This is quite possible the best told tale I have ever read of someone playing a game by their own rules instead of following the intended story. Â Well worth reading.
Latest Posts
Hello 2009!
Welcome 2009. Â I am really glad to see you, as long as you turn out to be better than 2008. Â Sure, 2008 started off well enough, there were even several pleasant points, but then like the bitch that she is 2008 turned on me. Â Fuck you 2008! Â Fuck! Â You!
So, 2009, since 2008 has left me unemployed and broke, I’m hoping you can help me out. Â Speak sweat nothings to me, 2009. Â Tell me that everything is going to be alright…
Anyway, looking back at the start of 2008, I did indeed write less checks, I did continue to play betas and not buy MMOs, I did play more console games, there were more superhero books, and business did look good right up until the train wreck that has been the last three months of the year. Â Looking as my resolutions… well, I did rake the yard once and I bagged some leaves because Georgia didn’t lift its burn ban, but right now the back yard is nothing but leaves. Â I did not build the bar, mostly because I never had the extra cash to buy counter tops. Â But I did manage to buy a lot less crap this year than I have in previous years because Netflix is awesome. Â With their streaming service and our media PC, and now using the Xbox 360, we’ve watched tons of movies without buying very many at all. Â Essentially, for the price of one new DVD a month ($15), we get to watch unlimited streamed movies and rotate 2 physical discs through the mail. Â We did buy more books this year than previous years, but we spent far less on books that we would have on DVDs.
Oh, and Fred Thompson did not become President, so I did not eat my hat.
Where do I see 2009 going? Â Well… I’m still looking for work, so I’ll be spending all of January trying to find a good job. Â If I make it to the end of January without finding a good one, I will find a bad one. Â 2009 looks like its going to be a rebuilding year, like 2001. Â After a period of unemployment, I’ll wind up taking a job I don’t want that I’m far overqualified for and begin to slowly claw my way back up the wage ladder. Â My first ladder climb lasted 4 years… this one lasted 8… so maybe my next climb will last 16 and I won’t be unemployed again until I’m 50. Â Or maybe I’ll do something else… we’ll just have to wait and see…
Left 4 Dead
I am a little late to the party. Â Left 4 Dead released back on November 17th, 2008, and I remember, months before, vowing that I would buy it on that day. Â Considering that that day marked one full month of being unemployed, I didn’t buy it. Â Most people I know who own Xbox 360’s did, and I got to listen to a lot of talk about how cool the game was.
The Tuesday before Christmas, a friend of mine gifted me with Left 4 Dead.
Quite simply, this is probably the most fun game I own for the 360. Â Playing alone is often tense and thrilling. Â Playing with others is frantic and heart pounding.
I think one of the most innovative parts of this game is the scenario design. Â Rather than try to build one whole coherent story encompassing the entire disc, each scenario, of which there are 4 included with the game, is a separate story of its own. Â In the first scenario, your group of survivors start on a roof top and you can see the hospital in the distance… so your plan is to cross the city to the hospital, which has a helipad, and call for help. Â The second scenario you start out on a road heading to one town you think might be safe, and since it sits on the water you might be able to find a boat and escape. Â Scenario three, your band of intrepid zombie fighters are making for the airport, looking for a plane ride out of here. Â And in scenario four, you are just trying to get the hell out, but wind up at a farm house with a radio that allows you to call in the Army to your location for a rescue. Â Every level of every scenario has multiple paths to the end, and playing through is an organic experience. Â While in many games repeating a level gets easier unless you force up the difficulty level, with random spawns and some randomization on supplies and the dynamic AI (The Director), even playing through the same level on the easiest level of difficulty is fun time and time again.
The reason I think this scenario design is so innovative is that is sets a precedent, it manages expectations, so that in the future Valve can release new scenarios, and it doesn’t need to be a continuation of the story, or just a pack of multi-player maps, but they can drop a new mini story of a handful of levels, creating another separate game experience, without changing any of the existing game but also not feeling it is outside of the existing game.
I look forward to the downloaded content for this game.
Blind
I’m not too big on machinema. Â It is usually rather goofy, and the repetitiveness of the animations, since makers are limited to what is available in the game, drive me insane. Â Which is why I actually enjoyed ‘The Craft of War: Blind’ by Percula. Â Rather than just live inside the game, which -don’t get me wrong- takes talent to craft stories out of, he took all the graphics from the game and then used professional animation software to choreograph and render his work. Â So clearly, from the start, this isn’t truly machinema.
A number of people on the various places this video has shown up have complained about the music choice, using words like “utter shit” to describe it. Â But I think most of that comes from a disdain for the artist or the song without any consideration to how the music complements the piece. Â Given that machinema has used all sorts of music, from classic fantasy style music through to Linkin Park, I don’t think any music choice is really out of place, and in this case it fits perfectly with the style, pacing and attitude of the video.
Percula is, reportedly, out of work, having been laid off. Â However, if this is a sample of the usual quality of his work, then I don’t suspect he’ll have any trouble finding another gig. Â Although, I might suggest he expand his search to fields outside of gaming. Â With his sense of pacing and story, he might find work in Hollywood.
Without further ado… the video:
[vimeo width=”500″ height=”300″]http://vimeo.com/2625538[/vimeo]
100 Push-ups
As another year draws to a close, I again find myself still not in as good a shape as I’d like to be. Â I mean, I’m not morbidly obese or facing serious health issues… and if the zombie apocalypse comes, I am confident that I could fight off the hordes of the undead and be able to outrun them when needed. Â However, while sheer will and adrenaline can get you through many ordeals, it would be nice to be in better overall shape.
So, to that end I have (once again) decided to try to get more healthy. Â Since many of my previous attempts has failed, I am going to use an approach that has worked in other areas of my life. Â See… the problem is that my lack of good health can actually be chalked up to a large number of bad habits, and rather than to simply try to cram a new lifestyle on top of or around my current one, I need to identify my bad habits and break them one by one, and to instill new habits one by one.
About a year ago I broke my habit of drinking sodas. Â I was literally drinking a half dozen cans of soda a day. Â The first step was to cut out caffeine, so I switched from Coke to Sprite. Â After I got used to that, I switched to water, and sometimes lemonade (Crystal Light to be exact). Â Overall, dropping soda for water caused me to drop about ten pounds, maybe fifteen.
My next step is to add in a new habit. Â My goal is to do 100 push-ups a day. Â That is in a 24 hour period. Â Right now, it takes nearly twelve hours for me to do my 100 push-ups. Â I can do 10 at a time easily, and I can do 20 at a time alright, but beyond 20 in a row my arms get tired. Â So I do 20 when I can, and 10 when I can’t, and take long rests in between. Â My goal is to be able to do the 100 push-ups in a couple or three minutes.
That’s where I am… I’ll post updates as I feel inspired to.
Merry Christmas
To you and yours, from me and mine…
… Merry Christmas!

Proven Guilty
[amazon-product image=”51guxQtnKML._SL160_.jpg” type=”image”]0451461037[/amazon-product]After reading the previous Dresden book, I was eager to see where the story was heading. Â The events in Dead Beat threw a few curves, and in Proven Guilty some of that gets shaken out. Â With Harry now a member of the Wardens, he’s got a few new duties, one of which involves being a part of the executions of people who break the laws of magic… laws that Harry himself once broke, and it quite often skirting the edges of.
Of course, that’s not all, as new baddies breeze in to town and set upon the people attending Splattercon!!!, a horror movie convension being held is Dresden’s beloved Chicago.
Yeah, I like this one as much as I have like the others. Â Jim Butcher is yet again able to keep me turning the pages, and turning them quickly as I blow through the eighth book in this series. Â The only thing I worry about now is running out of Dresden books to read and having to wait for Mr. Butcher to complete the next one to get my fix.
Vampire Zero
Rounding out David Wellington’s vampire trilogy is Vampire Zero. Â Unlike his zombie books which were uneven (the three of them were, in order, great, alright and good), the vampire series has been far more consistent.
This time around, our intrepid trooper Laura Caxton is on her own… sort of. Â With the events of 99 Coffins behind her, she is now living in the aftermath. Â She’s been given her own department within the State Troopers to continue the hunting of the remaining vampires. Â She has learned well and knows how to hunt vampires, but these vampires know her as well and they’ll try to outthink her, something vampires aren’t supposed to do.
The body counts here aren’t small, but they are nothing like the last book. Â While Caxton tries to tie up her loose ends, Arkeley is trying to tie up loose ends of his own, and its a race to see who gets there first.
I really enjoyed the book, just as much as the previous two, and who knows… there might be a fourth given the way things end. Â I know I wouldn’t mind.
The Advertising Twist
Assassin’s Creed has been out long enough that I don’t feel any remorse discussing the game. Â If you haven’t played it and you have managed to learn nothing about the game, then please stop reading.
When the game first came out, people I knew who played it kept talking about “the twist”. Â So, when I finally got the game, in October as a birthday gift, I jumped in and started playing. Â As the story unfolded, as it drew me in, I kept looking for the twist… but there never was one. Â In fact, I was kind of startled when the game ended because I was still waiting for the twist.
I went looking. Â Did I miss it? Â Was there an alternate ending that I didn’t get because of some tiny detail I missed in the game?
What I found was that “the twist” wasn’t in the game. Â It existed only in the space between the advertising and the moment you booted up the game. Â Well, not exactly the moment you booted it up… you had to get through the first tutorial mission type thing and exit the animus once. Â Of course, even before then you could see the “glitches”, flags with a glow around them that looked like computer code, people who flicker during dialog. Â The twist of Assassin’s Creed was that the advertisements made the game look to be about you as an assassin in the past, but the reality of the game is that you are in the present (or maybe the future) and you are reliving genetic memories of one of your ancestors through the use of a machine in an effort to help some people find out some information.
I really hate when games, or anything really, does this. Â Its like when the trailer for a movie makes it out to be a slapstick comedy, but it turns out that all the funny bits were in the trailer and the movie is actually a tragic tale about cancer or suicide with occasional humorous scenes.
As for Assassin’s Creed… I enjoyed playing it. Â Climbing all over the city and performing the tasks, I even enjoyed looking for the flags (still haven’t found them all), but I didn’t like the end of the game. Â I was waiting for the twist, and in the final moments of the game nothing happened. Â Not just no twist, but the story of the game, which had been great until then, had no ending, it just sort of petered out. Â I uncovered the conspiracy, found the bad guy in the past which let my future overlords find the information they wanted, and then they walked out of the room, into what I have to assume is going to be Assassin’s Creed 2.
Lame.
I don’t mind sequels. Â Telling another story with the same people in the same world can be good. Â But breaking one story into two (or more) games is irritating. Â I enjoyed Assassin’s Creed, but I’m glad now that I didn’t buy it when it came out, and I won’t be buying the sequel when it comes out. Â I’ll be waiting for the discount racks again.
Toying with the Theme
I am messing around with my theme today, so forgive me if it looks bad or broken.