I am seriously considering remove the Vanguard link from the probablynot main page. Seriously.
In short… Brad has done it again, almost exactly. The game looks like EverQuest, with a touch of World of Warcraft and the graphics engine of EQ2. For something that is supposed to be a next generation game, its looking to be a last generation game that requires a next generation investment.
The NPCs seem to all just stand around, rigid. Sure, most games are that way, but that’s the point… you can’t claim to be next gen if you don’t improve anything, and requiring me to upgrade my computer isn’t improving anything. The combat looks to be just like every other combat around these days… auto-attack and some button mashing. I thought there was supposed to be this whole chained attacks and opportunities thing going on, but if its there he doesn’t show it in these videos. One thing of note during the combat… notice the way the group stands… tank in front, everyone else to the back and sides. I assume this means we will see more of the EQ game mechanics of NPCs with area attacks that you have to avoid by being out of the forward arc. Boring. Age of Conan impressed me with its model interactivity (player and monster actually making contact, a grapple move actually grappling the opponent), but Vanguard is sticking with the everyone is independant method of animation. So I could look forward to huge mobs with large bounding boxes whom I don’t have to actually be near to hit as long as I’m in range of his hit box. *sigh*
If this is all Brad has to offer, I’ve got no reason at all to stop playing WoW and plunk down the money for a new PC.
Thanks to Heartless Gamer for the heads up on the future of tedium.