Left 4 Mods

Lately, I’ve been down on PC games.  Playing stuff on my Xbox 360 is just easier.  I don’t have to worry about if my graphics card is going to be good enough or if I have enough RAM or a fast enough processor, I just put in the disc and play.  And when I get a job, or when Christmas rolls around, I’ll be getting Left 4 Dead for the 360.  However, the PC does have one advantage, and that is mods.

Being like every other First Person Shooter that has come before it, Left 4 Dead will allow people to make their own maps and their own custom modified rules.  And, just like every other First Person Shooter that has come before it, 99% of those maps and mods will be crappy.  For every awesome map that comes out, there will be at least a couple dozen that play for shit and cause the server to clear when it comes up in the rotation.  And for every incredible mod that comes out, there will be a couple dozen retarded super sniper invisible wall hack cheater mobs where the rules their designers came up with don’t make the game more fun they just allow you to more easily annoy other people.  However, eventually, like every game before it, the maps and mods will settle down.  The crap will get flushed and the best maps and mods will becomes standards.

Lets just hope that after having two games, Half-Life and Half-Life 2, which had a number of very nice maps and mods done for them, Valve thought ahead about how to deliver that sort of content to the console.  It would be nice if in a couple of months they had made deals with a number of map developers out there and put up a Community Map Pack in the Marketplace at 800 points, or something like that.  Or new mods for the game, available for 1600 points.  That would be something… especially when there is someone out there making the entire Crossroads Mall from the remake of Dawn of the Dead:

A man can dream…

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