Urban Dead Greasemonkey

I have been messing around in the world of Greasemonkey lately. If you don’t know what Greasemonkey is, it is an add-on for the FireFox web browser that allows javascripts to run after a page loads. That may not sound special, but you can do some very interesting stuff with it. For example, the main reason I’ve been dabbling is that I use a Greasemonkey script that someone else wrote for Conquer Club that does some map analysis that the creator of the website doesn’t do, like keep track of card set redemption values in escalating games, hover over attack paths on the maps, and more. Nothing game breaking, nothing you couldn’t do by hand yourself, but very nice in that you don’t have to do it by hand. Well, recently an upgrade to the Conquer Club website broke the Greasemonkey script, so I’ve been looking in to fixing it.

But this isn’t about Conquer Club, as I haven’t finished that script yet. This is about Urban Dead.

One of the fastest ways to get experience points in Urban Dead is to use first aid kits to heal people. And the best way to do that is either to start as a doctor, or make sure the first skill you buy is Diagnosis (maybe second, Freerunning is very important). Diagnosis allows you to see the health of each player in the same block as you. Without it, you just have to randomly try to heal people, wasting action points as the game tells you that they are full of health (you don’t lose the first aid kit though, which is nice). Once you have Diagnosis, the next stumbling block is simply seeing who needs healing. In some places with five or ten people around, its easy, but if you go into a mall where you are likely to find in excess of one hundred people per block, it becomes a giant pain in the ass.

To that end, I have begun working on the ProbablyNot’s Urban Dead Goggles script. If you are an Urban Dead player and have Greasemonkey, click this link to install it. Right now, all the script does is change the text color of the hit point count for anyone with 50 or 60 hit points, which likely means they are full of health (people at 50 might have the Body Building skill and be able to go up to 60, but that takes effort or wasting action points to find out), it make the hit points appear black. If the person is not full (if they have anything but 50 or 60) it will leave it the normal white color. So with the script running, all you need to do look for the people with white hit points and heal them.

Very basic, but also, in my opinion, quite helpful. If I think of more things to add, I will.

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