Island of the Sequined Love Nun

Another good book by Christopher Moore. Like with Coyote Blue, I didn’t laugh as much with Island of the Sequined Love Nun as I did with later books, but his writing style is definately coming together as more of the absurd creeps into this book than the last.

Short form: Tucker Case is a pilot who loses his license in a spectacular manner and leave the country to flee suspected prosecution. He gets a job as a pilot for a Methodist Missionary who is working on a tiny island in Micronesia populated by the Shark People, who got their name for their perferred food source. The Shark People are also a cargo cult, worshipping the people who pass by in planes and boats, occasionally stopping to give them gifts or trade. But things aren’t all that they seem…

Seriously, it was a good book. Put a smile on my face quite often, and its pink cover along with the title earned this skinhead-looking mofo a strange look or two on the bus every morning. Next: The Lust Lizard of Melancholy Cove.

The Journal

So, I am back to playing WoW a little more consistantly, or at least I hope that I am. For the time being, I will be playing two characters. Ishiro, a human priest on the Durotan server, is currently level 57. With him I mostly play battlegrounds and run quests with Lorilai, Jodi’s paladin. And then there is Ishiro, an undead warlock on the Eitrigg server, who is level 26. My plan there is to level him up and do battlegrounds and run quests with Lochie, Jodi’s warlock.

Essentially, I like battlegrounds and I hate raiding. A brief sojourn back into first person shooters (thanks HL2!) reminded me that most games are relatively boring once you learn the tricks of the game engine, but when you come up against another human being things can get interesting. My only grip with PvP in the context of MMORPGs is the disparity between casters and melees. In a traditional FPS everyone is on the same footing. In RPGs melees can run and jump and strafe and hop around the world like a jackrabbit on crack, but casters mostly have to stand still and pray they can not get interrupted and keep the target within the field of vision. It might be okay if casters we much more powerful, but as a priest, I’ve been killed enough times with a single weapon swing or in a matter of seconds to know that it just isn’t true. But I’m learning to deal with it.

That said, from here on out, everything posted in this category will be concerning what I’ve managed to do in game for either the Alliance or the Horde.

Coyote Blue

Christopher Moore is an excellent writer. I really loved Lamb and The Stupidest Angel, as well as Bloodsucking Fiends, so I’ve decided to read all his books, ending hopefully with the new one that just came out. I wanted to start with the first book, but Jodi gave it away, so instead I started with number 2, Coyote Blue.

The first thing I have to say is, the book is good, its funny, but not near as funny as his more recent books. Mr. Moore has really honed his craft. This one is about Indians, not the ones from India but the Native Americans. In this case we are dealing with one who has run off and become a white man while trying to hide from his past, at least until his past, in the form of his spirit guide, Old Man Coyote, a trickster god of the Crow people, shows up to screw up his life.

Like I said, its funny, but not so much with the laughing out loud as I was with Lamb and Angel. Still an excellent read. Now on to Island of the Sequined Love Nun…

Buying a Home

First I want to make a distinction: House versus Home. I do not want to buy a house. A house is the place you reside. I want to buy a home. A home is where you live, raise a family, good times, bad times, life, love, laughter. A home is where your heart is, a house is the physical dwelling that contains it.

I want to buy a home.

However, the current housing market disagrees with me. It has become appearant that I could afford to buy a house only if my plan is to turn around and sell it in a year or two. Every real estate agent and article for the Atlanta area talks about how the market is ripe for investment. But I do not want to invest money into a house, I want to invest into a home. I do not want to buy with the intent to sell. I want to buy with the intent to spend twenty years there, more if I can, less if life turns out that way.

Richard Bartle, a guy whose blog I read because he’s a game designer and often has interesting stuff to say or link to, wrote about the current situation in England (where he lives). I found this extremely interesting because it resembles my own experiences here in the States.

You see, I currently rent a 1,600 square foot townhome apartment for $850 a month. As I have been house hunting, I have not been able to find a 1,600 square foot house (or townhome for that matter) to own for less that $1,200 a month in mortgage payments unless I wish to live so far outside Atlanta that I will spend 5 hours a day in traffic and easily $300 a month in gas and parking (I currently ride public transportation, but the buses only go so far). All in all, its at least $400 a month cheaper for me to continue renting, and more realistically it is about $800 a month cheaper. That is just messed up. By renting and living close to the bus line, I literally cut my living expenses in half.

But its not just that I cut my expenses in half… if I was doing that and pocketting the extra money for savings, that would be awesome. But the truth is that I could not afford (and when I say I, I mean “my wife and I”) to be spending that $1,500+ per month. That $800 I save is being spent paying other bills and expenses. Sure, I could buy the house… as long as I did not want cable, electricity, or to ever do anything other than work and sit at home.

So why not buy a smaller house? I tried that, but Atlanta is infested with McMansions. You know, where they take a nice quarter acre lot barely big enough for a bungalow, tear down the bungalow and build a 3,000 square foot house that will sell for $800,000 and leaves them with a yard that takes two minutes to cut with a pair of safety scissors and where they can touch the neighbors’ McMansions without losing grip of their own house. And when I have found a small house for sale, well, I already live in a ghetto, I do not want to move next door to a crack house. Besides, if the house is too small, it just ups the expenses since you wind up having to go out more often to get away from each other. And really, 1,600 square feet for 2 people and 2 pets really is not all that big.

Essentially, what I see here is an economic state that encourages lack of assets. Its cheaper to rent than to own. Its cheaper to commit a year at a time (standard lease) than to commit to a 15 or 30 year term (standard loans). In fact, the only way to get a loan on a decent house that is lower than my rent is to do an “interest only” loan, meaning that for the first 5 years or so, I’m not actually buying my home, I’m just renting it from the bank since I’m establishing no equity.

And while I do not wish people to lose money, here’s to hoping that in 2006, the bottom falls out of the real estate market and by August I’ll be able to afford to buy a home.

Stuff on the Net II

The 25 year old woman who had sex with a 14 year old boy says that the worst thing is having put him through this. When asked for his opinion on the ordeal, the boy yelled, “Woohoo!” and ran around the room giving everyone high fives. Later he remarked that the experience would lead “much more tail in college” and “envy from the other guys.”

I’ve always thought the commercials with that old guy were creepy, but now there is another reason to avoid Match.com: You might get paired up with Joan Rivers.

One of those things where people edit their own movie preview to completely change the plot of the film: Must Love Jaws.

Spend a weekend with David Lynch. Of course, if you are just seeing this, its too late.

Ever wanted to run into famous people? The Gawker website used to feature sightings of celebrities, but now, thanks in part to Google, you can map the locations and get driving directions with the Gawker Stalker! Some publicists say this tool is evil, but frankly, the stalkers that celebs need to worry about don’t need this tool to find their targets because they already follow them around.

In high school, did you ever play “Killer” or some variation? Where you were given targets and had to “assassinate” them using water pistols, those plastic disc guns, or items designated to be knives and such? Well, now you can play it as an adult too.

Man with a bionic arm… ’nuff said.

Killing in the name of God

So I read this story. This frightens me because one thing I am constantly being told is that acts of terrorism and violence are acts of fundamentalist Islam, and not of the general Islamic people. But, just like the car bombings, I’m searching around and I’m not finding any Islamic people saying its wrong. At most, they say that “we” do not understand their culture.

And I guess I don’t, nor do I want to. But I suppose that comes with being brought up in the “loving and caring God” Christian household, with being taught that things like the Spanish Inquisition and the Crusades were misguided. Now we have an entire section of the world that is literally saying, “if you do not believe in our God, we will kill you and we are right in doing so,” and not enough of the “right” people are condemning it.

I suppose my feelings on this are firmly planted in the idea that silence is acceptance. If something is wrong, and you look the other way, you are passively saying that you agree, that you are going to allow that to happen. So now we have a man who was Muslim and is now Christian, and his countrymen want him to die because turning away from Allah is a sin against Allah that holds the punishment of death.

I keep being told that Islam is a peaceful religion, and yet, especially in the Middle East, its followers cling tightly to the concept of the “infidel”. An infidel is, in short, someone who doesn’t worship Allah. And while over the years Christianity has taken the stance that non-believers should be converted (and yeah, at some periods they felt that conversion through torture and death was okay), but Islam has held to the idea that infidels, non-believers are less than human and not worth converting. Infidels are the enemy, and they are charged by Allah to rid the world of infidels. In Islam, while the treatment of other Islamics might be purely peaceful, killing infidels is rewarded in the afterlife. And the problem is that the fundamentalist Islamics who fully support this are very loud, and the Islamics who condemn this are fairly silent.

Its great that we want to help out developing nations, but should we be helping support a belief system that would prefer to see us dead? I don’t know, but its definately something to think about.

Death Penalties

One thing every game has to deal with somewhere in its design is the penalty for losing. Some games have opted to have none, but in my opinion this leads to the “lemming effect” where player has absolutely no fear of losing and will repeatedly slam into a brick wall until the wall gives in. Other games have chosen to allow methods for the reduction of penalties, like clones, insurance, returning to your body, praying at your death site, etc… the list goes on forever.

Long ago, EverQuest had a very stiff penalty, depending on your level at the time, you would lose experience equal to ten to twenty percent of your level. On some levels, that was hard to earn back. To that end, players avoided death, and dying made them angry. Later, Sony reduced the death penalty enough that the last few groups I was in before I quit didn’t really seem to care about death at all. And of course, experience loss deaths mean very little when you are level capped and have a good buffer.

Other games, like City of Heroes, maintained the exp loss death, but also allowed you to continue forward progress, and you could never lose a level. You earn “debt”, and while you had it fifty percent of your experience went to pay it off and the other fifty percent went toward your next level. Sort of good, but it lead to people not minding defeat, which in a superhero game leads to a little more heroism (but a lot more stupidity). Of course, with CoH having a penalty actually helped because it forced you to level slowed, gain more influence (money), and be able to keep up to date on your power enhancements (store bought).

The one thing all of the games I’ve played have in common, and the thing I would like to see change, is they all have one kind of defeat. Just one. You die, you lose exp. You fall, you get debt. You are killed, you drop an item (Asheron’s Call). You lose, your equipment is damaged (World of Warcraft).

Why no variety?

What I’d love to see in games is multiple layers of defeat. Why must lose of hitpoints always equal death? Why must monsters you fight be relentless until they kill you? When a mugger attacks me in the city, why not have him beat me into unconsciousness, steal some money and then run away? If I enter hostile territory, why can’t they beat me down, then if they defeat the entire party, drag us to the edge of their land and leave us for dead? Why can’t I be disarmed, paralyzed, and laughed at?

I don’t see a reason for having so few options except that the more options you have, the more code it requires. Building a bigger box.

The Wish List

I really enjoyed the Artemis Fowl books by Eoin Colfer, so when I browsing through Barnes & Nobles’ “Books under $3” deal a few months back, I picked up The Wish List for $1.

The basic plot is this: a girl, who was in the midst of being bad after having done a number of bad things in her life, dies after doing something good, which winds up with her having a fifty-fifty read on the good-evil-ometer. So since neither Heaven nor Hell can take her just yet, she is allowed to go back to Earth and help out someone who needs help. If she succeeds, she goes to heaven; if she fails, she goes to hell. And while Heaven agrees to let her make her own way, Hell cheats and sends someone to stop her… the spirit of the man who did her in. When she gets to Earth, two years have past and she ends up having to help a man complete some items of his wish list before he shuffles off to the afterlife himself.

Okay, so its not so basic. But it was a good read. I thoroughly enjoyed the tale as she, Meg, deals with the man she has to help. I guess with this book Mr. Colfer hops over on to my “good author” list, which means if I see his name, I’ll probably enjoy it.

They ARE out to get you!

One big topic of discussion when it comes to any MMO game is its “death penalty”. Mostly this is because people want to know, up front, what’s going to happen when they are too stupid to live, but the other side of this is that most MMOs are specifically designed to kill you.

Its the one thing I find lacking in online games as oppose to the pen and paper games I enjoy with my friends. Yeah, Brian is actually out to kill us too, but he’s generally nicer about it so that at least in part its our own damn fault. But in online games, there are so many encounters that get designed to be killers, to the point where playing a game is more of an exercise in triage than an adventure. You can hear it in the uber guilds as they lay out their tactics in which they are actually calculating losses. “When the first tank goes down…” Not IF the tank goes down, WHEN.

To a degree, this is acceptable, when you are leading an army against a god, you should have some fatalities, but this attitude leaks over into groups as well, and sometimes you can even see that it leaks into the developers as they design expansions. Of course, the developers may just be reacting to player tactics.

But, is introducing permanent death and encouraging player fear of death the answer?

Well, yes. But not alone. The best thing about real life is that not everything kills you, even muggers. Sometimes you just get hurt, incapacitated and left alone. This should happen more in games. Why is everything not only out to get me, but wants to kill me and lick my bones clean? Why can’t some of them be happy with knocking me unconsious, stealing my money and leaving me pantsless in the woods?

I think designers really need to get more creative with defeat. Death shouldn’t be the only answer.

Stuff on the Net

I keep watching this and it just gets better every time I see it. Good fan films are awesome.

Lum the Mad clued me in on the next big thing in Chinese online games. The funny thing is, while this is the first game that comes right out and says that the goal is to be just like everybody else, that idea is not new… every MMORPG seems to follow that mantra.

You know, when you go to the movies, the policy is that they don’t sell tickets to R rated movies to kids under 17, however it is not the law. But some government stooges would like to make selling “mature” themed video games to minors illegal. Support better parenting and stop the government from doing it for them.

So those are the things that stuck with me this week…