Where there’s a Wil, there’s a way.

My hatred of PAX stems from two important facts.

  1. It happens on the other side of the damn country so I can’t go.
  2. It happens the same weekend as Dragon*Con and I love going to Dragon*Con too much to skip it.

The new PAX East solves problem number two, and actually lessens problem number one.  It’s still far away, but going is more possible.  But not this year… you know, since it happened last weekend.  Wil Wheaton gave the keynote speech, and not only is he a pretty good speaker he’s also a real gamer.  If you have an hour, watch it… if you don’t have an hour to just sit and watch, let it play and listen to it while you do other stuff.

Role Playing requires a Death Penalty

For me, a “role playing” game, despite being short hand for a genre of games, has always meant a game where you, the player, get involved, care for the character and can influence the outcome.  One of the largest aspects of role playing is the danger of losing.  In MMOs this is often referred to as the “death penalty”.

Gordon wrote about it a couple of weeks ago, and Darren a few days ago.  I’ve written about it too.  And if you search around the Internet on the gaming blogs you’ll probably find hundreds of posts.

In my experience the best role playing games have at least a modest death penalty.  More than just a few coins spent on repairs, or being set back a few seconds, but real almost tangible loss that you want to avoid.

My first real role playing game was, of course, Dungeons & Dragons.  Because the game is so unstructured, being just a set of rules which your gaming is built upon, I’ve found that lots of people have lots of different experiences.  If your Dungeon Master never actually reduced your player’s constitution when he got resurrected, then I don’t think you’ve ever really role played Dungeons & Dragons.  If you never had a character die (and I mean really die, as in you might as well tear up the character sheet because that guy is not coming back, ever), then I don’t think you’ve ever really role played Dungeons & Dragons.  If your character went from 1 to Demi-god without ever being in danger of being permanently hurt or sent to the circular file, then I don’t think you’ve ever really role played Dungeons & Dragons.  That’s just me, but if you played without penalties, I don’t know if I would consider what you were doing to be role playing.  You were just gaming.  You were rolling dice while the DM told you a story.

Playing EverQuest, you put together a group (or joined someone else’s) and you went somewhere to complete a goal or just grind out some experience.  If you died, you had to watch the exp bar retreat, possibly hours worth of advancement vanishing along with the pixels.  You could recover the majority of that loss with a resurrection from a cleric (or later, other classes), but a bit of it was gone.  Just gone.  So, because of that reality, if you invited a player into your group who wouldn’t stop drawing aggro or sucked as a healer or in any number of ways exposed your group to death and loss, you kicked them out.  And because of that reality, combined with that fact that most classes benefited greatly from being in groups, people tended not to be aggro drawing crappy healing death magnets for very long.

Many people will tell you that EQ didn’t have any role playing because people talked out of character or min/maxed numbers or whatever, but to me it will always be a role playing game because your character mattered.  Your reputation, your wins and losses, it all effected how you were able to play the game.  Within the confines of the defined computer controlled rules of gaming, you had to play a role in order to play the game.  I remember a number of weeks I spent in Karnor’s Castle in EQ and there was this bard shouting for a group, and most of us who’d been around wouldn’t group with him.  Every time he’d get into a group, he’d go AFK a lot.  Sure, he’d leave on mana song or something, but he wasn’t doing crowd control, and his songs often pulled aggro off the tank on the pull, and when running was needed he wasn’t there, would have to be left behind, then he’d complain about the group getting him killed.  So he spent most of his time looking for a group instead of being a group.  Sure, his actions would eventually earn him the same level of ignoring in newer games that he got in EQ, but given the design of EQ, the fear of death, the shared spawns and grinding exp, he was very quickly rooted out, not because of how he played but because of how his play affected the play of others.  Meanwhile, players who worked well with others and had a healthy respect for the loss of experience grouped well.  Lasting friendships and guilds spawned from avoiding the penalties together.

Of course, not all MMOs need to be RPGs, but I believe what I have discovered over the past couple of years and what I am realizing now is that in the genre of MMOs I prefer the MMORPG.  Many of the most recent MMOs don’t have much RPG in them (remember, I’m using RPG to actually mean role playing and not as shorthand for a genre of gaming features).  Too many of them are too soloable, with too little penalty, with inevitable victories no matter how much I suck.  Many of these MMOs are more like sports leagues for kids that don’t keep score, where everyone gets a trophy because everyone wins simply by showing up.

As always, I’m rambling, and I’m not even sure where I was going with this other than to empty onto the Internet another reason why I think I’m not being drawn into many MMOs anymore…

Heading into the Weekend

It’s been a long week.

Have you ever had a problem that you can’t see?  You can see the effects of it, but not the direct cause.  Slowly sifting through the symptoms, ruling out possibilities.  A whole week of that and what I have to show for it is a problem still unsolved, but at least I know a few dozen things it isn’t.  Perhaps next week will shed new night.

This is also the last weekend before Script Frenzy.  I really enjoyed participating last year even if I didn’t finish.  I’m more ready this year than last.  For one, I’m not just starting a new job.  I’ve also already done my taxes AND gotten my refunds.  In just about every way possible, I’m in a better place this year.

I don’t know if you are paying attention, I know I often don’t.  But over on the right side of the page, down a bit, there are a couple of progress bars.  One of them recently moved.  Sure, the number is a complete and total guess, but I’ve actually moved forward, crossed some items off the “To Do” list and adjusted it accordingly.  Feels good.

Also have the first real meeting for the Dragon*Con staff where I’ll get to sit around with the MMO Track folks and try to figure out how to get BioWare to show up and talk about The Old Republic… among other things, I’m sure.

Overall, as March heads to April, and as Winter passes to Spring, everything is looking pretty good.  Let’s get the weekend started…

Movie Round-Up: March 26th, 2010

It’s “H” week at the theater…

How to Train Your Dragon:

This looks great!  Vikings? Dragons? in 3D?  Hells to the yeah!  Ok, sorry, got a little excited there.  But seriously, the movie looks like it will be good for families and even exciting for adults.  I want to see it, especially since it is in 3D.  I may just have to make time to go to the theater for this one.

Hot Tub Time Machine:

If you can get past the premise of this film, that three old friends get together and wind up in a time machine (yes, a hot tub time machine) and go back to replay the most important night of their lives in 1986, this movie is a blast.  It is funny, especially if you remember 1986, the time itself and the movies of that era.  I liked it almost as much as The Hangover.  Totally worth the price of admission, in my opinion.

T.A.S.E.T.

Today begins the first part of an ongoing project.  Basically it is the embodiment of those “a reason to write every day” things that some communities do that I could never get any communities I belonged to to get interested in.  The idea is to write, essentially any idea that comes into my head, all into one story, just to get it out of my head.  Perhaps some of these ideas will eventually become full stories on their own, perhaps this whole thing will evolve into something different.  Who knows!

Hopefully, the journey will be fun. I present to you… The Awesomest Story Ever Told.

Enjoy!

Frostbite

I’m really enjoying David Wellington’s work.  From his Zombie Island to his 13 Bullets, he’s tackled zombies and vampires in a way I have found refreshing.  With Frostbite, he does the same for werewolves.

Probably not his best work to date, but a solid effort none the less, this is the story of a girl who goes out into the wilderness to find the werewolf that killed her father only to wind up becoming one herself.  I’m eager to see where he takes this when the sequel comes out toward the end of the year.

Movie Round-Up: March 19th, 2010

The Bounty Hunter:

I’ve already said I’m a sucker for romantic comedies.  I’m also a sucker for romantic action comedies.  Plus I’ve already admitted my man-crush on Gerard Butler and Jennifer Aniston is hot.  I’ve basically got no reason to avoid this movie.  Like the gravity well of a black hole, I feel myself being pulled toward the theater.

Diary of a Wimpy Kid:

Looks to be a good family/kid friendly movie.  I probably won’t see this in the theater, but I’ll surely catch it on Netflix.

Repo Men:

I want to see this.  I mean, it doesn’t look like it is going to surprise me.  The plot appears to be Minority Report but with organs instead of predicting the future.  The enforcer has the tables turned and suddenly realizes that what he’s been doing isn’t as right as he thought it was.  But it looks gory and fun.  Now if I can just convince the wife…

My Guild Isn’t Your Guild

Continuing on with my look into Facebook games, and in my look into why I dislike them…

When I played EverQuest, I met a person, we played together a little, and then I joined his guild.  Joining a guild attached me to a social unit and my one new friend turned into thirty new friends.  Now, I didn’t get along with all of them, but being bonded by the unit meant that we were at least civil, because he often wound up grouped together and working together toward goals.

In Facebook games, I invite a friend of mine into my super team, or as my neighbor, or whatever social unit the game has, and that’s the end of it.  I have 12 people in my zombie apocalypse survivor colony.  One of those 12 only have 3 people in his colony.  One of them has 50.  And so on.  Each of us has a unique view of the game world.  Our social unit is fictional, not real.

Facebook games are designed to make you grow your social units outside the game.  You are encouraged to post achievements on your wall, to share them with the world, and the idea is that a friend of yours will see it and decide to play the game also, hopefully joining your game social unit too, and that also a friend of your friend who saw your comment on that picture of your friend’s dog will click your name, see your wall, see your post from the game, and decide to be your friend and join you in game also.

This is completely backwards from the normal Online game socialization model.  Normally, you make friends in game and that friendship can grow outward.  On Faceback, you make friends outside of the game and hope to grow that friendship inward to the game.  That just seems wrong to me.

Movie Round-Up: March 12th, 2010

Remember Me:

If I didn’t know better, I might think this was another Nicolas Sparks book turned into a movie.  I’m pretty sure the movie is going to be entirely unsurprising.  Boy gets in trouble, boy has poor relationship with father, boy decides to get revenge on man who does wrong to him by dating that man’s daughter, boy falls in love with girl, girl finds out about trouble and revenge scheme, they split, boy proves he really does love her even after his own father tells him he’s better off without her.  Roll credits.  It doesn’t look horrible, it just looks typical, and as much of a sucker as I am for romantic comedies, romantic dramas I tend to wait for DVD.

Our Family Wedding:

I watched the trailer for this and I can’t put my finger on it, but I think I’ve seen this movie before.  Mixed marriage, cultures collide.  Eh… I won’t be running to the theater to see this, but I can see myself putting it on Netflix when its there and I’m bored.

Green Zone:

Matt Damon makes good action films.  You know, from the beginnings of his career I wouldn’t have guessed that, but he does.  The Bourne films showcased it, and this movie looks to be following in those footsteps.  I really want to see this one.

She’s Out of My League:

The only movie releasing this week that I managed to see a screening of, and it was awesome.  The story is about a guy who isn’t particularly good looking, with a crappy job and no real ambition, who has been dumped by a girl that treats him poorly but he thinks he loves, and how he begins dating a girl who is smart, successful, and gorgeous.  I think what I loved most about this movie is that while it does have a bit of foul language and some shocking scenes, it never scrapes the bottom of the barrel.  It never goes disgustingly scatological.  Even when it gets close, it handles it in a more mature way, leaving the “worst parts” to be inferred by the audience.  I really enjoyed this film, much more than I thought I would.  And the wife loved it too, so I’d even safely recommend this as a date movie.

Movie Round-Up: March 5th, 2010

Brooklyn’s Finest:

Saw the trailer, looks interesting, has lots of actors I like… but I’ll probably wait and see this on DVD mostly because while it looks very good, it’s not a big action movie or horror or comedy, the three types of films that I think really benefit from being seen on the big screen and/or with an audience.  But, if you want to go to the theater and see a new movie this weekend, I can think of worse ways to spend your hard earned dollars.  Speaking of…

Alice in Wonderland:

I suppose it may be that I am just weary.  Weary of Tim Burton and Johnny Depp working together.  And the Helena Bonham Carter triumvirate too.  I got to see a screening of this and I’m glad I did because it saved me the $20 it would have cost for the wife and I to go see it.  I was bored.  The story is extremely predictable, and the settings are predictably vibrant and odd.  You know what this movie is going to be before you go in and it makes no effort to surprise you.  Alice goes back to Wonderland, she meets all the people you expect her to meet, she fights, she wins, she goes home.  This was the biggest let down to me.  There are a number of good reimaginings of the Alice tale that would make good films (for example: Frank Beddor’s The Looking Glass Wars) but instead Burton just rehashed the same old stuff with his penchant for weird by making people have large heads, over-sized eyes or lengthened limbs.  Oh, and like 95% of the people in this movie are pale.  And I don’t mean pale as in “light skin with a pink hue” but instead “pasty powdered makeup white”.  I suppose paleness appeals to some, but it doesn’t to me.  And, this movie is also in 3D.  Now, I’ve seen a bunch of 3D movies over the last few years as digital 3D has become all the rage, and Alice in Wonderland is probably the least effective use of 3D ever.  It doesn’t add much depth to the image at all, and in fact it feels more gimmicky because the only two or three times I noticed the 3D was when they stabbed things at the screen.  Unlike, say, Avatar, where they never did any “Hey look! 3D!” screen stabbing that I recall and instead the world just felt deep, because it was.  I didn’t hate the movie though.  It is probably great for families or die hard fans of Burton’s brand of oddness, but I’m glad I was able to see it for free and I don’t think I’ll ever see it again.