Dead Rising 2

Dead Rising 2This can’t possibly be a full review of the game, because at this point I’ve only played it through once, and if you are familiar with the original, you know that means that I failed.  I messed up a case, let survivors die and then eventually got stupidly overwhelmed by zombies.  However, death isn’t the end in a Dead Rising game.  Death just means I get to start over, while keeping my levels and skills and whatnot.  Oh, and clothes.  One of the silliest bits in the DR games is that when you start over your character will have on the clothes he was wearing when he died.  In the original, that meant that if you died after the abduction, you could wind up watching the opening cinematics in your skivvies.  In my case, I’m wearing footy pajamas, a fedora and a Groucho Marx disguise.

I digress…  The simple fact is that DR2 is the kind of sequel you love to get.  It understands what was great about the original and makes it better, and also understands what was tedious and fixes that too.  My biggest issue with the original was that the survivors all sucked.  No matter what weapons you gave them, they didn’t seem to be able to fight.  In DR2, I actually plan my routes so that I’ll have 2 or 3 or more survivors, armed with guns, when I get to a psycho or run certain parts of the game.  The survivors actually, you know, help!  But don’t just take my word for it, read this review as well.

Anyway.  I’m totally loving this game, and think that everyone should play it (and the original too, and Case 0 if they are on the 360, and Case West on the 360 when it comes out, and Dead Rising 3 when they inevitably make it).  I still haven’t played around with the co-op or multiplayer, but I’ll be doing that this weekend.

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