The day began as no day should… waiting in line for registration. Â However, once let inside, well, lets just say that a couple hundred geeks in a room being forced to walk a maze of a line can be pretty hilarious. Â Some people shot video of it, I’ll provide a link if I ever see it posted online.
After a spot of breakfast I headed off to the “Write a Story in an Hour” panel, which I visit every year, because its funny to hear people shout out story elements and craft a beautifully weird story… not by the panel, mind you, they tend to ignore the really out there stuff, but there is always a group of us taking the best ignored suggested, like a typewriter possessed by the ghost of Hunter S. Thompson that requires a bottle of liquor to be poured on it before it will function, and making our own ridiculous plot.
Then it was off to the Fallen Earth panel where we got to hear that people who work on games tend to like working on game, and that crafting is the center of the game, and that they have no current plans for a series of Fallen Earth novels, but everyone would like to see that happen.
Next up… the Crypt of Trailers, where we watch movie trailers and make snappy jokes, like how the new Twilight movie, New Moon, would be much better if they just added a Predator, or some Aliens… yeah, Aliens vs. Predator vs. Twilight. Â Hollywood? Are you listening?
After that I got to sit and listen to a panel of writer’s talk about how fun it is to destroy the human race in the Apocalypse Writer’s Roundtable. Â John Ringo, S.M. Stirling, Kevin J. Anderson, Walter Jon Williams, Michael Z. Williamson, and Chelsea Quinn Yarbro. Â They were a very talkative and funny bunch, while also being very knowledgable and open. Â Excellent panel.
Down into the bowels of the Hyatt I went to join the wife for a panel on Steampunk. Â Steampunk, if you didn’t know, is the new Goth, or perhaps the new Vampires. Â Everyone is steampunking it up, and it is awesome. Â I’ll post some photos later as I take some around the con. Â Beautiful stuff.
The third rule of Dragon*Con (the first being: shower, and the second being: sometimes you must go down to go up – if you’ve been, you know what that means) is don’t forget to eat. Â Nothing ruins a party like drinking on an empty stomach and passing out early, so remember to feed yourself. Â In accordance with this rule, we took a short break for sandwiches and chips.
With a full belly, I hit the Machinima panel. Â I have an odd relationship with machinima. Â The idea behind it is very cool – to take a game/game engine/game art assets and make a movie out of it. Â Some of the best machinima, however, is clearly rendered in professional tools just using assets, while items rendered in the game engine often look stilted and of poorer quality, especially when it comes to characters talking. Â Anyway, the result is that I generally don’t like the machinima people actually create, but I respect the ideas and effort that goes into their creation. Â That said, Ignis Solus is just awesome:
I decided to end my day of panels with the Zombie Walk, which in hindsight was a poor choice. Â Not enough zombies showed for it to be really great, and I never did complete my Francis from Left 4 Dead outfit, so it ended up being about 20 zombies walking through the con… I gave up and left them half way through. Â Maybe next year.
The way a day at Dragon*Con should end is with parties, but I lost my enthusiasm for the Zombie Prom, and the line for the Time Travelers Ball was too long, so I hung out with some friends for a bit and then made my way to the All-Night (5am) Global Agenda party where I played absolutely zero Global Agenda. Â Instead, I spent a good hour or more, maybe two rockin’ the mic in Rock Band. Â Thank you Atlanta! Â Good night!
Day One at Dragon*Con is a wrap!