The RPG for the MMO

Dig through enough of my posts here and you’ll find a few about managing expectations.  It is, in my opinion, one of the fundamental elements of success that most people simply ignore, usually while their marketing team is lying to them.  You have to ensure your audience is approaching your product expecting the product you are actually delivering.  In order words: avoid misleading or overselling.

The people at BioWare are poised to bring us a new MMORPG at some point… probably 2012.  Which means we will all get to play it for a couple months before the world ends.  Or maybe Star Wars: The Old Republic is the apocalypse that destroys the World (of Warcraft) prophesied by the Mayans.  That’s all speculation, and I’ll never call any game a WoW-killer, but BioWare, or at least some people from there, has no problem going around talking about how awesome their game is going to be.

Last week, we got this:

BioWare designer and writing director Daniel Erickson told CVG that the Mass Effect studio had been disappointed by the “lack of fun” in other MMO titles on the market.

He said: “In the early days when they first announced that there were MMOs, like the existence of them, I knew in my head what that meant – because I played Role Playing Games. It was just giant Role Playing Games.

“And then MMO [games] showed up, and it wasn’t that. It was the ruleset to an RPG: There was combat, and there were areas, but that was all. Someone had left out the module. There was no story, there was no point. You just kind of wandered around. And that hasn’t really changed all that much over the years.

“We’ve always had that thought in the back of our heads: That Old Republic should be all the things we thought an MMO would be in the first place – which is all the parts of an RPG. Which means – and this is the most radical idea – it should just be fun. Like, just fun to play. You shouldn’t be trying to ignore all of the content to get to the end as fast as possible.”

And there was much responding and on-topic posting: Tobold, Zubon, Darren, Jaye, Tuebit, Syncane, and more.

To me, the thing to watch here is the lead.  BioWare is out there telling everyone that their game is going to be totally story driven, non-grind based and essentially the complete opposite of the bulk of the content that exists in most games.  Will they be able to deliver?  Will people want it if they do?

Personally, I’m both excited and wary of what they have to say.  I want more story, I want things to matter… but I don’t want to be isolated from the world in a directed story, I don’t want to play a single player game with multi-player features tossed in (and especially not for a monthly fee).  At this point, BioWare has shown me some things and they’ve told me some things, but I haven’t actually seen the game unfiltered through marketing yet.  They haven’t yet shown me the answer to “How does it feel to play?”

I’m keeping my eye on them, but I’m tempted to just ignore them until they get much much closer to release.

Are you having fun?

The title of this post is often the measure people use to determine if an MMO is doing things right.  But it is a horrible measure.

I could be playing World of Warcraft right now.  And I would be having fun doing it.  I enjoyed playing the game.  I liked running in to town and getting some quests and then running out of town to polish them off.  The wife and I liked playing together, and we built our characters so that we could do so.  However, despite that, I became acutely aware that the one thing I love most about MMOs was missing in my WoW time and that was community.

Having come from loving EQ where chatting was the norm, where I would regularly simultaneously hold conversations in group, guild, shout, ooc, and a handful of private tells, going to a game where chatting was a hurdle, where the game was “active” enough that my hands didn’t have the time to chat unless I stopped playing, and the world advancing to voice chat (which I loathe because I cannot simultaneously chat in as many areas as I can text chat, I get locked in to one server where I can’t just say “Hi!” to a random stranger) lead to a fairly silent gaming experience.  Without community, without other people, WoW, like EQ, is actually a really simple and sort of soulless game.

So, realizing this, I decided to stop paying Blizzard for a game I was enjoying but was lacking features I desired.  And by doing this, I joined the minority.  The fact is, most people would prefer to pay for a game they find moderately satisfying than to save their money, play nothing, and wait for a game that fits better to come along.

11 million people can’t be wrong.

That’s the battle cry of people justifying why WoW is a great game even if it isn’t exactly the game they want to play.  They’ll also tell you that if enough people want change then change will happen.  Only, it’s not that easy.

Would you like to play a classless levelless MMO set in a zombie apocalypse?  I would.  However, I can’t.  I want change, and it is possible that there are 40 million people in the world who would like to play the same game, but we can’t until someone builds it.  No amount of demanding is going to get Blizzard to drop classes or levels from WoW, or to replace all the monsters with zombies.  Nor get Sony to change EQ2, or even to get the Fallen Earth folks to re-envision their game.  Once a game is built, change within that game is limited.

In conjunction with the video I posted on Monday, I’ve come to realize that most MMOs are going through the motions.  They copy WoW and make minor changes in an attempt to lure away people and maybe become the new king of the hill.  Even games that strive to be different from WoW still end up cloning their style of combat (the kind that’s too active for community to exist unless the players stop playing to chat) and becoming a game that I can have fun playing but is still missing what I want most from games.

I don’t think the industry needs to be wiped clean like Wolfshead, but it has become clear that I need to seek out more games, perhaps smaller games, and find designs that aren’t following the WoW path to money hats in order to find the game I really want to play.  I’m open to suggestions…

Mechwarrior 4 Free

Yes, you can get Mechwarrior 4 for Free.

Anyway… almost two years ago I wrote a post about how I would design a Mechwarrior MMO.  Part of this whole release of MW4 for free is that a company called Smith & Tinker bought the Mechwarrior rights three years ago, then last year they got $29 million in funding, which sounds to me like someone is trying to make a game, and given S&T’s other ventures into online stuff an MMO seems likely.  Or perhaps at the very least a Global Agenda style game with MMO elements.

Obviously, I’d love to see a Mechwarrior MMO.  I just hope they don’t screw it up.

My turn at the wheel

As I said before, I’m helping out with the MMO Track at Dragon*Con this year and part of that is every couple of weeks I post videos on the blog.  This week is my turn, and here is my entry.

Mostly, I point this out because, A) I’d like to drive what little traffic I have over there because every little bit helps, and B) I had a particularly clever turn of phrase in today’s entry.

“And now you MMO, and MMOing is half the battle.”

Sometimes I kill me! Ha!

Participation Level Up

I’ve been going to Dragon*Con for years.  I’ve probably been ten times, my first time being probably in 1993 or 1994.  I’ve missed some years, but I’ve attended more than I’ve missed.  If you have never been to Dragon*Con, I recommend it.

As much as I do love the con, I’ll be the first to admit that if you go with any frequency, certain aspects of it will get… repetitive.  If you are interested in writing and getting published, the writing track has panels that are good to attend where you can listen to published authors talk about how they got published.  Better yet, you can probably ask them yourself.  (Just don’t hand them a manuscript, they aren’t -generally- publishers or editors themselves.)  However, after you’ve been to that panel a few times, unless they add some new and awesome guests you don’t need to attend it again, or at least just not every year.  Go to con enough years and you’ll find that you’ve “seen everything” – which you really haven’t, believe me, just when you think you’ve seen it all at Dragon*Con someone will walk out in a costume or some guest will sign on (Shatner and Nemoy last year!!) and prove that you haven’t – but when you get to feeling that way there are really only too options: coast or step up.

To coast would be to attend every year, go to the parties, visit a few panels, maybe wear a costume and just enjoy the weekend.  Nothing wrong with that at all.  But the other option, to step up, would be to volunteer for staff.  Dragon*Con is a con for fans by fans.  Grim said it pretty well:

Now, here are some major differences between Dragon*Con and “everybody else”…

GenCon is gaming, only gaming, nothing but gaming.  They are the Mac-Daddy gaming convention, and they do gaming very well.  They do not, however, have concerts, Sci-Fi, Fantasy, Costuming, or any of the other “3 hotels worth of stuff” that Dragon*Con does.

Penny Arcade Expo, is run for gaming companies, by gaming companies, and caters to an established audience.  If you are a computer or console gamer, this is a great convention.  If, however, you want to have drinks with celebrities, or are not a hardcore gamer.  PAX isn’t for you.

Comic-Con focuses on Sci-Fi and (duh) Comics.  You’ll have a pretty good chance of seeing celebrities there (since it’s located near Los Angeles and New York) and there is a correspondingly large media presence there.

There is only one convention that does “all of the above”.  There’s only one convention that isn’t so hip-deep in advertising and sponsorship dollars that you can save yourself the trouble and just download press-releases all day.  There’s only one convention that boasts 24-hour, round-the-clock, non-stop “stuff to do”.  There’s only one convention that is run by fans, for fans.

That’s us.

And it is with this in mind that I noticed last year I spent about 80% of my time in the MMO Track, so I’ve volunteered and joined the staff.

Recently, Grim wanted the gang to start updating the track blog more, to keep a flow of information to help build and cement a community around the track.  I suggested and volunteered for Saturday Morning Cartoons.  If you know of any good MMO videos, be they music videos, comedy routines, awesome raid take downs, Easter eggs, or anything worth watching, especially if it’s for a game that isn’t WoW (no offence to WoW, but there is just so much for them that finding WoW-stuff is easy… not so much other games), let me know.

Another place I’m involved is in trying to track down guests, or companies that want to send us some swag to give away… if you happen to read my blog and Dragon*Con looks like fun to you and you happen to work in the MMO industry, let me know.

We’re about five months away from Dragon*Con 2010, and I’m more excited about it this year than I’ve ever been.  This is going to be great!

I, Gold Farmer

I’ve been talking a lot about being turned away from subscription games over the last year, but I have to confess.  I lied.  The truth is that I am actually playing pretty much every MMO out there, with multiple accounts.  I’m also putting my programming skills to good use by writing scripts and the occasional key logger.

It turns out that it is both very easy and very profitable to be a gold farmer.

At first, I just used two PCs to play WoW and collect things in game, like leather, cloth, and ore.  I sold those in the auction house for ridiculous prices because people at the top levels who want to power level a trade skill have more money than time.  After selling a bunch of gold to other players, I used my earnings to buy a server capable of running multiple sessions so that I could run more accounts and utilize the new scripts I had been writing.  More profits, more servers.  WoW alone is netting me just over $1500 a month.  And with the economy in the shitter, finding companies selling off assets on the cheap is easy.

I quit my job.  I branched out into other games.  I hired my wife, my brothers and a few other people.  I wrote new scripts, I invested in technology to disguise our IP addresses, and I started key logging.  Did you account get hacked?  That might have been me.

Furthermore, while Blizzard continues to fight the good fight and bans my accounts (though not at a rate that even comes close to making it unprofitable), other game companies, I have found, can be bribed.  As long as I use my accounts to do some product testing for the, report duping bugs and the like, they are willing to leave me alone.  “For the greater good” is what we have agreed to call it.  Besides, they know, people want to buy gold, but they’d be ridiculed and flamed for trying to sell it themselves in addition to their subscription fee.  Simple as that.

Oh, and if you believed a single word of what you just read… shame on you.  It’s April 1st.

Enjoy the Internet today, and take your salt shaker…  🙂

Why an MMO?

Back in November, I started a thread over on the Epic Slant forums entitled “Does everything need to be an MMO?”  The spark for that post came from the various announcements of features for the upcoming Star Wars: The Old Republic. Things like full voice, instancing, henchmen, focus on story, etc. all lead me to believe this game is going to play like a single player game where you might sometimes group up with other people.  I mean, how advanced is the story telling a full voice going to be?  If I get a mission to hunt down an escaped criminal, and we end up having to kill him, only as the healer of the group I stood in the back while my buddy killed him, will the quest text change to reflect that?  Will my buddy’s name be a part of the quest or will it be like every other game and proceed either a) thanking me for something I didn’t do, or b) generically offering thanks without naming anyone in specific.  Obviously, there is a lot of “wait and see” when it comes to these things, but as I said in the thread, as more is announced I’m getting further and further from purchasing at launch.  As it is right now, I’m probably going to wait at least three months because I want to make sure the advancement and progression of the game doesn’t fall apart.

Over at The Banstick is a post about Away Team Tactics in the recently launched Star Trek Online.  It looks very cool.  But I have to wonder why I’m subscribing to an MMO to play a game with an NPC team.  Tying back into the forum post linked above, from my time in the STO beta I can say I absolutely would have jumped into this game if it were a Single Player RPG with a subscription option to participate in the MMO elements and perhaps some downloaded expansion packs later on.

Global Agenda, despite being more FPS than RPG, has an interesting model.  You buy the game, and that buys you the typical FPS.  There is a good overview at That’s a Terrible Idea.  If you decide you like the game, you can subscribe which gets you access to more game play modes and other MMO type elements (in game email, auction houses, player run bases, and more).

STO could do this by making solo play planet and space exploration free, as well as perhaps a few “arena” style PvP areas, even some multi-player PvE stuff, then having a subscription to actually participate in Federation vs Klingon vs other empires and have an impact on the balance of power.

I really hope that more games that want to be MMOs consider Global Agenda’s model, as I think it is a superior one.  It allows players to scale up and down their participation and their cost without the all-or-nothing simple subscription model.  As it stands, from the beta I won’t be picking up STO as it, to me, felt a lot like Pirates of the Burning Sea which I also sort of liked but felt it was too much to pay for what I was getting.  But I’ll probably pick up Global Agenda, and if I enjoy it I may drop in to the full MMO from time to time when I feel its worth it.

To get back to the original question posed by the title, “MMO” is the latest craze in gaming buzzwords.  WoW has delivered so many money bags to the offices of Blizzard that every title wants to cash in, to be an MMO, whether they would be good at it or not.  I think more companies should take the time to consider if their game is actually going to be worth playing, and paying for, as an MMO and then design accordingly.  Either make an MMO or a Single Player game with some MMO elements, but don’t make a Single Player game and then charge a monthly fee for it.

Singularity

Over two years ago on this blog I decided I was going to investigate the idea of building a game where the player was only allowed to create one character.  From thinking about it on my own and from discussions on message boards, I came to realize that most MMOs simply couldn’t do it.  Mainly because their design has actually come to not only expect but actually count on players playing more than one character.  With shared bank space to easily swap items and continuing to limit characters in the number of trade skills and other aspect, as well as encouraging people to play alts and race through the old game again and again removing as many barriers to speedy leveling as possible, you simply couldn’t release a clone of any current DIKU-style MMO that only allowed one character.  You’d need to rebuild the game from the ground up.  And most MMO players simply weren’t interested.

Enter the Facebook game.

By default, the design of almost every Facebook game is that you only have one character.  As well, there is only one world and everyone shares it.  It is this element, and this element alone that has me taking a second look at the Facebook games that I originally dismissed.

The game play of most Facebook games still irritates me.  Some of them are what I refer to as “intensely casual”.  They are casual in that they require very little effort, but they are intense because their design is that there are actions to take and buttons to click all the time.  These games often provide so much micromanagement that a player can get lost in there quite easily.

I’d love to see some games that can dial back that intensity, like D&D Tiny Adventures (though they go a little too far and it barely feels like I’m playing a game at all), and I’ll keep looking for them.  Sadly, though, Facebook games are almost less diverse than traditional MMOs, so it won’t take long at all to go through them.

But maybe this is what it takes.  I said that to do one character in one world that MMOs would need to be rebuilt from the ground up, and maybe Facebook games are where that rebuilding can happen.

An MMO cannot exist on PvP alone

We’ve all heard the terms of “wolves” and “sheep” before.  Its the core of PvP.  No one wants to be the sheep, but sometimes you are.  In PvP games, you can learn from defeat and become a better player, but you cannot learn from being crushed.  In the FPS world, if you hop on a TF2 server and spend most of the game dead, you are less likely to return unless the game chat was just so awesome.  However, you can go to another server very easily, for no charge and no need to grind back up any levels.  For an MMO example, if you are in a battleground in WoW and your level 80 shadow priest meets a level 80 frost wizard on the battle field and you go toe to toe and lose, you can learn from that.  Pick different spells if it happens again, approach them from another tack.  But if you are out in the world on a PvP server and a level 80 warrior swings by and ganks your level 12 warrior, you aren’t going to learn anything from that beyond the fact that some people are power tripping assholes.  So, to keep sheep around, you need something for them to do, something for them to succeed at so that their faceplants in PvP don’t sting so badly.  And the wolves need the sheep, because if the “true sheep” start quitting, the “weaker wolves” are the “new sheep”.

Lots of PvP advocates love to trot out EVE Online as their example of how PvP totally owns and can be successful.  They conveniently forget that as a pure PvP game, EVE failed, and that over the years of its existence and continued development much of that has been spent making tutorials and NPC missions and trade skills.  The PvP of EVE has succeeded in the long term because the people at CCP worked on finding ways for the sheep to stick around.  Yeah, you might have attacked and destroyed my hauler and taken my load of goods.  You might have just set me back several days.  But I made twenty-seven successful heart-pounding runs through zero space before you got me.  And my rep as a guy who gets goods where they need to be is growing.  You are playing a PvP game, but to me you are just a new form of AI that I need to avoid in my PvE smuggler game.

The road to success is littered with the carcasses of failed PvP MMOs, and most of them end up failing for the same reason: they built a game for wolves and forgot to create a place for the sheep.

Hello 2010!

I am excited for this new year.  The job is going well, life is good, and everything is swinging upward.  Awesome.

The best part however is that my birthday, being October 10th, will fall this year on 10/10/10.  I don’t want to jinx it, but that is going to be a perfect day.

So, what sort of resolutions shall I make for the new year?

First, losing twenty pounds over the last year has been great, and I want to keep going.  That said, the new year is going to bring an examining of my diet and a look at shaking up my exercise a little.  I also want to run the Peachtree Road Race in July, so I have a goal.  Lack of a goal is usually the hard part.  I lost my last twenty because I wanted to be under 200 pounds, and since then I haven’t had much in the way of a solid goal.

Second, writing… One of the issues I have with writing is that it is almost impossible to do on my desktop PC.  The location of my desktop is not inspiring, and the PC has too many distracting things installed on it.  Luckily, I may have an opportunity to obtain a netbook, one of those little mini laptops, and that should help, allowing me to take my writing with me anywhere.  We shall see… in any event, I want to spend a little more time writing, and to help with that I have vowed not to start watching any new TV shows.  I refuse to get sucked in to shows that get canceled or wind up being mediocre.  Instead, I will only watch shows I am already invested in and new shows I’ll see on DVD or streaming courtesy of Netflix.

Third, programming… I am still, occasionally, working on my little games and my one business idea (see progress meters on the right).  I hope to be able to finish something in 2010.  I think I will try to work on finishing one of the smaller games and get it posted just to see if I can.  It is going to be lame, and for that I apologize in advance, but finishing something is an important step I need to take.

Fourth, the house… yeah, um, I might clean up the yard or something when the weather gets warmer, and there are a few trees I need to take down.  But let’s not get our hopes up…

Not a resolution, but this year will also be my first participating as staff for the MMO Track at Dragon*Con.  I’ve reached a point with the con that most of the panels are retreads of panels I’ve already seen.  This isn’t a bad thing, as newcomers will find those panels to be as exciting as I did when I was a newcomer.  But it means that the last couple of years I’ve been bored in some of them and more willing to skip them altogether when given the chance.  In fact, I pretty much only go to the MMO and Writing tracks with the occasional special event.  So I decided since I was spending so much time down in the MMO rooms, why not volunteer and help out?  I did, and I am.  Should be a lot of work and a lot of fun.

Anyway… welcome to 2010…