Yeah, it’s corny – but sometimes being corny is the heart and soul of being a geek. I’m not often big on celebrating Star Wars Day, mostly because if you held a gun to my head and forced me to choose I’d have to pick Star Trek in the Star Series debate. The science just worked for me a little better than the mysticism.
Amazon is celebrating by having Star Wars: The Complete Saga (Episodes I-VI) on Blu-ray for 44% off. $79 for 9 discs – 6 movies and a whole mess of extras. Sure, you get the Very Special Re-re-edited Editions for the originals, but still – very cool.
As for me, I’m going to use this day to drag out something I wrote 13 years ago. I was sitting in the theater, not yet full disappointed in the new Star Wars prequel I was watching at the midnight showing, and there was a scene that sparked something in my brain. I went home that night and sketched out a quick idea. It took a few weeks to flesh it out, mostly because I needed the Internet to get the images from the movie I needed. I’m certain some were promotional while others were grabbed from pirated copies of the film. But I finally slapped it together and Card Wars: The Phantom Balance was born. Take a look. I’ll wait.
It’s funnier if you remember the Visa Card commercials that I’m parodying. Do versions of those even air anymore? I don’t watch enough commercials to know.
I remember at the time really being excited about that, because the movie had been a let down. It isn’t a bad movie, but the prequels represented a large series of broken promises to fans of the original. So many bits and pieces, and large plot elements, contradict things we were told in the 1977, 1980 and 1983 films. I’m not going to spend time pointing them out, just go Google “star wars inconsistencies” and you’ll get lots of results. Some are silly nitpicks, and still others can be explained away, but there are plenty that are slaps in the face. So, I was excited because I felt like, at least for myself, I had salvaged something. The movie was broken, but at least I was inspired to do something creative.
Over time, I’ve come to accept the movies in their imperfect forms. I can enjoy them, even if I still feel a twinge of sadness at how awesome it could have been if Lucas had simply accepted his own work as cannon and written within those constraints. We’ll never know…
In the meantime, if you haven’t seen it yet, there is an awesome fan made version of the original Star Wars film. Random groups of people signed up to make their own versions of 15 second segments of the movie which was then edited together. The result is worth watching.
Sorry! by Parker Brothers, since 1934, is a cross and circle game. Which is another way to say a racing game, whose object is to move your pieces around the board from start to finish before the other players do the same. It’s also billed as “The game of sweet revenge”, which is a poetic way to say “The game of making the other players furious and hate you”.
The game comes with a board, sixteen game pieces in four groups of four, and a stack of cards. Unlike some other racing games, Sorry! uses cards drawn to do movement rather than dice, which ultimately is probably a good thing since throwing dice around in a game that can anger you so much is not the best idea in the world. (Wife: I love playing Sorry!) I’m pretty sure you don’t. (Wife: You’re wrong.) Okay, don’t say I didn’t warn you.
The game of sweet reven... you know what?! Eat me!
For our 2 player game, we take up Blue and Green for our colors so that we are opposite each other. (Wife: Picking colors next to each other wouldn’t have been fair.) Because if given the choice I’d choose the color behind you. (Wife: Then I’d pick the color behind you.) And I’d switch colors. (Wife: Me too.) And we’d probably start our first argument before a single card had been drawn. (Wife: Oh, this is that game!) Wait, it’ll get worse.
One of the single most annoying rules of Sorry! is that you have to draw either a 1 or a 2 to move a piece out of your Start circle. (Wife: You can also use a Sorry! card to take the place of an opponent’s piece, bumping their piece back to Start.) Right, but in the beginning, it takes a while. We didn’t use the head start rules that puts a single piece outside Start to start, so we spend a lot of time just trying to get pieces out of Start. (Wife: You are exaggerating. It didn’t take that long.) I disagree. It took too long, that’s not a specific amount of time, it’s just too long.
The movement cards in the game are the following:
1 – move a piece out of Start, or move a piece forward one space.
2 – move a piece out of Start, or move a piece forward two spaces. Draw another card.
3 – move a piece forward three spaces.
4 – move a piece backward four spaces.
5 – move a piece forward five spaces.
7 – move a piece forward seven spaces, or split the seven moves between two pieces. You cannot use this to move a piece from Start and must you all seven moves or none of them.
8 – move a piece forward eight spaces.
10 – move a piece forward ten spaces, or move a piece backward one space. If you cannot move forward ten, you must move backward one.
11 – move a piece forward eleven spaces, or swap places with an opponent’s piece. If you cannot move forward eleven, you are not forced to swap places.
12 – move a piece forward twelves space.
Sorry! – move a piece from your Start to a space occupied by an opponent’s piece, bumping them back to their Start.
Any time your move ends your piece on the same spot as an opponent’s piece, you bump them back to Start. The board also has slides on it. If you end a movement on the top of a slide, you move to the bottom of the slide, bumping all pieces in the way back to Start. (Wife: That’s a lot of bumping people back to Start.) Indeed. (Wife: I think perhaps I only LIKED playing Sorry!, not loved it.) See, I was right. (Wife: I guess it has to happen from time to time.) Wait, it’ll get worse.
So, we begin drawing cards, finally getting some pieces out on the board and moving them around. She get’s the first Sorry! card. (Wife: Hah!) I get the first eleven, which I use to swap places. (Wife: Why did you move your piece backwards?) Because it moves your piece past the Safe Zone and you have to go all the way around again. (Wife: What?! You suck!) And then we spend the next hour making each other angry by bumping each other back to Start again and again, using Sorry! cards and slides and screwing each other over. (Wife: I’m pretty sure I don’t like this game at all.) See? (Wife: Don’t be smug.)
One of the best strategies in the game is to get a piece out of Start and then get a 4, move that piece backwards past the entry to the Safe Zone, and then move forward into the Safe Zone. It saves you from having to go around the board. (Wife: I did that.) I know. (Wife: Several times.) I know. You essentially want to get your pieces into the Safe Zone as fast as possible because once there you can’t be bumped back to Start.
With as much anger and spite as the game generates during play, it ends with a whimper. Eventually you end up with both people having only one or two pieces still in play, and because you have to move to the Finish on an exact count, and no one has any pieces in Start, and everyone’s remaining pieces are in the Safe Zone anyway, you wind up drawing cards over and over, doing nothing, waiting for the ones, twos and threes that you need to get to that final space. Or maybe you get lucky, get a seven and are able to split it between two pieces and get one or both in. By the time she wins (Wife: I win!) we’ve calmed down, our emotions mostly spent.
Somehow, I have fond memories of playing this game as a kid. (Wife: Me too.) And I think it’s because my parents let me win and never took revenge on me when they could avoid it. (Wife: Me too.) I think it’s important that people get a proper exposure to Sorry! and that includes hating it. (Wife: We may never play this again.) Until we can secretly gang up on another player. (Wife: Woohoo! High five!) You know it!
My recommendation: Never ever EVER play Sorry! with 2 players. Play with 4, always 4. There is so much revenging on other players in a game of Sorry! that if you are forced to always do so to the same person, it just makes for bad feelings. You need to be able to spread the revenge around a bit.
Anyway…
Man, 0. Wife, 6.
(Wife: I’m not.) Not what? (Wife: I’m not “Sorry!” Mwahahaha! I win!) I have created a monster…
I now know it is possible to hate inanimate things.
We didn’t take many pictures during our game, so this is totally fake.
I played green, but despite how it may look I was not winning at this or any point during the game.
The Georgia Renaissance Festival is pretty much the same every year. The bird show might have different birds, and the Tortuga Twins may have a few new jokes, and the various merchants may be selling a few new trinkets, but really it’s the same every year.
If you know me, then you know why I enjoy the fair so much despite the fact that little changes in the event itself, it’s because the crowd is always in flux. I love watching people, and places such as the RenFest are fantastic for seeing a wide variety of people. Better still, unlike going to some place like a mall or a concert, you are catching most of these people out of their usual element. The crowd ranges from people flaunting their particular, sometimes peculiar, interests to those first encountering the former.
The MMORPG Track went down to the Georgia RenFest yesterday, and as always I wish I’d taken more pictures. In fact, the only ones I snapped were the ones I took just outside the gate.
If you get there before the gates open, you get the pleasure of hanging around with the other people waiting to get in.
There is a story to the fair, though most don’t see it, and when entering at the start of the day you are greeted by the royals.
However, this is something I can rectify, because I’m fairly certain we’ll be going back in a couple or three weeks.
Another advantage to going more than once is that on your first trip down, you can browse without the intention to buy. And while you might potentially risk losing out on a particular unique items by holding off buying, you also give yourself the opportunity to stew on the purchase and decide if you really want it.
One thing I did notice this year is that there appeared to be a few more artisans at the festival. A couple of the people who just had racks of things for sale have been replaced with people who have racks of things for sale and also can demonstrate their art while they sell. Obviously, things such as paintings and tapestry don’t lend themselves to this, but it’s nice to see the potter at the wheel crafting another item than to just see the potter behind the counter collecting money. I like this trend, and hope it continues.
All in all, it was a good seven hours spent at the Renaissance Festival, and I look forward to going again, this year and in the years to come. Huzzah!
If you’ve seen The Guild before, watch this with the annotations turned on to enhance the awesome. If you haven’t seen The Guild before, turn off the annotations, sit back and enjoy it edited together as one movie instead of broken into episodes – then watch it again later with the annotations.
I’m a little late for my semi-annual plea. I missed Earth Day by about 5 days, or 371 days if you count the fact that I didn’t post last year…
Anyway, previously I’ve posted about services that help you eliminate junk mail. Unfortunately, those sites are all dead now, probably because they set their fees too low to be successful in the long-term. 41pounds.org, however, has managed to stick around. I can’t vouch for their specific service, but I can say that taking advantage of one of these services that will help get you off mailing lists is pretty awesome. They are currently running a special for $24 to cover every adult in your household for 5 years. $4.80 per year to stop most junk mail. Totally worth it in my opinion.
I also haven’t gotten a phone book in over two years thanks to their new opt-out policies. Yay!
We’ve continued the “reduce, reuse, recycle” mantra around the house. We generate about a bag of trash every two weeks or so, and I’ve been working harder to turn off unused electronics. I’ve gone 100% over to electronic billing, except for medical bills – hospitals insist not only on paper bills, but on generating several copies of every bill, and every bill contains the full accounting of the charges and payments. It’s a miracle that they allow me to pay online.
Both the wife and I have gotten Kindles, her the Fire and me the basic model. We’ve switched over to buying most new books in eBook form. I doubt I’ll ever buy comics or graphic novels that way, at least not until there is a cheap high quality 14 inch tablet that can view them full size without zooming or going panel to panel. And with two-page splashes the way they are, a 28 inch tablet is just impractical.
Most importantly though, and the intent of the title of this post, is that most of our efforts have actually been to save money. The eBooks are cheaper than they physical counterparts most of the time (especially when you read classics and keep an eye out for deals), electronic billing means so buying stamps and envelopes, keeping electronics off drops the power bills, drinking water saves on groceries, less junk mail means less trash bags, and so on and so on. Nothing we’ve done was specifically to save the planet. It was all done to save us money, and the side benefit is it just happens to be better for the world (or at least our continued ability to live in it) in the long run.
Now, if I could just figure out a way to afford solar panels and an electric car…
Guillotine was designed by Paul Peterson for Wizards of the Coast. The tag line for the game is “The revolutionary card game where you win by getting a head.” It’s a wonderful play on words for a game about beheading nobles during the French Revolution. The game is for two to five players and claims to take around 30 minutes to play. The game comes with two decks of cards, a guillotine and instructions.
Don't lose your head.
The game plays thusly. The two decks – action cards and noble cards – are shuffled, you deal out five action cards to each player, and then lay out, beginning at the guillotine, a line of twelve nobles. On your turn, you can play an action card if you want, then you behead the first noble in line, and finally you draw an action card. You always draw an action card, even if you didn’t play one, and if you collect the head of a noble that contains special instructions you have to do whatever it says. The real meat of the game is in the first segment of your turn, because action cards contain all sorts of things, like rearranging the line, so you can use them to collect the best head you can or try to prevent your opponents from collecting them. Anyway, once the line is depleted, the day is over. You repeat the cycle for three days of beheading. There are no special rules for two player games.
We begin by shuffling the cards. (Wife: Does this guillotine actually do anything?) Of course. It cuts off heads. (Wife: How?) Oh, you mean does it actually DO anything… no, it doesn’t. It just marks the head of the line. (Wife: So it’s just a prop then.) Yes. I deal out the action cards and she deals out the line of nobles. She always wins (Wife: Hehe!), so she goes first. (Wife: So, I always get a guy from the front of the line?) Yes, unless the action card you play says you don’t.
She takes the early lead by causing King Louis to be discarded and collecting the Cardinal for 5 points. (Wife: I am winning!) I play Mass Confusion – which lets me re-deal the line – and then collect a Palace Guard. (Wife: He’s not worth any points.) Oh, but he is. The Palace Guard is worth as many points as you have Palace Guards. Since I have 1 now he’s only worth 1 point, but if I get a second one, both of them will be worth 2. (Wife: And if you get 3 then all of them will be worth 3.) Exactly! (Wife: You don’t have to be so excited when I understand math stuff.) Yes I do! (Wife: Just play.) It’s your turn. (Wife: Oh.)
So, play goes back and forth like that for day one, the last noble to meet the Guillotine is The Clown, and she fights desperately to not have to take him, until we realize that the action on his card says that if you collect him you get to give him to another player. (Wife: That’s you!) And that’s me. So I get The Clown, worth -2 points. (Wife: That’s MINUS two points.) And we deal out another 12 nobles for day two.
I said there weren’t special rules for two player games (Wife: Did you forget to tell me all the rules again?) and there aren’t, however a number of the action cards target an opponent which if you are playing with more than two players means something, but in two player it just means (Wife: You.) the other player.
I spend days two and three trying out various strategies (Wife: Strategy. Haha!) but she out plays me and when we total up the score she has 45 points to my 27. (Wife: I win!) Not so fast! Since the game only took about 25 minutes to play, we decide (Wife: You decide.) to play best two out of three. (Wife: You just want to steal my victory.) No, these are the rules. We play best of three for short games. (Wife: Whatever.)
For the second game, I give up on strategy. (Wife: You are learning, young Skywalker.) Did you just make a Star Wars joke? (Wife: Yes.) I’m so proud! (Wife: You have taught me well.) Okay, now you are just showing off. (Wife: Punch it, Chewy!) What? (Wife: I am your father.) Just stop. So, without strategy I do much better and score 42 points. She performs about the same (Wife: Because I never use strategy.) and gets 44 points. (Wife: I win!) Let the wookie win. (Wife: Did you just call me a wookie?!) No, I… it was a Star Wars joke. (Wife: Sure it was.) Seriously. (Wife: Whatever.)
From my brief experience with the game, I’ve determined that playing a long game is useless. This is definitely a game of instant gratification. Stick to playing cards that help you right now, or hurt your opponent right now. Trying to lay in wait and bide your time just results in you losing by a large margin. And once we get more familiar with the cards, the game will go much faster. (Wife: I like this game.) Because you won? (Wife: No, because it’s fun.) Good.
Anyway…
Man, 0. Wife, 5.
(Wife: I win! Five! In your face!)
The mighty guillotine and the executioner! (Wife: It’s cardboard.)
The first in line will surely lose their head!
Every day, twelve new heads will roll.
They are called Noble cards, but there are peasants in there too.
The action cards are fairly clever in their names, images and effects.
Today marks the release of The Walking Dead video game by Telltale Games. Normally, I’m all over anything with zombies, but I’ve got such a large backlog of games right now that I’ll probably wait and pick this up later. And this isn’t even the whole thing. They’ll be releasing an episode a month, five episodes in all.
Anyway, check out the trailer:
I’ve enjoyed a few of Telltale’s other games, like the Sam & Max series that was released through GameTap, and I’ve heard good things about others. I’m looking forward to playing this at some point.
I’ve toyed with ads on the site from time to time. Right now in my RSS feed there are three ads – a Google block, a GameTap ad, and an Amazon ad for Kindle/eBooks. None of them are doing well, but that’s probably because I only have about 70 people who read that feed. On the site itself, I’ve put up Google blocks and Amazon ads, I had the GameTap ad for a little while and I’ve recently switched over to an Amazon search widget (if you use it when you start your Amazoning, I’ll get a tiny commission from anything you buy). I’ve even thought about throwing up a PayPal donation button, but I would feel terrible about that unless I have at least one semi-popular regular feature (see: Man vs Wife – no really, read it and if you enjoy it, share it with others – the more people who read it, the more I’m apt to write it).
This morning I read this article over at Pajiba. It’s worth reading to get an idea of what goes behind funding a popular website. Now, I’m not popular, but it does cost me around $200 a year to keep this place going – a cost I happily pay because I like having the outlet. Then again, I’m not very heavy on traffic. I don’t get 3+ million page views a month. I get about 800, but it is climbing as I post more regularly. I’m incredibly lucky if I earn $1 a month. My best month ever was when someone used my Amazon link and then went on to buy over $5,000 worth of electronics. No other month has even come close.
Pageviews vs Unique Visitors - Not many people come here, but some come twice a day.
However, one of the main things I wanted to point out from that article was the mention of ad-blockers. Yes, running ad-blocking is probably the safest thing you can do, since ads are an attack vector. However, when you do that, you are also dropping yourself from the “view” count for the ads on the sites you visit. Since the ads are how they afford to keep making the content, visiting a site with ad-block running is, essentially, a form of piracy. Now, I know that piracy is a big scary word that gets tossed around a lot, but it does have meaning and it applies here.
But what if a site has terrible ads full of viruses and not-safe-for-work content that I need to block?
Well, in my opinion, if the people who run a site don’t care enough to provide safe ads for their visitors, then you probably shouldn’t reward them with visits regardless of how awesome you think the site’s main content is, so just stop going. Find another site to get that content from, one that cares about its readers. And don’t forget to send in a nicely worded (don’t be profane) email to the offending website and let them know why you won’t be coming back – they just might decide to fix it.
If you enjoy a site for content, unblock it – most ad-blockers have the ability to “white list” sites to allow ads. Keep your anti-virus up to date, and if you get a warning from an ad, contact the site owner and let them know. They actually want to know because they don’t want to be infecting their readers with viruses. Another option is to browse using a browser like Google Chrome which maintains its own Flash, PDF and other things inside its sandbox and doesn’t allow access outside of the browser. And since Chrome automatically updates itself all the time, you don’t have to remember to check for new updates and you can browse with the knowledge that you’ve always got the latest attack protections the team at Google has released.
Basically, you should seek to reward the sites you enjoy because without the reward they’ll fade away.