Urban Dead Greasemonkey

I have been messing around in the world of Greasemonkey lately. If you don’t know what Greasemonkey is, it is an add-on for the FireFox web browser that allows javascripts to run after a page loads. That may not sound special, but you can do some very interesting stuff with it. For example, the main reason I’ve been dabbling is that I use a Greasemonkey script that someone else wrote for Conquer Club that does some map analysis that the creator of the website doesn’t do, like keep track of card set redemption values in escalating games, hover over attack paths on the maps, and more. Nothing game breaking, nothing you couldn’t do by hand yourself, but very nice in that you don’t have to do it by hand. Well, recently an upgrade to the Conquer Club website broke the Greasemonkey script, so I’ve been looking in to fixing it.

But this isn’t about Conquer Club, as I haven’t finished that script yet. This is about Urban Dead.

One of the fastest ways to get experience points in Urban Dead is to use first aid kits to heal people. And the best way to do that is either to start as a doctor, or make sure the first skill you buy is Diagnosis (maybe second, Freerunning is very important). Diagnosis allows you to see the health of each player in the same block as you. Without it, you just have to randomly try to heal people, wasting action points as the game tells you that they are full of health (you don’t lose the first aid kit though, which is nice). Once you have Diagnosis, the next stumbling block is simply seeing who needs healing. In some places with five or ten people around, its easy, but if you go into a mall where you are likely to find in excess of one hundred people per block, it becomes a giant pain in the ass.

To that end, I have begun working on the ProbablyNot’s Urban Dead Goggles script. If you are an Urban Dead player and have Greasemonkey, click this link to install it. Right now, all the script does is change the text color of the hit point count for anyone with 50 or 60 hit points, which likely means they are full of health (people at 50 might have the Body Building skill and be able to go up to 60, but that takes effort or wasting action points to find out), it make the hit points appear black. If the person is not full (if they have anything but 50 or 60) it will leave it the normal white color. So with the script running, all you need to do look for the people with white hit points and heal them.

Very basic, but also, in my opinion, quite helpful. If I think of more things to add, I will.

Words in the Workplace

Someone at work has been bad. Or at least so I must surmise, since I found a little gem of an email in my inbox the other day gently reminding me of workplace conduct. Here is a little snippet:

Work Policies and Rules:
I understand that it is my responsibility to ensure that my personal conduct and comments in the workplace support a professional environment which is free of inappropriate behavior, language, joke or actions which could be perceived as sexual harassment or as biased, demeaning, offensive, derogatory to others based upon race, color, religion, national origin, sex, age, sexual orientation, marital status, veteran’s status or disability. I further agree to refrain from words or conduct that is threatening and/or disrespectful of others.

From this I can only determine that the only appropriate speech at work is to be completely neutral talk about work tasks, which, ironically, offends me. I suppose this is just one of those gigantic cover-your-ass type things where the company wants to be able to say, “Hey, we said it was not allowed and they did it anyway, so you can’t sue us, just the guy who did the offending.” And it makes me sad that our society is litigious enough that companies need to be constantly covering their asses.

Sadly, though, the main thing this email has done is make me curious about who said or did what to who to trigger this particular ass covering. In true cover-your-ass fashion though, I’ll never be able to find out unless it happened to one of my immediate colleagues. But in true office gossip fashion, I’m sure I’ll hear plenty of theories.

The Intelligence has returned to base!

The thunder of shotguns, the gentle rumble of sticky bombs, the whine of the chain gun.

Ladies and Gentlemen, Team Fortress is back.

I’ve made mention before that I played the original Quakeworld Team Fortress for a number of years. I participated in leagues, belonged to a clan, and loved nearly every minute of it. Team Fortress Classic, which was released for Half-Life was… lets just say it was a disappointment and leave it at that. I found EverQuest and spent the next 8 years immersed in MMOs.

I tried TFC again not too long ago, okay it was nearly three years ago, and I just couldn’t get in to it. The game just didn’t play right.

Last week, Team Fortress 2, built on top of Half-Life 2, was released, and the magic has returned. Its like the old days again. I’m not the best player in the world, but I hold my own and I’m good at teamwork, so I can have fun even when we are losing. I usually come in around the middle of the pack as far as kills/points go. Of course, the return to glory is also a return to the age old frustrations: when the flag leaves the flag room, chase it. Most servers are set to run games to 3 points, so letting the flag go just is never a good thing unless you are letting it go to assist bringing in our own 3rd point.

But, the fact that I care enough to be annoyed by it means the game has done it right. Its awesome, and I’ll be hanging around a while. If you care, keep an eye out, I play as ProbablyNot.

Urban Dead – Revisited

Nearly three months ago, I mentioned a game by the name of Urban Dead. At the time, I checked it out, messed around one day and then dismissed it. I just wasn’t interested in a web based text adventure.

Things change.

I have been checking out all sorts of games since my recent abandonment of all my usual MMO haunts. With City of Heroes/Villains and World of Warcraft canceled and Lord of the Rings Online only holding on by the skin of its founder price, I really wanted something low impact that I could just play at now and then without investing any time (since any time I invest will be in beta tests or my 360). I stumbled back on Urban Dead and decided to give it a go, this time from both sides of the fence.

Everything in the game is controlled through Action Points, which you earn at the rate of 1 per half hour and you max out at 50. As a survivor, walking from one block to the next costs 1 point, and so does just about everything else. Searching, attacking, talking, entering buildings, etc. As one of the undead, walking takes 2 points per block, at least until you get enough experience points to buy the Lurching Gait skill that allows you to move as fast as the living. The limit of points you get per day means you have to keep track of where you are and how long it will take you to get back to safety. The living don’t want to get caught outside, the dead don’t want to wind up standing alone near lots of people. Really, this is where the strategy of the game comes in.

While the game does contain “levels” and skills that you purchase with your experience points, there isn’t, at least for me, a huge rush to max out and get to the top because this game has no “end game”, its just about survival.

I’m really enjoying the game far more than I thought I originally would, and its totally worth the cost… free. If you decide to check it out, I’m Jhaer on the living side and Reahj on the dead side.

Death at a Funeral

The wife and I decided to hit the theater this weekend, and after making her go see a bunch of action flicks she was overdue for picking the film. She narrowed it down to Death at a Funeral and I Now Pronounce You Chuck And Larry. Since I wasn’t in the mood for Adam Sandler, we went with Death at a Funeral.

I’d seen a trailer before and knew it was about funny things happening at a funeral, but to be honest I hadn’t really 100% paid attention to the trailer. If I’d known it was a) British and b) directed by Frank Oz, I’d have been more excited. Upon the movie starting and discovering both a and b, I settled in for a good comedy.

And it delivered… from the funeral home delivering the wrong body to the service to the… well, I don’t want to give away everything. It was great fun, completely worth the price of admission.

Winning the War

I am happy to report, my efforts are showing. I’m down now to getting maybe one credit card offer per week between my wife and I. Other junk has also cut back quite a bit, to the point where usually once a week my mailbox stays empty all day. As my requests to be removed from lists continue to filter through I expect that to get better.

And while I appear to be winning the war, there are some battles I am losing. The Golfsmith is a hateful spiteful company and I call on people to boycott them. My attempts to get removed from their lists have instead signed me up for more lists. I get at least one mailing per week now, correctly addressed to me, sometimes two. In addition, I’ve had to block them on my email since they decided to send me more than one email per day advertising their wares. My attempts to get removed from the email lists have been about as successful as getting off the real mail lists.

They do appear to be the only company so far that has done this. Most companies, at most, will ask for a reason why and I just say “I would prefer not to receive the mailer as I do not shop regularly at your store.” That seems to be good enough. If they press I’ll tell them I usually throw it in the trash and would prefer they save the money and my time and not send it to me. With the Golfsmith it appears that I may have to actually have to go to their distribution office and physically force someone to delete my address from their database.

A Little House Cleaning

In preparation of using the root website for something, I’ve moved a bunch of my personal items from there to this blog. The Poetry, Parodies and Writing tabs contain the bulk of it. Feel free to check them out, or don’t.

Soon as I get myself organized, I’ll do up a post of the future of probablynot.com.

2007: Aftermath

As with every year, I really enjoyed Dragon*Con. I actually says a lot about the con when my biggest complaint is that I can’t see everything I want to see because there is so much I want to see.

The new Apocalypse Rising track was very interesting, although, at times I did feel a number of their panels were repetative, but that is the nature of the beast when talking about a topic that is very focused but encompasses so much. However, it was the first time around in the new format, so I’ll cut them some slack and see how they grow for next year.

The Game Programming (with a heavy MMO bent) spinoff of the EFF track was another favorite. The only downside there is that people seemed to want to talk about WoW too much, even when the moderators and panelists tried to veer off to another subject the attendees would drag it back to WoW. I guess that is proof that WoW really is the 800 lbs. gorilla in the market. I think this track can only get better.

In both cases, I’ve finally found tracks that have inspired me to get involved. I’ll be keeping an eye on both and seeing where I can lend a hand.

Other than a few panels here and there, or a couple trips to the short films room, the bulk of my time was spent in the above two panels. I never made it down to the Writer’s Track, which is where I normally spend most of my con time.

With panels and programming out of the way, let’s talk hotels… The Marriott is still under construction, however from seeing the parts that have been completed I have high hopes for the future of the space for Dragon*Con. Seriously folks, you really need to stop defaulting to the Hyatt bar and lobby. I know it has traditionally been the place to be, but even before the renovation the three levels of the lobby area of the Marriott were better. Lots of space for costumers to show their stuff, and even places where distance watchers can view the chaos without getting involved. The only drawback to the Marriott previously was the cruddy location of their only bar, but this year with the opening of Pulse on the atrium level, the Marriott is turning into the new place to be. Next year when they have the other 70,000 square feet of ballrooms and whatnot open, there should simply be no reason to remain in the cramped Hyatt lobby except to get a quiet drink at the little out of the way bar.

The Hilton also blossomed well this year. The halls of rooms for panels (used for gaming last year, which this year moved to the new business center of the Marriott) were fantastic, even if a little small for some of the panels they put in them (*cough*Zombie Squad*cough*). The exhibitor halls were nice, but I do have a small complaint about the dealers’ room… entering into the center of the hall and having to make several circular trips through to see everything was just odd and annoying. Some of this may end up back in the Marriott next year, but the Hilton Halls shouldn’t be left unused…

One thing I’ve always hated about Dragon*Con and still hate is the use of the itty bitty teeny tiny Learning Center in the Hyatt for the Film track. Every single set of short films ends up with a line and they have to turn people away, every one. They need a bigger room, perhaps the Marriott will have something they can use, or maybe if one of those Hilton Ballrooms winds up empty they can utilize one of them. The Learning Center is nice though, for smaller screenings, perhaps for invite only or contest won passes to exclusive screenings of new movies. That would be sweet. Or hey… you know about that Writer’s Workshop they do every year? Maybe they might consider a Film Maker’s Workshop…

The only other real complaint I can come up with about Dragon*Con in general is the lack of signs. Because of the construction in the Marriott, the traditional method of going out the back was blocked off. Thankfully, rather than forcing people to walk around the outside of the building, they opened up four staircases for use. The intent was obviously that two would be for going up and two for going down. They did place a Marriott employee there most of the day telling people how to use the stairs to get to the Hilton, but, across the street inside the Hilton is a Kinko’s, and for probably $20 or less (definitely less than the cost of manning the post all day) they could have printed up 8 very nice signs (4 staircases, 2 ends of each staircase) indicating the direction of travel, UP or DOWN. 90% of the traffic issues would have been solved right there. Other signs around would have been nice, maybe even ones indicating where photos should be taken instead of just a few signs stating when and where they could NOT be taken. They did have some signs around for things, but most of those signs where floor level signs… meaning that you can’t really read them until you are practically on top of them. Head height should be a minimum for signs, six feet, seven would be better.

So, with that I bid adieu to another year at Dragon*Con. 359 days until the next one…

2007: Day 4

Nothing much ever happens on day 4 of Dragon*Con. Everything is shutting down, people are checking out, it is both hectic and lazy at the same time. I had planned to go to a few of the programming track round ups because I’d like to give my opinion on what they did right and what they did wrong, but of course they pretty much all do those at the same time, so I picked the Apocalypse Rising track to visit… and then never made it there.

I did make another pass through the exhibitor’s hall to view the stuff and make sure I didn’t miss anything I wanted to see. I didn’t really.

Tomorrow, when I’m feeling more energetic, I’ll write an Aftermath post about the con and some views on a few things I intentionally skipped or glossed over.

2007: Day 3

Day Three always seems to start late, perhaps its because of the long day that day two always is. So, I’m pretty sure I always miss the 10 a.m. panels on day three. This year is no different.

But I did make it down for the 11:30 panel on the Future of the Game Industry in Atlanta. Pretty much as I expect the answer to “how is it?” is “how is what?” Atlanta has White Wolf, which owns CCP now and is making an MMO. There is also GameTap and the stuff the Cartoon Network is working on. Outside that it is little shops doing either gambling sites or no-budget games. Currently the best bet for anyone in the Atlanta area who wants to work in games lies in leaving Atlanta. But, that might change in the next few years. The Georgia Commerce Department recently created a division to look into drawing more entertainment ventures to Georgia. Movies, TV, games and other things are in their sites, and they really want to try to ramp up Atlanta as another entertainment hub for the US. We’ll have to wait and see.

Then I went and saw some comedy short films, a panel on Eureka (I love the show, the fans… not so much), a panel on Apocalyptic themes in media, and then some apocalyptic short films. All the short film stuff is great… okay, not all of it, but most of it, some of the shorts I have to only applaud the effort put into making the film and the determination to get it done because the writing and/or acting was horrid.

But lets take a half step back and revisit the Eureka panel. I think the only thing that prevents me from going to more TV show based panels is the fans. In the case of Eureka one of the earliest topics of discussion was the character of Carter not really being dumb, but just not being book smart and college educated, that he is actually smart but in a more intuitive manner. Yes, score one for the people who watch the show, because every single episode in some way involves Carter solving a problem other “smart” people can’t. So the next topic is… Carter not really being dumb. Fine, I hear you started your comment with “I really don’t think Carter is dumb…” but we’ve covered this. On to the next topic… Carter is apparently not dumb. Whatever, we agree. Moving on… Carter’s daughter isn’t dumb either. Cool, kind of some new ground here… except that now we are talking about Carter not being dumb either. Check, not dumb, got it. Allison is a good leader for Global, oh and someone interjects that Carter is not, in fact, dumb. Oh. My. God. Carter might not be dumb, but I think many of the fans are. Either that or they just don’t listen… ugh.

In any event, after the Apocalypse short films we had dinner and then hooked up for people for partying, drinking, talking and people watching. Another day at Dragon*Con ends… time to hit the sack.