Urban Dead – Revisited

Nearly three months ago, I mentioned a game by the name of Urban Dead. At the time, I checked it out, messed around one day and then dismissed it. I just wasn’t interested in a web based text adventure.

Things change.

I have been checking out all sorts of games since my recent abandonment of all my usual MMO haunts. With City of Heroes/Villains and World of Warcraft canceled and Lord of the Rings Online only holding on by the skin of its founder price, I really wanted something low impact that I could just play at now and then without investing any time (since any time I invest will be in beta tests or my 360). I stumbled back on Urban Dead and decided to give it a go, this time from both sides of the fence.

Everything in the game is controlled through Action Points, which you earn at the rate of 1 per half hour and you max out at 50. As a survivor, walking from one block to the next costs 1 point, and so does just about everything else. Searching, attacking, talking, entering buildings, etc. As one of the undead, walking takes 2 points per block, at least until you get enough experience points to buy the Lurching Gait skill that allows you to move as fast as the living. The limit of points you get per day means you have to keep track of where you are and how long it will take you to get back to safety. The living don’t want to get caught outside, the dead don’t want to wind up standing alone near lots of people. Really, this is where the strategy of the game comes in.

While the game does contain “levels” and skills that you purchase with your experience points, there isn’t, at least for me, a huge rush to max out and get to the top because this game has no “end game”, its just about survival.

I’m really enjoying the game far more than I thought I originally would, and its totally worth the cost… free. If you decide to check it out, I’m Jhaer on the living side and Reahj on the dead side.

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