Dead Rising 2

Dead Rising 2This can’t possibly be a full review of the game, because at this point I’ve only played it through once, and if you are familiar with the original, you know that means that I failed.  I messed up a case, let survivors die and then eventually got stupidly overwhelmed by zombies.  However, death isn’t the end in a Dead Rising game.  Death just means I get to start over, while keeping my levels and skills and whatnot.  Oh, and clothes.  One of the silliest bits in the DR games is that when you start over your character will have on the clothes he was wearing when he died.  In the original, that meant that if you died after the abduction, you could wind up watching the opening cinematics in your skivvies.  In my case, I’m wearing footy pajamas, a fedora and a Groucho Marx disguise.

I digress…  The simple fact is that DR2 is the kind of sequel you love to get.  It understands what was great about the original and makes it better, and also understands what was tedious and fixes that too.  My biggest issue with the original was that the survivors all sucked.  No matter what weapons you gave them, they didn’t seem to be able to fight.  In DR2, I actually plan my routes so that I’ll have 2 or 3 or more survivors, armed with guns, when I get to a psycho or run certain parts of the game.  The survivors actually, you know, help!  But don’t just take my word for it, read this review as well.

Anyway.  I’m totally loving this game, and think that everyone should play it (and the original too, and Case 0 if they are on the 360, and Case West on the 360 when it comes out, and Dead Rising 3 when they inevitably make it).  I still haven’t played around with the co-op or multiplayer, but I’ll be doing that this weekend.

DDOU: Missing the Point

Of all the IPs to be licensed, Dungeons & Dragons is actually the one where real money transactions (RMT, or microtransactions) make the most sense.  Why?  Because D&D has been doing microtransactions for decades.  In fact, of all the games on the market, Wizard101 is the game that currently mirrors the pen & paper D&D model the closest.

Think about it… to start playing D&D, you need to buy a couple of rule books, namely the Dungeon Master’s Guide and Player’s Handbook.  With those two books and some dice, in theory, you never need to buy anything else to play.  You can make all your characters, make your own dungeons and monsters, you can even make your own loot.  Of course, not everyone is as skilled or as imaginative as everyone else, so D&D sells gaming modules which include a dungeon, monsters, loot, and perhaps even a city or town, story lines and quests and events.  You need to buy each module to play each module (or at least someone in your gaming group needs to).  This is pretty close to how Wizard101 functions, only the DMG and PH are free.  Create an account, download and log in.  You can play the first few areas of their world for free, and then you have to pay a small fee for additional areas.  Of course, there are other things you can buy in the game, items and houses and whatnot, but if you just want to play the game, I believe currently you can get everything for around $80.  For many MMOs you’ll pay $50 just for the game box and the first month, and at $15 a month, just three months in and you’ll have spent $80, and you can’t really finish all of most MMOs’ content in 90 days, so you’ll pay more.

Money amounts aside, however, DDO should have been built this way to start.  The base game with a small number of dungeons, the base classes and whatnot should have been a fixed price, or even free.  Then, much like games release expansions on Xbox Live, put out new dungeons, new modules, for a small fee every month or two.  New classes could even be released for a small fee, much like how D&D puts out expanded books to introduce new classes.  Perhaps they could have even run a hybrid model, charging players $1.99 or $2.99 a month for access to the game, and then $5-$20 per module (amount based on size of content).

Anyway, that’s just my thoughts.  If they’d started with that design, perhaps they wouldn’t have had to switch to their new Free-to-Play/Pay-to-Advance model.

Last Blood

When you think about zombies as a genre, movies and books and whatnot, the truth is that zombies are rarely the protagonist or antagonist. In truth, zombies are often a setting, a world that happens around and heightens the action, a dam that eventually breaks, but the story is usually about survival, the people surviving it, and what they do to each other. From instance to instance, the differences lay mostly in the people, though sometimes in the zombies (largely in how they came to be and how fast they can move and how well they can think).

So, when I come across something that is really unique, I just have to share it.

Last Blood is an online comic book being released a page at a time, usually every Monday, Wednesday and Friday. The unique twist on this is that the world has fallen to the zombies, only a few collections of humans remain and it isn’t looking good for them, and that’s when the vampires show up. Vampires need blood to live, and the zombies are killing all the humans, so the vampires need to save the humans so that they themselves don’t run out of blood to live on.

The idea is excellent, and new to me (though it may have been done before somewhere). Sometimes I find the artwork to be a little messy or awkward, the dialog is occationally stilted, and once or twice I’ve felt that a particular twist was from way out in left field, but overall it is pretty good work. Its a fun read, and when they get to the end, if they collect all the comics into a printed work (you can buy them as issues right now), I would probably pick up a hard copy.

As I write this, they are up to 109 pages, which you can read in no time. I definitely recommend it.

That`s the Sound of the Men…

Things have been a bit hectic lately. Job interviews and whatnot, so the updates have been slim, and will probably continue to be slim for a bit yet.

Tomorrow I head off to interview for a job that may suck. Some of you out there probably suffered through the period I was working on third shift and hating it because I wrote horrible and silly thing in my .plan file. This job may suck just as much, or it may not. It may be third shift, which would suck. Suck, suck, suck. Sorry, this paragraph just seemed to need more sucking to properly display the suckiness of the suckage that sucked. Suck.

Anyway, even if the job doesn’t .. you know .. it doesn’t officially start until December 10th. So about another month of not working, right?

Wrong.

“Jason to the kiosk. Jason to the kiosk.”

I am not working at Toys “R” Us as seasonal help. Seasonal means they pay me less, work me harder, and plan to fire me anyway the day after Christmas. So I don’t see any reason why I can’t take them for a ride around the block and then jump ship before I get fed to the dogs, do you?