Real Life Reward Systems

As a manager of a retail establishment, it really sucks to have people call out sick.  First off, chances are because of budget constraints you are running your schedule pretty tight anyway, possibly even being short handed at times because you just can’t plan for random explosions of store activity.  Sunday at 11 am might be one of your slowest times of the week, but this week every church group in a twenty mile radius has decided to come to your store, and the two staffers you’ve got are struggling to work the registers praying they’ll survive until more people show up at 1pm, when traffic usually picks up on Sundays.  Even worse, employees of retail are notorious for, you know, actually having a life outside of work, so when someone calls in sick it is almost impossible to find an employee to come in and work an extra shift (usually because the money isn’t really worth giving up a day off).

To combat this, and to create a trail of evidence for firing people, most retail outlets adopt systems of penalties.  Late for work?  Earn a point.  Clock in early?  Earn a point.  Miscount your drawer?  Earn a point.  Call out sick?  Earn a point.  And so on… and at some arbitrary level, say 10 points, you are fired.  Points, of course, expire over time, because the intention is to fire people who are chronic “bad” employees, not people who make a mistake now and then.  Unfortunately, the result is that the employees also realize there are mistakes to be made and accidents to be had, and they only have any real control over certain things.  Like being sick.  If calling out sick earns you a point, then you just go to work sick.

Head to Google and look up studies on people working while sick.  All the data shows that employers who let people stay home when sick results in overall less sick days taken by employees, and a generally happier environment.  If your employees are afraid to take a sick day, they come to work sick, get everyone else sick, and now everyone is miserable and sick and working.

Obviously, the answer is: let people stay home when they are sick, and don’t count off for it.  But it isn’t as simple as that.  The store needs to run, and earlier I mentioned how hard it is to find people to work an extra shift.  So why not offer people who fill in for a sick employee an opportunity to improve their status?  Say… you work the shift of a sick employee, a point is wiped off your record if you have one.  Now, when Bill calls in sick you can look at your list, see that Jane has 6 points, call her and offer to drop her to 5 points if she’ll come work Bill’s shift.  If the situation is dire, offer to drop her to 4 points.

Beyond sick day stuff, why don’t companies offer more rewards for being a good employee?  How about a catered meal or a little bonus ($20 – $50) at the end of the month if an employee has 0 points?  Would it be worth $20 per employee per month to eliminate tardiness and counting errors?

Anyway, this is just another place I’ve run into over the years where people thought up a penalty system to try to encourage better behavior but forgot to provide any rewards or control to the employees.

A Week of Tweets on 2010-10-24

  • Another weekend over, another work week begins… #
  • 7 months of Google Ads = $0.00 vs 7 months of Amazon Associates Ads/links = $33.42. Good bye Google Ads. You suck. #
  • Two hours playing with new WordPress themes, ended up back to my original with a few minor tweaks. #
  • Everyone should be watching Terriers on FX. Great show! #
  • @angelaadams Sew them inside voodoo dolls, obviously. in reply to angelaadams #
  • @petterm Added! in reply to petterm #
  • In order for healthcare to be universal, it needs to be based on what you cover, not who you cover. #
  • Bawitdaba da bang a dang diggy diggy diggy said the boogy said up jump the boogy. #
  • I am uninspired… I need a subject to blog about today… #
  • If you were stranded on a desert island, which one per… — The answer that will get me in the least trouble: my w… http://4ms.me/caMBU7 #
  • Paranormal Activity 2 screening tonight. (@ Regal Cinemas Atlantic Station Stadium 16 Theatre) http://4sq.com/3eNDxk #
  • The more it stays the same, the less it changes! #
  • Submit button, I set your height and width both to zero. Why are you still visible in all browsers but IE? #
  • @jehuthehunt You'll have better luck just banging your hands on the keyboard if you want to find something that has never been used. in reply to jehuthehunt #
  • I'm at IKEA w/ @mentaljo. http://4sq.com/55OTK5 #
  • Picked up my number for next Saturday's Run Like Hell 5k through the Oakland Cemetery. Woohoo! #

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Movie Round-Up: October 22nd, 2010

Paranormal Hereafter ActivityHereafter: (official site)

For about the last decade, Clint Eastwood has been knocking them out of the park as a director.  Sure, he has some great films from before that too, but the last ten years have just been great.  Matt Damon’s decade hasn’t been too shabby either.  Those two elements had me interested in the film… then I watched the trailer.  A reluctant psychic, a woman with a near death experience and a boy who lost his twin brother.  I’m very interested in how their stories intertwine, what the lynch pin is going to be.  This is a must see film for me.

Paranormal Activity 2: (official site)

I saw the original with absolutely no knowledge of the film going in, and that was probably the best way to see it.  If you know too much about it, most of the film is ruined.  It is a slow burning build up with a few tense or eerie moments building to a chaotic and partly ambiguous end.  You have to be willing to get swept into the story.  So with that experience in mind, I had avoided all mention of this film.  I wanted to see it with no expectations.  And I did… and it was good.  Once again, if you are interested in this movie, don’t watch the trailer, don’t read any reviews that actually talk about the film, just go see it.  See it and just let go, relax and watch the movie unfold.  Had I not seen it for free, and having enjoyed the first one so much, I’d easily have paid full price for this.  And I might, since the wife was sick and couldn’t go to the screening.

If you were stranded on a desert island, which one person would you bring with you?

The answer that will get me in the least trouble: my wife.

But choosing one person to be stranded with is hard. You need a person who compliments your own skill sets to allow for greater chances of survival and rescue. Your choice should be someone who is physically fit and reasonably intelligent in a variety of subjects. Or you could just choose someone who would make your final days as pleasant as possible, making the sex with until neither of you have the energy or will to go again.

I can tell you, however, one person I would NOT want to be stranded on a desert island with: Roy Hinkley. You may not recognize that name, but you’d know him if I called him by his more common moniker, The Professor. Yes, that Professor. The man who could make a radio from coconuts but couldn’t fix a hole in a boat. I mean, one thing the island had an abundance of was trees, you’d think he’d at least make a raft or a canoe or something. Given the amount of time they were on the island, he could have made a yacht!

Of course, I can’t bag on the Prof too much. Who’d really want to leave an island that counted Ginger Grant and Mary Ann Summers among its inhabitants? I certainly hope he was tapping that. Both of that. I know I would. In fact, I’d probably engineer a few “accidents” to eliminate my competition in that department to improve my odds. Yeah…

Crap. The wife is going to read this and I’m going to be in trouble. So, uh.. my wife. If I was stranded on a desert island, the one person I would bring with me would be my wife.

Ask me anything

Atlanta Zombie Apocalypse

Atlanta Zombie ApocalypseIn recent years I’ve been reluctant to go to haunted houses because, frankly, most of them suck. The majority of them have “no contact” policies, and they constantly remind you that you will not be touched. So you wander through a bunch of scenes inspired by horror films and every once in a while someone will jump out and try to scare you, predictably at certain corners. I’ve enjoyed the Netherworld Haunted House before for its design and artistry, but since it is so popular the trip through is usually like driving in rush hour traffic. Lots of stop and go movement, and sadly you get lots of people pulling out cell phones to text or use as a flashlight.

This year, however, I went to the Atlanta Zombie Apocalypse.  It was great.

The first thing I liked about this place is that they broke the line up into groups of around eight to twelve people.  We waited in lanes for our group’s turn to go.  Once it was your group’s turn, you got pulled ahead and the situation was explained.  The military has been fighting the undead for days and are losing.  Survivors are being rounded up and escorted to a safe zone.  Your group will have two escorts, one in front and one bringing up the rear.  They don’t have enough guns to give you any, but they promise to protect you.  You get a quick run down of safety procedures and then you are off.

The path takes you through a couple buildings and an outdoor expanse (where you have to jog/run to keep up as it is dangerous out there) and back through a couple more buildings.  The design of this haunted house, with the military escorts, actually solves one my major issues with haunted houses: no contact.  Yes, the zombies still don’t touch you, but here it is plausibly explained by your military escorts and other random people shooting the zombies.  They still jump out at you, and they can still get a rise out of you, but then they are put down before they can actually get you.

In my opinion, the Atlanta Zombie Apocalypse is worth the price of admission ($20).  Well, the haunted house part anyway… the zombie shoot where you get to shoot paint balls at zombies was kinda lame.  $10 for 20 paint balls to shoot at guys wearing protective head gear, eh… lame.  But go for the haunted house.  Since this in their first year, if they return, I can only see it getting better.

Terriers

Terriers
Terriers on FX

From the “Best TV Shows You Probably Aren’t Watching” file comes Terriers.

The show isn’t full of flashy action sequences.  It isn’t full of sex.  It’s about solving crimes, but it isn’t a procedural.  It has no teens, no supernatural elements, no super spies or super powers.  What it does have is excellent writing, great stories, and fantastic performances.  There is action, and sex, and crime solving, but the show is really about the characters.  In just six episodes I’ve gotten to know these characters better than some shows manage in entire seasons.  The style of the show is like an old noir detective film.  Scrappy underdog characters with huge character flaws.  And snappy dialog.

Terriers is about Hank Dolworth.  He’s an ex-cop and recovering alcoholic.  He flushed his career and his marriage down the toilet, and now with his best friend Britt Pollack, a reformed criminal, the two of them are making ends meet by running an unlicensed private investigation business.  Basically what you’ve got is an ex-cop who knows the law and where the edges are, and an ex-con who is good at breaking and entering and other less than lawful pursuits trying to do the right thing, even when they aren’t exactly sure what that is or how they should go about doing it.  It begins with an old drinking buddy of Hank’s asking for a favor.  This leads them into some dealings with corruption in local businesses and forms the story arc for the first five episodes.  One of the best parts about the show is that it doesn’t divide it’s focus.  Many shows like to have a case of the week for the episode and fill the background with character arcs.  Terriers manages to actually use the case of the week as part of the character arcs and overall story arc.  It all blends together instead of feeling like each scene is part of one or the other.

It’s just really good.

If you haven’t watched it yet, I’d recommend giving it a shot.  Full episodes are available on Hulu.  If you like it, tell a friend.

Minecraft

Sphere in a Box
The top of the box is pulled back to reveal the construction within.

A few weeks ago, I caved in and bought Minecraft.  It is a fun little game.  The game can be played single player, or multiplayer.  Currently, multiplayer is a little broken – the monsters can’t hurt you, in fact, nothing can hurt you, so jumping off stuff is fun!  Multiplayer servers can also be modified to allow players the ability to summon items instead of mining them.  The picture to the right is what I’m currently building on one such server.  If you want to spend some time, you can go through the map of that server and see all the awesome things that people are building.

Anyway, the one thing I really dig about this game is that it shows what an indie developer can do, and that high end photo realistic visuals aren’t needed if the game is fun to play.  Minecraft is a blast and it has a very 8-bit look to it.

The game is still technically in “Alpha” (the phase before Beta, which is the phase before release), however you can purchase it now for about $15, which gets you the Alpha and free upgrades to future releases.  If you wait until release you’ll have to pay double, at least, and you’ll miss out on months of fun!

Another thing I like about this game, and the buzz it is getting, is the idea that, if embraced, some of the free form creation that exists here might find their way into other games, other MMOs.  Though I do think it will work best on a small scale.  Can you imagine World of Warcraft allowing people to make their own buildings and destroy terrain?  Insanity!

A Week of Tweets on 2010-10-17

  • It is a b e a u tiful day. #
  • Mellow Mushroom for pizza for my birthday. Sweet! #
  • Got 4800 Microsoft Points for my birthday… what should I spend them on? #
  • http://www.cubo.cc/creepygirl/ #
  • The wife makes good chili. #
  • @BenRacicot Due to a typo and a budget incapable of reprinting, the 4th of July will be held on the 5th next year. in reply to BenRacicot #
  • Work day is done… only made three infinite loops today. Hooray for test environments! #
  • How fast? I'll get it done so fast that I'll have to take a short break to make sure my parents dance at the Enchantment Under the Sea. #
  • Atlanta Zombie Apocalypse tonight! It approaches me slowly, just like a horde of Romero zombies… #
  • I'm at Atlanta Zombie Apocalypse (4215 Thurman Rd, Mistflower Rd, Conley). http://4sq.com/a8CKys #

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Movie Round-Up: October 15th, 2010

Red 3-DJackass 3-D: (official site)

Ummm… yeah.  I was never really a fan of America’s Funniest Home Videos and their constant barrage of men getting hit in the nuts and other zany antics caught on film, so when Jackass aired on TV and it was essentially people doing the AFHV stuff on purpose, I tuned out.  On the other hand, people doing crazy stunts was pretty much made for 3D.  I’ve been trying like hell to get into a free screening of this, because that’s the only way I’d ever see it, but have had no luck.  I suppose I’ll never get to enjoy Jackass in 3D.

Red: (official site)

Bruce Willis, Mary-Louise Parker, Morgan Freeman, Helen Mirren, John Malkovich, Julian McMahon, Ernest Borgnine, Richard Dreyfuss, Brian Cox, Karl Urban, and James Remar.  That’s eleven reasons to see this movie right there.  Add to that the fact that the trailer looks awesome, and it’s based on the Warren Ellis comic book about an ex-CIA agent who has been targeted for assassination, and you’ve got a must see film for me.  I’ll be there.  Count on it.

Defining Failure

If you travel in the gaming blog circles, you might have heard about or even read a little anonymous diatribe about Warhammer Online.  And there are responses.  One.  Two.  Three.  Four.  Five.  Six.  And I’m sure there are more…  But really, I don’t want to talk about that.  Instead, let’s talk about what constitutes a failure in the MMO world.

I’ve seen a number of places, in comments on the above linked posts and all around the Internet that Warhammer “failed”.  However, they sold 1.2 million boxes, which I have to assume covered a good bit, if not all of the development costs.  We know they bled subscribers, and the last official numbers were that they had 300,000 subscribers as of March 2009.  They have cut back on servers, down to 9 (4 US, 2 UK, 2 German, 1 French) and are most certainly down below the reported 300k.  Still… if we can assume that the box sales and the first couple of months recouped the development investment, and if the current operating costs are below their subscription revenue, while the returns for the investors aren’t good, is an MMO operating in the black a failure?  I mean, they haven’t shut the game off yet, so I kinda have to assume they operate in the black, or damn close to it.  I could be wrong.

Clearly, the game did not perform as well as people would have hoped.  They didn’t make WoW-style money hats to wear while driving dump trucks of money to the bank, but did they lose money?  Is the game bleeding cash?  Each perspective on a game defines failure in different ways.  An investor, for example, will define failure as earning less money than other, less risky, options.  If he earned less on his cash than he would have just putting it in a savings account, then it’s an epic failure.  A publisher or game company probably defines success or failure on the affect the game has on both the bottom line AND the company reputation.  If a game is making money but the press keeps bringing the game up as being crap or failing, then overall the game is probably a failure since it might affect getting future investors to give you their money.

For me, as a player and a wanna-be developer, success means the game runs and I, as a player, can play it and we, as the developers, are still able to release more content.  Failure exists only when the game is in the red and we have to shut it off to keep from bankrupting everyone involved.

How many MMOs have truly failed?  Asheron’s Call 2, The Matrix Online, Tabula Rasa, APB, Motor City Online, The Sims Online… Are there more bodies in the MMO graveyard?  How do you define failure?