Everything I Needed to Know, I Learned from Video Games

This month’s Round Table is about learning from video games.  The truth is that I actually learned quite a bit from video games.  From things as simple as Math Blaster forcing me to be able to do math fast enough to win, to budget management in games like Sim City, to teamwork and risk versus reward evaluation in EverQuest.  Games can teach quite a bit, in many cases they teach the same way life teaches: through experience.  You do, you learn.

Of course, not everything you do in games is a quality learning experience, and some games are best approached as a game only and not a lesson to be learned.  For example, no matter how many Grand Theft Auto games come out, hopefully no one “learns” that killing hookers is a decent source of cash.

The title of this entry is moderately tongue in cheek… because, obviously, I didn’t learn everything I needed to know from video games.  I learned plenty of things from TV, movies, comic books and an old homeless Navy man named Morty.

I’m kidding about the homeless guy… or am I?

But what exactly could I pretend I learned from video games?

Dungeon Keeper taught me that I can get more work from people if I beat them, but that beating them costs moral and breaks their spirits, so while they may work faster, they won’t respect me or be loyal.  Sim City showed me how to balance a budget, and understand that no matter how great things were, Godzilla might still come and destroy everything.  EverQuest taught me to be nice to people in random encounters because you never know when someone you chose to shit on is going to be the recruiting officer of that guild you want to join, or when its going to be that guy who you helped get his corpse back when no one else would.  Burnout Paradise showed me that you can work hard, pay attention, and be great, but the cross traffic at the intersections are still going to get you now and then.  Playing almost any console game online has made me understand the importance of preparation, because there is nothing more frustrating than playing with someone who jumped online and into your room as his first action, without even knowing how the controls work.  King’s Quest III taught me the importance of semantics by only allowing certain words, conjugations and word combinations to mean anything, everything else was frustration.  Warlords, and many other turn based and real time strategy games, showed me the importance of production schedules and how to think ahead before committing to decisions.  And Dead Rising taught me that when the zombie hordes come, everything is a weapon.

Of course, little of that is strictly true.  I don’t have any fantastic story about how a game helped me overcome dyslexia or cure cancer, but I do feel that games have, throughout my life, helped encourage and reinforce certain aspects of my education.  And I think that almost any game has that potential, given the right context and perhaps a guiding voice (of a teacher or parent).  Sometimes, though, games simply provided a break from learning, a rest for my brain, so that I could attack learning again later with renewed vigor.

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Tropic Thunder

10 out of 13 nots.
for kicking Hollywood in the gonads

I am sure by now, unless you live under a rock, you have heard about the controversy surrounding Tropic Thunder.  Ben Stiller’s character of Tugg Speedman portrayed a mentally disabled boy in a movie called Simple Jack.  Yes, the character of Jack is rife with stereotypes of the cognitively challenged… but that’s sort of the point.  Tugg took the part of Jack in a blatant attempt to show that he was more than an action star and to try to nab Oscar gold.  Tropic Thunder is not about Jack, its about Tugg, who himself is a stereotypical action star, doing what we, the audience, already consider to be fairly tasteless (blatant Oscar bid films) and taking it to the extreme.  Much the same way that Robert Downey Jr.’s Kirk Lazarus is taking actors who physically transform themselves for their craft to the extreme (he gets his skin dyed so that he, a white actor, can portray a black man).  Every character in the film is a caricature of people who exist in the real Hollywood, and it is really funny.

However, to every person out there… this movie is rated R for a reason.  Take it seriously.  And its not just for the swearing (of which there is a lot), or the blood and gore (or which there is plenty), or nudity (which there isn’t any, unless you count Jack Black in his underwear), it is also because, unless you are a person who can discern the difference between a joke and not a joke (like, for instance, kids), this movie might be extremely offensive… to everyone.  But hey, if you can take a joke, and if you can separate having a laugh from having a world outlook, this movie is a hoot.

Of course, we could always ban jokes about the mentally disabled… and other disabled people… and blacks, and jews, and fat people, and skinny people, and business people, and homeless people, and normal people.  We could ban all those jokes… but then all we would have left are knock-knock jokes, and not very many of those at that.  Remember, for every movie you think isn’t funny, there is a movie you think is hilarious that someone else thinks isn’t funny.  Even Finding Nemo makes fun of people who have memory problems…

30 Days of Game

I’m starting up a new category here at the blog: 30 Days of Game.

The topic of this category is going to be to review a game I have played for 30 days.  The idea came to me quite some time ago, but to be honest the thought of buying a bunch of games, or even one a month, just to play and review them, no matter how much they sucked, was unappealing.  So, until game companies are willing to send me 30 day free trials, I am going to stick to games that are free to play.

I want to start this in September, after I return from Dragon*Con, with my review coming in on the last day of the month.  That said, I need some candidates, some recommendations.

Previously on this site I have reviewed Urban Dead and Mafia Matrix (a new review of that one is coming, since I am considering quitting), so those two are out, because I want to approach 30 Days of Game games as a new player.  For right now, I do want to stick to free to play MMOs, so, if you know of one you think I should give a shot, post it here in the comments or email me at jason (at) probablynot (dot) com.

Last.fm

I’ve been a user of Last.fm for quite a while now.  Originally I would just hit it up occasionally to find a band or song and listen to it and maybe find some new music I’d never heard before.  Then, when the wife and I started having guests over to the house, either for parties or dinners, I put a PC up in the kitchen and dining room area where we could pick an artist and have random selections play in the back ground while we cooked, ate and hung out.

Then something happened.  With the idea that a television show could showcase and promote music through the site (something I still think every TV show should consider), I found myself spending entire work days on Last.fm, winding my way through genres of music.

So, I finally took the plunge and actually signed up for a free account there so I can actually store favorites and all that stuff.  This means, of course, I now have a profile there.  If you happen to also use the site, feel free to add me as a friend, and if you want to, let me know your profile so I can see what you are listening to.

Bottle Shock

10 out of 13 nots.
for a little comedy, a little drama, and a little wine

Based around the infamous blind wine tasting in 1976 that has come to be known as the Judgement of Paris, this movie follows a British man, Steven Spurrier (played by Alan Rickman), living in Paris as he heads to California to find wines for his tasting.  His intent is to draw notice to himself, his wine shop and his Academie du Vin by having a showdown between French and California wines to celebrate the American Bi-Centennial and France’s involvement in the origin of the American Nation.  He expects the French to win.

But the movie isn’t just about the one man and his wine tasting… it is also about the people of the California vineyards.  Specifically the family of the one vineyards in particular and some of the people around them.

There is nothing really surprising here.  If you know anything about the 1976 wine tasting, you know what happens, but all of the actors here (the aforementioned Alan Rickman, Chris Pine, Bill Pullman, Rachael Taylor and Freddy Rodriguez) put in great performances and make the film an enjoyable journey to the inevitable end.

It is not for everyone, to be sure, but I liked it.  It may be hard to find at the theater though, as it is only opening in limited release.

Ptolemy’s Gate

Every once in a while, something you intend to do gets away from you.  Back in 2006, I picked up and read The Amulet of Samarkand and I really enjoyed it.  Like a grim and gritty version of other books about magic with a kid for a main character, it just felt more… real… than things like the Harry Potter books.  Later that year I did read the second book in the series, The Golem’s Eye, and I enjoyed it as well.  I even picked up the third book, but somehow, for some reason, I never got around to reading it.

Well, I finally did.  Ptolemy’s Gate is the final third of the Bartimaeus Trilogy by Jonathan Stroud.  In this tale we find ourselves back with Nathaniel, a few years older and stronger, but perhaps not wiser.  He’s kept poor Bartimaeus enslaved and trapped on Earth so that his essence has become quite weak.  Meanwhile, Kitty has gone into hiding and taken up learning magic because she desperately wants to talk to Bartimaeus and the only way she can think to do so is to learn to summon him herself.  War rages in the Americas and the commoners of England are beginning to get out of control.  The magicians are losing their grip…

And I won’t go any further, because it would spoil everything.  This book makes for a perfect end to the trilogy, wrapping everything up quite satisfactorily… for me as the reader, some of the characters don’t make out so well in the end.  The three books together make up 1500 pages of excellent storytelling.  I look forward to new works from Mr. Stroud in the future.

Swing Vote

10 out of 13 nots.
for good clean (dirty) political humor

Swing Vote is the extreme representation of the idea that every vote counts.  Two candidates are running for President, one has 266 electoral votes and the other has 267.  The only state not reporting is New Mexico, which is a swing state (meaning the winner of the popular vote gets all the electoral votes), and in fact it has all come down to one tiny town with only a few hundred registered voters.  Even more improbable, it has come down to one single vote, which due to machine error did not get counted and by law is allowed to be recast in ten days time.

Of course, the identity of the voter, Bud Johnson, which is supposed to remain secret, gets out and the media, as well as both Presidential campaigns, descend on the town of Texico, NM, and the absurdity begins.

The most prevalent commentary of the film is that politicians will say anything to win, that they try to court the most voters, even if they don’t believe in the ideas it takes to get their votes.  Narrowed down to a single vote, the normal blurry understanding of what a candidate is saying becomes very clear.  And the candidates, and their staff, change directions at the drop of a hat in order to try to get this one single deciding vote.  Imagine, for instance, a man who had always been for lightening immigration laws and allowing more people to come to the US suddenly stating that if elected he will work to close our borders and tighten laws, all because one man made an offhand comment about how he lost his job to cut backs and Mexicans taking the jobs for lower pay.  These flip-flops of policy are also the source of the biggest laughs in the film, as they unveil new commercials to try to show this one voter that they are the right man for the job.

But, to counterpoint the humor of the worst in politics, the movie also includes a heavy dose of people wanting to be better people.  From the candidates, to the reporters, to the voter himself, at times every person is faced with realizing they may have gotten caught up in something and they have to decide if they want to just keep going with the flow or if they want to stand against the current.

As for the casting of the movie… Kevin Costner always plays a down on his luck everyman pretty well and so does just fine as Bud Johnson, and Kelsey Grammer and Dennis Hopper make damn fine Presidential candidates, while Nathan Lane and Stanley Tucci pull off excellent campaign managers.  Madeline Carroll is also excellent as Bud’s daughter, the true heart and soul of the film.  Heck, even Judge Reinhold does well as one of the Bud’s best friends.

Overall, Swing Vote is a good film.  It isn’t perfect, but it does manage to get its message (that every vote counts) across enjoyably, and without too much flag waving and “America is the greatest nation on Earth” rhetoric.

Somewhere Between Impossible and Impossibly Easy

This month over at Man Bytes Blog’s Round Table, the topic is game difficulty.

When I try to think of examples of games that I played that are either “too hard” or “too easy”, I usually wind up going way back to the King’s Quest and Hero’s Quest series of games by Sierra.  Of all the games I have ever played, I think that King’s Quest III: To Heir Is Human is probably the most difficult game I ever played.  Not because it was really all that hard to figure out or challenging, but because the game used a typed interface and required keywords, which were not provided to you.  If you wanted to pick up a duck and put it in a pot it might take a good thirty minutes or more to discover that you needed to “get pot”, then “hold pot” and finally walk to the duck and “put duck in pot”.  It was, in a way, very similar to the maddening “open eyes” command you needed to execute at the beginning of the Hitchhiker’s Guide to the Galaxy text game, only it happened a lot more frequently.  On the other end of the spectrum, Hero’s Quest employed an almost entirely mouse driven system.  In fact, to win the game all you really needed to do was walk into a room and drag the mouse across the screen over every object and see if the cursor changed.  If it did, you clicked on it.

It is those two ends of the spectrum that determines how much effort I am willing to put into any game.  If a game’s control system is so obtuse that even when I am sure I know the answer I can’t seem to actually solve the puzzle, or if I walk into a room and it is covered in highlighted objects and glowing question marks and exclamation points, I lose all interest in playing.

This even applies to MMOs… when I first tried out EVE Online, it was clearly an example of the first.  There were no tutorials on the UI, nor was there much in the way of any sort of quests or missions.  I ended up doing the things in game that were the easiest to figure out (mining) and was bored out of my skull.  I quit.  Later, I would return after they added in a number of tutorials and more missions, and it has gotten much better.  On the other end you have World of Warcraft where if it isn’t marked by a giant floating exclamation point there is almost no reason to investigate at all, and once you have investigated the exclamation point you are rewarded with a bullet list of things to do before you return to the giant question mark.

To me, from the point of view of having to figure things out without struggling and not being given “the” path, I understand why I played EverQuest for so long.  In that game you entered the world with a note saying to visit your guild master.  You did, and in most cases were rewarded with your first quest, where they asked you to do something, but you weren’t given a bullet list.  Learning that talking to people got you quests, you would then talk to other folks, some of which had quests, and some of which just added flavor to the game.  As you traveled, you talked to more folks… visiting an inn?  Talk to all seven NPCs while you are there.  Of course, some people played the game in such a manner that they felt required to talk to every single NPC in a town, running themselves ragged and making detailed maps and notes to be sure they had talked to absolutely everyone.  I never did that, I just talked to the NPCs as I found them.

Of course, EverQuest is not like that any more.  Now they have co-opted WoW’s features so that new quests do give you a quest log bullet list of highlights.  You don’t even need to bother reading the quest, and if the NPC doesn’t have the appropriate level range in the tag over his head, you can just avoid them altogether.

I can see the argument that some people use against EQ, in that its quests didn’t properly lead you from one area to the next.  Breadcrumbs.  But in newer games, I feel like they’ve got so far as to bypass breadcrumbs and just install a rail system.  They don’t suggest I should try the next town so much as they point all my quests to the next town and if I don’t go there I won’t have anything to do.  The problem is that often I would like to go some place that is personally more interesting, but I get there in WoW and find there is nothing to do because I went the “wrong” way.

Outside of MMOs, whenever I play a single player game, I always feel that I need a good strong narrative to keep me going.  I enjoy Half-Life 2 and Bioshock because as I progress of location to locations, even though I know I am on a rail and there is no other way to go, the story and the action keep me wanting to go that way.  Then I pick a game like Lost: Via Domus and I barely played into the game at all… I just didn’t want to go the direction the story wanted me to go.  I want to explore the beach while the game wants me to run into the jungle, and just as they finally manage to make me interested in the jungle they are now forcing me to go back to the beach.  Someone is shooting at me and I want to fight them, but I’m not allowed to, whereas in HL2, someone is shooting at me, I’m not supposed to fight them and the I don’t want to fight them, I want to run.

Anyway, this post has been enough of a rambling mess, so I am just going to stop now…  I’m not even sure I managed to cover the Round Table subject…

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Summer Knight

As is evidences by my reviews of the three previous books, I like the Dresden Files series by Jim Butcher.  So it should be no surprise that I enjoyed book number four, Summer Knight.

Although, I must admit, after reading about an angry wizard, werewolves, and vampires, an impending war between faeries just didn’t pull me in as well as the previous books.  Butcher’s concept of faeries living in the Nevernever is alien to me.  Sure, he’s touched on them before in the earlier books, but I’ve never encountered them outside of Butcher even close to the way he uses them.

Still, an enjoyable read.