The Right Tool For The Job

Or, “Why I Won’t Be Buying an iPad.”

Back when they announced the device, I put my thoughts up.  Now that the device has released, I’ve read the reviews and seen videos of it in action, I’m still not buying one.

Largely, it is for the same reasons I mentioned.  Since I’d never pay for the 3G data plan, its function as a mobile computing device is limited to Wi-Fi hot spots, and currently I’ve got a phone for that.  So the next use would be to have it around the house.  I’m really not big on browsing the net while watching TV, mostly because I usually want to actually pay attention to the TV.  And really, for the quick things I’d want to look up, I have my phone (I don’t have a land line anymore, so I always have my cell phone on me).  When I do actually want a computer it is primarily for two things: writing and drawing.

As far a writing goes, I’m not a touch typist, not really anyway (I can type without looking at the keyboard, but you can go insane watching my hands float all over – home row is for sissies), but my typing is dependent on the tactile response of the keyboard, to know when I’ve made mistakes.  I’ve seen people complain about how a laptop forces you to be in an uncomfortable position and the iPad lets you be more relaxed… only, I’m not uncomfortable when I use my laptop.  In fact, I’m often more uncomfortable in the big cushy couches most people love.  I like rigid, straight back, seating (though when I watch movies I do like a bit of tilt and some head support).  Using an iPad and the positions I’d have to be in to type on it two handed looks to be painful to me.  I may end up at an Apple store to play with one someday, but I’m pretty sure I wouldn’t like it.

For drawing, as a previously mentioned, I don’t want to draw with my finger.  I really don’t.  I like using a stylus, which the iPad does support, but I’d really have to use it to see if it is worthwhile.  And is it pressure sensitive?  I use the heck out of the pressure sensitivity on my Wacom.  I’d hate to be without it.

Most of the web based gaming I do these days is Flash based and wouldn’t function on the iPad, so that’s out.

For me, the iPad just isn’t the right tool for the job, and currently my phone, netbook and desktop do the things I want very nicely.

On the other hand, while I wouldn’t buy one of these, I think my wife would like it quite a bit, except for the whole iTunes thing.  We are Zune people, and I really don’t want to install iTunes and then have it and the Zune software start fighting over who has control of the MP3 tags.  But if we could get over that, I think she’d be very happy with the iPad as an email checking, Internet browsing, note jotting, media consuming machine.  We’ve got a few boxes of CDs and DVDs sitting around waiting for a garage sale, perhaps we could use them for something else.

Are You Secure?

Continuing in my annoyance with and dislike of certain aspects of Facebook gaming (as previously seen in these three posts), a recent case study shows that 24% of social gamers have insecure friending habits.

As I’ve said, the design of many games is to have as many friends as possible.  Lately, I’ve been playing Zombie Wars.  Decent game, I enjoy it, but I’m stuck.  I need 20 people in my colony to move to the next area.  I have 13.  I have sent invites to most, if not all, of my 149 friends, but can’t get another 7 of them to start playing.  The game is dead to me.  I could, however, go to the Zombie Wars fan page and find people who also need more colony members and friend them in order to get moving.

This is where the insecurity comes in.  By default in Facebook, a “friend” has access to everything on your profile, unless you’ve specifically gone in and denied access to a particular piece of info.  You can restrict someone’s access by making a group, denying access to that group, and then adding that person to the group.  This is cumbersome and not obvious.  And if you engage in adding people for the sole purpose of progressing in a game, you are likely to accept a friendship of someone saying, “Hey! Add me for Zombie Wars!” even though you don’t know them.  Those people might not even be real.  They could be a phishing profile, looking to get at your personal data that is hidden behind the “friend barrier” and if you let them in without restriction they’ll get it.

I hope the way Facebook games work evolves.  In the meantime, I hope people start to pay attention to how they use Facebook, because they could be risking more than they know.

Participation Level Up

I’ve been going to Dragon*Con for years.  I’ve probably been ten times, my first time being probably in 1993 or 1994.  I’ve missed some years, but I’ve attended more than I’ve missed.  If you have never been to Dragon*Con, I recommend it.

As much as I do love the con, I’ll be the first to admit that if you go with any frequency, certain aspects of it will get… repetitive.  If you are interested in writing and getting published, the writing track has panels that are good to attend where you can listen to published authors talk about how they got published.  Better yet, you can probably ask them yourself.  (Just don’t hand them a manuscript, they aren’t -generally- publishers or editors themselves.)  However, after you’ve been to that panel a few times, unless they add some new and awesome guests you don’t need to attend it again, or at least just not every year.  Go to con enough years and you’ll find that you’ve “seen everything” – which you really haven’t, believe me, just when you think you’ve seen it all at Dragon*Con someone will walk out in a costume or some guest will sign on (Shatner and Nemoy last year!!) and prove that you haven’t – but when you get to feeling that way there are really only too options: coast or step up.

To coast would be to attend every year, go to the parties, visit a few panels, maybe wear a costume and just enjoy the weekend.  Nothing wrong with that at all.  But the other option, to step up, would be to volunteer for staff.  Dragon*Con is a con for fans by fans.  Grim said it pretty well:

Now, here are some major differences between Dragon*Con and “everybody else”…

GenCon is gaming, only gaming, nothing but gaming.  They are the Mac-Daddy gaming convention, and they do gaming very well.  They do not, however, have concerts, Sci-Fi, Fantasy, Costuming, or any of the other “3 hotels worth of stuff” that Dragon*Con does.

Penny Arcade Expo, is run for gaming companies, by gaming companies, and caters to an established audience.  If you are a computer or console gamer, this is a great convention.  If, however, you want to have drinks with celebrities, or are not a hardcore gamer.  PAX isn’t for you.

Comic-Con focuses on Sci-Fi and (duh) Comics.  You’ll have a pretty good chance of seeing celebrities there (since it’s located near Los Angeles and New York) and there is a correspondingly large media presence there.

There is only one convention that does “all of the above”.  There’s only one convention that isn’t so hip-deep in advertising and sponsorship dollars that you can save yourself the trouble and just download press-releases all day.  There’s only one convention that boasts 24-hour, round-the-clock, non-stop “stuff to do”.  There’s only one convention that is run by fans, for fans.

That’s us.

And it is with this in mind that I noticed last year I spent about 80% of my time in the MMO Track, so I’ve volunteered and joined the staff.

Recently, Grim wanted the gang to start updating the track blog more, to keep a flow of information to help build and cement a community around the track.  I suggested and volunteered for Saturday Morning Cartoons.  If you know of any good MMO videos, be they music videos, comedy routines, awesome raid take downs, Easter eggs, or anything worth watching, especially if it’s for a game that isn’t WoW (no offence to WoW, but there is just so much for them that finding WoW-stuff is easy… not so much other games), let me know.

Another place I’m involved is in trying to track down guests, or companies that want to send us some swag to give away… if you happen to read my blog and Dragon*Con looks like fun to you and you happen to work in the MMO industry, let me know.

We’re about five months away from Dragon*Con 2010, and I’m more excited about it this year than I’ve ever been.  This is going to be great!

Writing and writing

Script Frenzy has begun.  If you care, you can follow my progress on their site.  A good start for two days, I’m on target anyway.  While working on it, I found myself needing to step away, not from writing but specifically from the script while I sorted out a detail, and found myself polishing up chapter 2 of T.A.S.E.T. I finished it.

It feels good to make progress.

Movie Round-Up: April 2nd, 2010

Tyler Perry’s Why Did I Get Married Too:

Jason’s I’m Not Going To See This Tyler Perry Movie Either.

The Last Song:

I’m usually a Nicholas Sparks movie fan.  As pompous and arrogant as he is, he does write a good love story most of the time, and they generally translate to film well.  But his last, Dear John, was a let down.  In that movie, the father-son relationship was great but the romance was stilted.  The Last Song is much better.  I got to see a screening of it thanks to Movie Jungle.  Here the father-daughter works in addition to the romance, so we get a whole movie instead of half of one.  Miley Cyrus isn’t the world’s greatest actress, but she does alright, however Greg Kinnear and Bobby Coleman steal the show.  It makes for a pretty good date flick.

Clash of the Titans:

I actually saw the original in the theater as a child.  I’m a fan of Ray Harryhausen’s work.  That said, I agree with David Jaffe that remakes aren’t evil, and in fact are needed to keep stories alive.  As proof, the wife saw the original for the first time this weekend, and after seeing current fare like Avatar, the old stop motion stuff just looks… old.  No kid born after the release of the original is ever going to really like it unless they are a huge fan of old stuff, and keep in mind that “kids” born after the original might be almost thirty years old.  Anyway, I was excited to see the new film.  Thanks to 43kix and Gofobo, I got to.  This isn’t the same film.  There are some parallels, but it deviates as much as it stays the same.  This is both good and bad.  For me, this was fantastic, because it means I could watch the film and not feel like I had to compare the new stuff shot for shot with the old stuff.  For some people, this will be bad because what they want is a shot for shot remake of the old one.  I’ve heard some people say the new film lacks character and depth, but I felt it actually added character and depth to what was a fun yet fairly cardboard plot.  In any event, I recommend seeing it.  I had a blast watching it.  A word of warning, however, don’t pay the extra money to see this in 3D.  Totally not worth it.  The 3D (added to the film after the fact, it wasn’t filmed for 3D) is flat and never adds anything to the scenes.  In fact, it makes watching the film more annoying because of having to wear the glasses.  See it in 2D, I promise you aren’t missing anything.

I, Gold Farmer

I’ve been talking a lot about being turned away from subscription games over the last year, but I have to confess.  I lied.  The truth is that I am actually playing pretty much every MMO out there, with multiple accounts.  I’m also putting my programming skills to good use by writing scripts and the occasional key logger.

It turns out that it is both very easy and very profitable to be a gold farmer.

At first, I just used two PCs to play WoW and collect things in game, like leather, cloth, and ore.  I sold those in the auction house for ridiculous prices because people at the top levels who want to power level a trade skill have more money than time.  After selling a bunch of gold to other players, I used my earnings to buy a server capable of running multiple sessions so that I could run more accounts and utilize the new scripts I had been writing.  More profits, more servers.  WoW alone is netting me just over $1500 a month.  And with the economy in the shitter, finding companies selling off assets on the cheap is easy.

I quit my job.  I branched out into other games.  I hired my wife, my brothers and a few other people.  I wrote new scripts, I invested in technology to disguise our IP addresses, and I started key logging.  Did you account get hacked?  That might have been me.

Furthermore, while Blizzard continues to fight the good fight and bans my accounts (though not at a rate that even comes close to making it unprofitable), other game companies, I have found, can be bribed.  As long as I use my accounts to do some product testing for the, report duping bugs and the like, they are willing to leave me alone.  “For the greater good” is what we have agreed to call it.  Besides, they know, people want to buy gold, but they’d be ridiculed and flamed for trying to sell it themselves in addition to their subscription fee.  Simple as that.

Oh, and if you believed a single word of what you just read… shame on you.  It’s April 1st.

Enjoy the Internet today, and take your salt shaker…  🙂

Where there’s a Wil, there’s a way.

My hatred of PAX stems from two important facts.

  1. It happens on the other side of the damn country so I can’t go.
  2. It happens the same weekend as Dragon*Con and I love going to Dragon*Con too much to skip it.

The new PAX East solves problem number two, and actually lessens problem number one.  It’s still far away, but going is more possible.  But not this year… you know, since it happened last weekend.  Wil Wheaton gave the keynote speech, and not only is he a pretty good speaker he’s also a real gamer.  If you have an hour, watch it… if you don’t have an hour to just sit and watch, let it play and listen to it while you do other stuff.

Role Playing requires a Death Penalty

For me, a “role playing” game, despite being short hand for a genre of games, has always meant a game where you, the player, get involved, care for the character and can influence the outcome.  One of the largest aspects of role playing is the danger of losing.  In MMOs this is often referred to as the “death penalty”.

Gordon wrote about it a couple of weeks ago, and Darren a few days ago.  I’ve written about it too.  And if you search around the Internet on the gaming blogs you’ll probably find hundreds of posts.

In my experience the best role playing games have at least a modest death penalty.  More than just a few coins spent on repairs, or being set back a few seconds, but real almost tangible loss that you want to avoid.

My first real role playing game was, of course, Dungeons & Dragons.  Because the game is so unstructured, being just a set of rules which your gaming is built upon, I’ve found that lots of people have lots of different experiences.  If your Dungeon Master never actually reduced your player’s constitution when he got resurrected, then I don’t think you’ve ever really role played Dungeons & Dragons.  If you never had a character die (and I mean really die, as in you might as well tear up the character sheet because that guy is not coming back, ever), then I don’t think you’ve ever really role played Dungeons & Dragons.  If your character went from 1 to Demi-god without ever being in danger of being permanently hurt or sent to the circular file, then I don’t think you’ve ever really role played Dungeons & Dragons.  That’s just me, but if you played without penalties, I don’t know if I would consider what you were doing to be role playing.  You were just gaming.  You were rolling dice while the DM told you a story.

Playing EverQuest, you put together a group (or joined someone else’s) and you went somewhere to complete a goal or just grind out some experience.  If you died, you had to watch the exp bar retreat, possibly hours worth of advancement vanishing along with the pixels.  You could recover the majority of that loss with a resurrection from a cleric (or later, other classes), but a bit of it was gone.  Just gone.  So, because of that reality, if you invited a player into your group who wouldn’t stop drawing aggro or sucked as a healer or in any number of ways exposed your group to death and loss, you kicked them out.  And because of that reality, combined with that fact that most classes benefited greatly from being in groups, people tended not to be aggro drawing crappy healing death magnets for very long.

Many people will tell you that EQ didn’t have any role playing because people talked out of character or min/maxed numbers or whatever, but to me it will always be a role playing game because your character mattered.  Your reputation, your wins and losses, it all effected how you were able to play the game.  Within the confines of the defined computer controlled rules of gaming, you had to play a role in order to play the game.  I remember a number of weeks I spent in Karnor’s Castle in EQ and there was this bard shouting for a group, and most of us who’d been around wouldn’t group with him.  Every time he’d get into a group, he’d go AFK a lot.  Sure, he’d leave on mana song or something, but he wasn’t doing crowd control, and his songs often pulled aggro off the tank on the pull, and when running was needed he wasn’t there, would have to be left behind, then he’d complain about the group getting him killed.  So he spent most of his time looking for a group instead of being a group.  Sure, his actions would eventually earn him the same level of ignoring in newer games that he got in EQ, but given the design of EQ, the fear of death, the shared spawns and grinding exp, he was very quickly rooted out, not because of how he played but because of how his play affected the play of others.  Meanwhile, players who worked well with others and had a healthy respect for the loss of experience grouped well.  Lasting friendships and guilds spawned from avoiding the penalties together.

Of course, not all MMOs need to be RPGs, but I believe what I have discovered over the past couple of years and what I am realizing now is that in the genre of MMOs I prefer the MMORPG.  Many of the most recent MMOs don’t have much RPG in them (remember, I’m using RPG to actually mean role playing and not as shorthand for a genre of gaming features).  Too many of them are too soloable, with too little penalty, with inevitable victories no matter how much I suck.  Many of these MMOs are more like sports leagues for kids that don’t keep score, where everyone gets a trophy because everyone wins simply by showing up.

As always, I’m rambling, and I’m not even sure where I was going with this other than to empty onto the Internet another reason why I think I’m not being drawn into many MMOs anymore…

Heading into the Weekend

It’s been a long week.

Have you ever had a problem that you can’t see?  You can see the effects of it, but not the direct cause.  Slowly sifting through the symptoms, ruling out possibilities.  A whole week of that and what I have to show for it is a problem still unsolved, but at least I know a few dozen things it isn’t.  Perhaps next week will shed new night.

This is also the last weekend before Script Frenzy.  I really enjoyed participating last year even if I didn’t finish.  I’m more ready this year than last.  For one, I’m not just starting a new job.  I’ve also already done my taxes AND gotten my refunds.  In just about every way possible, I’m in a better place this year.

I don’t know if you are paying attention, I know I often don’t.  But over on the right side of the page, down a bit, there are a couple of progress bars.  One of them recently moved.  Sure, the number is a complete and total guess, but I’ve actually moved forward, crossed some items off the “To Do” list and adjusted it accordingly.  Feels good.

Also have the first real meeting for the Dragon*Con staff where I’ll get to sit around with the MMO Track folks and try to figure out how to get BioWare to show up and talk about The Old Republic… among other things, I’m sure.

Overall, as March heads to April, and as Winter passes to Spring, everything is looking pretty good.  Let’s get the weekend started…

Movie Round-Up: March 26th, 2010

It’s “H” week at the theater…

How to Train Your Dragon:

This looks great!  Vikings? Dragons? in 3D?  Hells to the yeah!  Ok, sorry, got a little excited there.  But seriously, the movie looks like it will be good for families and even exciting for adults.  I want to see it, especially since it is in 3D.  I may just have to make time to go to the theater for this one.

Hot Tub Time Machine:

If you can get past the premise of this film, that three old friends get together and wind up in a time machine (yes, a hot tub time machine) and go back to replay the most important night of their lives in 1986, this movie is a blast.  It is funny, especially if you remember 1986, the time itself and the movies of that era.  I liked it almost as much as The Hangover.  Totally worth the price of admission, in my opinion.