fairly nice experience of watching films. Of course, I didn’t buy this just to watch DVDs on, we also watch TV and play Xbox 360 on it (really freaking sweet by the way). Trying to figure out how much to charge to what activity gets a tad complex. For now, I’m actually going to lump it all together and say $1,200 to make a home theater. Of course, some people don’t like projectors, and that is their choice, but it’ll run them a whole lot more and net them a smaller screen.

Buying in bulk down at the BJ’s, the cost of popcorn runs maybe $0.50 and candy around the same, sodas too. For both of us, at home, the movie snacks cost under $3.00 for both of us. $156 for the year.

As for movies, lets take a Netflix membership. The lowest plan they have that would allow us to see a movie a week is the “1 DVD at a time – Unlimited” plan for $8.99 a month. $8.99 * 12 = $107.88 / 52 = $2.08 a week. So, for us to rent a movie from Netflix and watch it together costs us $1.04 each.

Total cost for 1 year of watching movies at home in a theater I built myself: $1,200 + $156 + $107.88 = $1,463.88.

Now, for the second year, I won’t need to rebuild the theater, but I might upgrade to an HD-DVD or Blu-Ray player, so I can subtract the $1,200 for initial investment and add back in a $200 cushion for improvements, if I desire them, making the second year cost me only $463.88.

But wait… what if I bought DVDs instead of rented them? One advantage to buying a DVD is that thanks to places like Amazon and eBay, no movie is every really unavailable, while if a movie you want to see doesn’t open well at the boxoffice it may be gone before it gets a second weekend. If I were really going to abandon the multiplex for the home uniplex, you can bet I’d pre-order movies. Again, thanks to Amazon, a pre-ordered movie will run $16.99, less sometimes. If I wait for the release day, I can usually find a store selling a new movie for $14.99. Even if I was generous and set the price at $19.99, the movie tickets were the same price. Except we get to own the movie and watch it as many times as we want, and if the movie sucks it didn’t cost us any more than going to the theater, but we can give it away or sell it to someone who would enjoy it.

From a purely monetary aspect, the home theater is the wiser investment, so lets put money aside. What makes the traditional movie house better than watching the movie at home?

For one, sometimes I do just like being in a large audience. However, these days that is being severely overshadowed by my desire to avoid people who text message, leave their ringers on, and talk. In addition to this, I’ve noticed that to combat noisy audiences some theaters turn up the volume of the movies, couple that with the not-quite-soundproofed walls and all the sudden my quiet drama is being invaded by the action film next door.

Seeing movies sooner. A movie tends to be in the theaters anywhere from 3 to 18 months before it comes out on DVD, though very few go longer than a year anymore, and for others it is entirely dependent on holiday shopping seasons. But, on the other hand, in general, a movie that fails to do well at the boxoffice tends to get to DVD sooner. So the seeing movies sooner reason really only applies to movies that are going to do well, or movies that are going to get held for some reason (Christmas movies that open at Christmas tend to go to DVD the following Christmas regardless of their boxoffice take). Really though, the only reason I desire to see a movie sooner in the theater is so that I don’t have to spend the next six months trying to avoid spoilers on the internet and elsewhere until I see it.

So where does all this leave us?

The wife and I like the AMC theater chain. The main reason for this is that they run a special, see a movie on Friday, Saturday or Sunday before noon and its cheap. It was $5, now up to $6 with recent price increases. At $6 and generally being less hungry or apt to snack before noon, a $12 showing of a movie is worth it. Even if we snacked the usual nighttime snacks it would be just $27.00 if we both went for the full Clip’s Picks deal, and that is much closer to the approximate $23 we’d spend buying the DVD and making our own snacks. Close enough that it doesn’t bother me… much.

Overall though, except for the occasional “must see” movie, I just don’t envision myself going to the movies much anymore. Hollywood and movie theaters have priced themselves right out of my casual budget and wedged themselves nicely into the “once in a while” budget. If they raise the prices any more, they’ll shift into the “almost never” budget, and beyond that is the realm of “when I win the lottery” and “not on your life”. If they want my money on opening weekend, something has to change…

Stuck on a Path

Last post on the challenges of the single character problem was about how to let players learn characters without forcing them to invest hours and hours just to discover they don’t like it. But what about people who did test, liked what they saw, but then later something changed (their tastes, their available time, whatever) and now the character they have is one they don’t, won’t or can’t play?

In current MMOs, once you make the character that character is stuck. A warrior is a warrior. In a game like World of Warcraft you can fine tune the warrior with talents and even built very distinct warriors. They even allow you the ability to re-pick your talents any time (for a price), but you’ll still be a warrior. Your warrior cannot become a warlock or a hunter. Alternate characters are the only option. City of Heroes works the same way: a blaster is a blaster. In fact, a fire/devices blaster is a fire/devices blaster. You can’t change power sets, you have to start over.

Now, realistically, this makes sense. I mean, if you spend your whole life learning one set of skills, you can’t just up and decide that you would have rather spent that time doing something else and magically make that happen. But then, these games are not reality. More games should allow you to make changes, even drastic changes, to your character without losing your identity. If I spend two years in a game playing Joeblow the warrior, making friends, joining a guild, earning a reputation as Joeblow, why am I forced to start completely over when I want to experience something different in the game? Some games try to get around this, like City of Heroes implementing their global chat names, but that only hides the problem. Sure, you may know that I’m ProbablyNot in the global channels, but in game I’m Ishiro Takagi or Jhaer Snow or John Hellstrom or Calvin Meeks. My reputation becomes much harder to translate.

Lets take World of Warcraft as an example and expand on it. As I mentioned earlier, they do let you rebuild your talents. But why not let you re-spend your experience points? Now, I’m not suggesting allowing 100% free anytime character rebuilding. They already have the precedent of paying for talent resets, just make a new NPC who asks for money based on level for picking a new class. Would it really break the game to allow a level 70 Paladin pay 1,000 or even 2,000 gold to become a level 70 Warrior? Of course, if you were a gnome, you’d be restricted to gnome classes since the game restricts like that already. Allowing a gnome shaman might be game, if not just lore, breaking. But then, why not allow the player to pay 5,000 gold to switch races (restricted to those which allow his class)? Not only would this allow for players to play the character they want without starting over, it would also introduce new money sinks into the game, and games, especially those that keep expanding, can always use new desirable yet optional money sinks.

You could even, if there was a demand for it, allow people to strip themselves back to level 1. Even pay them for it. The warlocks need to power their machines with life-force, they’ll strip 69 levels from a level 70 player and pay him X gold. With that money a player could take their level 1, pay to change his class and/or race and level back up again, tread-milling the same character, the same name, over and over again, with reward, as opposed to alternate characters or deleting and restarting.

Following a similar model, most games could introduce this kind of mechanic. As long as the change had a price of some sort and was limited by location (must visit particular NPCs), the only real downside I can see would be players less likely to stick with classes or builds they feel are broken, which could increase developer knowledge of a problem’s existence, but might decrease the pool of incoming data to be able to properly examine it.

So, what say you?

Cheating

Last week, Raph Koster laid down an analysis of why strategy guides are cheating. He contends that playing the game is what you are supposed to do, and anything outside of playing the game is a form of cheating.

I agree. Raph says:

… RPGs do not give you the location of every spawn in advance, the stats on every weapon in advance, the solution to every quest in advance, and so on. For a reason. Finding the spawn, discovering the stats, solving the quest is part of the game.

Now,we may argue that this part of the game is tedious (“why should I have to click all over the screen to find the hotspot??” is exactly like “why should I have to traipse all over this dungeon to find the specific kobold!”). We may say that the game would be “better” if it provided you a waypoint directly to that location. But that is beside the point – the game chose to hide this info from you, therefore you are not supposed to have it, and having it is cheating.

Any info you get that isn’t presented to you by the game in normal gameplay sequence is not supposed to be available to you.

This is how I felt as I played through Ultima Online and EverQuest. I avoided strategy guides and spoiler sites as much as humanly possible. Most often when I did resort to hitting the web for EQ, it was because I was certain that I was right given all the information in the game but it wasn’t working, and probably 99.9% of the time, I was right and the game was broken. I felt immersed in those games because I was always “in” those games. Sure, I’d pop out and read some message boards and rant sites from time to time, but usually those times were to seek out other people trying to discuss and figure out the hidden information. Theorizing and learning.

In any event, however, my ability to play the game was never hampered by not going to spoiler sites. Everything I needed to play the game was in the game. As time has gone on though, some games have gotten so horribly vague with their in game information that parts of the game are practically unplayable without going to look at a strategy guide of some sort. When a quest giver says “south of the big rock” and that area encompasses miles while you are searching for inches, that is just silly. Making a player wander around aimlessly to waste time is bad design. Would it have killed the developers to say “south of the big rock near a cluster of orange leaved trees”, cutting the search time down from hours (even days) to a more manageable thirty minutes at most?

Following the comments on Raph’s post and after seeing similar discussions elsewhere, I keep seeing the same defense, and it leads directly to what I just stated above, games are beginning to suck in their ability to provide players with what they need to play the game AND keep that play enjoyable. To which I can only say, as I did over on Raph’s, if you find yourself unable to play and enjoy a game without using a strategy guide or spoiler site, you should not reward the developer by continuing to pay for their game.

Hello 2008!

Last night we said goodbye to 2007, and good riddance. Not that 2007 did anything wrong, but come on, who wants some old year hanging around when we’ve got a nice shiny new year sitting right here!

Looking back 365 days at the welcoming of 2007, lets examine how my predictions and premonitions worked out…

First, I’m still using electronic billing for everything but my garbage collection, so I can look forward to another smooth date transition as again I won’t be writing enough checks to accidentally keep writing the wrong year on.

Next, I said I’d eat better… and I have… a little… I get salads when we eat out sometimes, and I’m eating more fruits and veggies. Overall, I’ve shed ten pounds that I’ve managed to keep off in the last year. Yeah, I’m still pushing the needle on the scale over to the “hefty” side, but it doesn’t go as far as it used to. Another few years of this and I’ll be positively svelte!

Onward… MMOs and computers… I did actually cave and got new PCs for the wife and I. I did buy the WoW expansion, and messed around with it. I played the Vanguard beta, and it sucked. I bought a Wii. I bought a 360. And I am, in fact, pretty much done with the PC as a gaming platform, sort of. I canceled all my MMO subscriptions and nothing on the horizon is blowing my skirt up. I apply to every beta that I can and I participate in those trying to help them make a better game, but in the end they all end up not interesting me enough for me to make the buy. The MMO I’m most playing right now is actually Urban Dead which is about as far from WoW as you can get without actually dialing up a BBS to play TradeWars 2002 (which is officially 6 years ago now… where is my intergalactic trade federation? huh? when I see a Presidential candidate address that issue, I’ll know who to vote for). For my fantasy gaming fix, my bi-weekly group has continued to meet and our campaigns progress quite nicely. They may not be massively multiplayer, but they sure are more fun than the current slate of MMOs.

Lots of superhero books did come out, almost all of them for established comic book characters, and I didn’t finish any of my own projects.

I said that the business front was “looking pretty good”, my exact words. The key word here turned out to be “looking”. I’ve come to realize that a person whom I have always believed was only smoke and mirrors is in fact only smoke and mirrors, in a manner of speaking, his machinations and manipulations in the end are much ado about nothing. I keep pressing the Escape key, but I’m still here.

So… what does 2008 look like from here, the first day of the year?

S.O.S.

Same Old Shit, ladies and gentlemen. I suspect in 2008 I will write even less checks (garbage company might start taking credit soon), I will manage to drop another ten pounds (at least), I will continue to play betas but not buy MMOs (I’m pretty sure all the games I might buy will get delayed to 2009 anyway), I will play console games (the ones I already play and new ones coming out all the time, why, the Christmas season alone has produced a good eight or nine games I don’t own that I want to play), there will be more superhero books and business will continue to “look good” while actually being anything but (although, this year as new budgets are approved and hiring goes into higher gears I’m actually working with a recruiter, the only one recently to actually get me interviews).

New resolutions? I resolve to actually rake the yard (provided Georgia lifts its burn ban so I can dispose of the leaves myself, bagging sucks). I resolve to finish building the bar (we have the cabinets, now we just need to put them in and make the counter tops). And I resolve to stop buying crap I don’t need (seriously, I spend too much money on stuff when I should focus on convincing other people to buy it and then lend it to me). I’d make more resolutions, but then I will feel worse when I fail to do them all.

Oh, and if somehow Fred Thompson actually becomes President, I’ll eat my hat… and then I’ll begin weekly posts about how he should just round up Lt. Cmdr. Tom Farrell, Jack Ryan, Ray Levoi, John McClane, and the Law & Order guys and go straighten out all this Middle East stuff. But that is the extent of my campaign promises…

So, welcome 2008! Please don’t hit me in the junk!

Goodbye 2007

This is where we look back at the year and see how we did…

… or not.

In the grand scheme of things, unless I have set in motion unseen events that will lead to the destruction of mankind or its salvation, not much of anything important happened to me personally in 2007. Although, I dare say, this year, this blog has taken on a more cohesive shape, and I hope to continue that and expand that to the root website in the coming year.

All in all, in my corner of the world, things have been smooth sailing.

Goodbye 2007…

Keeping Track

A long time ago, I picked up a plugin for WordPress called Now Reading and it was good. But then I ran into two issues: 1) My webspace provider had my PHP locked at 8MB of memory for processing, and 2) An upgrade of WordPress came out that broke something.

I forget what broke, but I just remember getting annoyed, and then the 8MB limit started hitting me alot and I had to start dropping plugins. Now Reading was one that didn’t make the cut, and I started just doing my own book selection by hand.

Well, my provider finally started allowing me to up the memory on the PHP and so I began looking to add back in a few plugins. I came across Now Reading again thanks to Kevin, and its been updated and fixed and whatever that I can use it again. Anyway, I spent the last few days digging out my reading history and updating the plugin and I’ll be using it from here on out.

You’ll see it over on the right, there it’ll show the book or books I’m currently reading along with the last few books I’ve finished, and a link to the library that will show all the books I’ve read since about April of 2005. Its not completely accurate because I’m using my book reviews on the blog here to make the list and there were a few books I didn’t review.

Anyway, now that its there I should be able to keep track of my book a week adventure. We’ll see how that goes…

P.S. I Love You

13 out of 13 nots
for making me weep little man tears

Unlike other reviews, this one won’t be a two parter, there will be nothing after the break, there will be no break. The story is this: a man and a woman love each other, but they also fight a lot, until he gets a brain tumor and dies, and somehow through a myriad different ways he has arranged for his widow to receive letters he has written, about one a month, each as a step in a plan to make sure she continues her life now that he’s gone.

This is the first perfect 13 out of 13 I’ve given and its because I really do feel that this movie is that extraordinary. It is funny, and loving, and heart warming, and it hurts. Everyone in the movie gives an outstanding performance and for something that I thought would be another throwaway chick flick my wife would drag me to, I am simply floored at how it managed to move me.

The only drawback to this film is that now if I go first, my wife will expect her series of letters… better get to work then. 🙂

And wife, if you read this… P.S. I love you.

The Stupidest Angel

Keeping with the Zombie Wednesday theme and considering the time of year, I thought I’d throw out an old style review (no rating) of a book I read before I started reviewing books on the site: The Stupidest Angel by Christopher Moore.

If you have read other books by Christopher Moore, you’ll see lots of familiar faces here. In fact, I think characters from every book up to the release of this one are in it. But that’s beside the point, if you don’t know the characters you can still enjoy the book, there just may be a sentence or two that doesn’t make as much sense to you as it would to someone who has read all the books.

The story here is about an angel named Raziel. If you’ve read Lamb, you’ll know he’s the one who showed up late, by a few years, to explain to Joshua that he was the son of God and what he was supposed to do. Anyway, the angel comes to town to grant one Christmas wish. The child he picks happens to have witnessed a murder earlier, and the victim, a power hungry developer, was dressed as Santa Claus. So the child’s wish is to have Santa brought back to life. Since “Santa” was unceremoniously dumped into a grave in the graveyard, the angel goes and brings him, and because he’s not careful the other corpses, back to life. The zombies then decide to eat the entire town of Melancholy Cove.

Zombies, Christmas and comedy. You just can’t go wrong.

Anyway, the book is a delight to read and totally worth the money to pick up a copy. I only regret not reviewing it sooner, and not getting to it before Christmas so people might get one and enjoy it snuggled up in their beds on Christmas Eve. There’s always next year…