The Past is Past

Thank God.

However, in my youth I was a roleplayer. Occasionally now while playing EverQuest I’ll mess around a bit, speaking in character, but as with Roger Rabbit “only when it is funny”. Years ago, I would sit at a table covered in books and dice, and 5 or 6 of us would play Dungeons & Dragons, or Top Secret, or Star Frontiers, or any of a plethora of games that we owned.

This is too funny not to link.

Was I ever like this?

Probably. And know, that as I write this, my head hangs in shame.

Enjoy!

EverFix

I decided that I had some good ideas for the game I play called EverQuest. To that end, I’ve added a new category (and new section) for the site for it that will revolve around ideas that I have about EverQuest, both innovations and reworkings.

To start with, when I finish getting it cleaned up, are some ideas that I have for helping relieve the imbalance between pure melee classes and the rest of them.

See ya soon.

60

In EverQuest, when it was released, the highest level you could attain was 50. Later, with the Kunark expansion, that bar was raised to 60. With the Planes of Power, now that rung sits at 65.

I’ve never been at the top in EQ. When Kunark was released, I was level 29 or 30, I forget which. With Planes of Power, well, I could have been 60 before then, but I had 3 or 4 characters I was actively playing by then and I had let the levelling rush on my primary character lapse.

Its been a long time, but I finally managed to bring Ishiro to level 60. Its not the end of the road anymore, but still a good milestone I think.

Only 5 more levels and about 300+ Alternate Experience points to go…

… someday.

From Idea to Execution…

A couple of patches ago, Verant introduced for EverQuest a customizable User Interface. This new UI uses XML and a SIDL engine to basically allow someone to do anything they want with it.

Of course, the first people to slam out new designs were those people who play the game way too much. Every mod was aimed at less lag, more visible space. Slim, compact, no frills interfaces.

Jodi says to me, “I want to have a body to put my stuff on.” Or something close to that. My first reaction was to think it would be too big, bulky and cumbersome. It would take way too much space to put in a drawing of a person and to put all the items for the inventory on it.

After letting it sit in my head for a day, I started to try to come up with a layout for inventory boxes in the shape of a person, but without the actual person. The problem of course is that in the game you have boots, leggings, and a belt, then about 15 items from the waist up. Too much to get it to lay out well while keeping it compact.

Then, while sitting at work fighting sleep between calls on a sunday afternoon, my brain was electrified with inspiration.

The Vitruvian Man.

From there, my mind raced, placing parts from the Inventory all over and around the image. I made three or four mock-ups, then I headed home for the day.

Once home, I started fiddling with numbers. I sized the image that I wanted for the background, then began pixel placing the inventory.

A few hours of work placing pieces and fiddling with the contrast and gamma correction on the image, and I was finished.

So here are some screen shots of the final product in 2 resolutions: 1024×768 and 1280×1024. And if you read this page and want to download the mod itself, its here.

Enjoy.

And the Time Flies By…

And the page doesn’t get updated.

Some things have changed.

You’ll notice the Sages of the Primordium link is gone – the guild is dead. I don’t want it to be dead, but in the end it was a failed experiment. The experiment was: Can all my friends in EverQuest come together under a single name and play for fun? The result: No. Some people don’t want to co-operate. Some people get on other people’s nerves. Some people seek loot, fame, and fortune. Some people want to “win” EverQuest (The popular theory is that you win simply by going to all the high level zones and killing everything at least once). And all of these people cannot co-exist as a single unit. They can be friends for sure, but they must have two circles: one of friends, and one of like-minded achievers. They can actually hate all the like-minded achievers, but since those people are getting them what they desire outside of friendship they continue to associate with them. With the experiment failed, I headed back home to the Guardians of Order. We may not be uber in the world of Norrath, but we enjoy being there (Yes, there are people who are uber and also hate playing the game, why they still play baffles me).

There is another raid guide up – City of Mist. It will soon be joined by more guides once Jodi and I get around to gathering all the data and writing them up. All the raid guides are part of a little in-game project we are working on called nobody’s heroes. Another experiment, one that can’t fail because simply by my posting raid guides that we have created it has succeeded.

And as always… I’m looking for a new job and… buy my comics!

From the Computer to the Table.

EverQuest is one of the most, if not THE most, popular online role-playing games to come alive. And now, if playing it on your PC wasn’t enough, you can, starting this year, play it at home.

Just when you thought it was safe to go back in the water, Sony Online Entertainment along with Atlanta’s own White Wolf Studios bring you EverQuest: the Pen and Paper Adventure!

Its been a long time since I broke out the old AD&D books and played a real pen and paper game. The last time I did, I ended a character in a satifactory way. His life, long become corrupt with power, was redeemed and his soul sacrificed for the greater good. That day I walked away from the table, burned the character sheet, and never looked back. And you know what? EQ as a paper RPG is NOT going to make me change that.

Now, don’t get me wrong, I’m not saying the game is going to suck. White Wolf has a good track record in my opinion. And the guys doing this are the same folk who brought you Ravenloft, arguable one of the best gaming modules for AD&D. But honestly, EverQuest is, in its simplest form, an AD&D knockoff for the virtual world. All the fantasy MUDs and MMORPGs are. So I don’t see much how EQ:RPG is going to take the world by storm.

But stranger things have happened…

Pretty as a Picture.

The City of Heroes website has posted a few new screenshots in conjunction with the announcement of their participation in the “launch” for the GeForce4 cards. If they can keep the game this pretty, without lag, and have gameplay to match, I may just be done with EverQuest.

So, You Want to be a Hero?

It only costs $39.95 a month.

At least that’s what Verant Interactive is charging for their new Legends Servers. They promise for your money: more dynamic events, character and guild webpages, in game mapping, and unique items. I suppose they may even add you to the Lore of EverQuest should they take this far enough.

Seems lots of players are pissed about this. Personally, I don’t see it being different than anything else out there. Its like flying on a plane: most of us go coach, but some of us can afford to go first class. The most repeated claim to the injustice is that the Legends servers are going to have the things we were promised at release. Honestly, if you look in the manual that got included with the original game, it had all the stuff (minus the webpages) in it. But I look at that as someone forgetting to go back and change the manual before printing to remove the items that were just impossible at the time rather than looking at it as a written promise of all the things the game was going to do.

I know I won’t be paying the extra cash. I like the game pretty much the way it is. Though, if I ever do get bored, I can see myself jumping to the Legends Servers for a month or two as a final blowout before cancelling the account.

Shadows of Luclin or Shit outta Luck?

Verant is at it again.

And I mean that in both the good and bad sense of the phrase.

The Good: They released Shadows of Luclin, an expansion for EverQuest – the game that keeps on kicking. New lands, a new race, a new class, new items featuring never before thought of properties, a new expanded skill system, and more. The world opens up again and for a while we can all explore something new and different. You won’t hear much bitching about this part of the game because people don’t complain when they are happy.

However…

The Bad: As usual, they introduced a large amount of bugs with the game release. Bards are, for lack of a better term, useless. They can’t sing anything that isn’t self only. Druids got a new line of group skin buffs to make them for desireable in groups, but group buffs, like group songs, don’t work (this may be fixed now, they patched twice already and the game has only been live 2 days). And while many of the armor textures look good, the character models… let’s just say they leave something to be desired.

Change is good, and change is bad.

The people wanted more in game content, and Verant provided. The new world and items, spells, class, race, all of it, a good idea and exactly what the customer wanted.

The new skill system is mostly good, except for the fact they made it level based again. I don’t think anyone would have complained if you had to be level 51 to get the new skills, but Verant decided that you get some skills made available to you at 51, some at 55, and some at 59. Basically, they made it so that no matter how hard you worked for these extra skill points (don’t through experience points just like levelling) you can’t get all the skills unless you are level 59. Here, in this one factor of the system, they missed the mark of what the average player wants. Most people would like to someday be level 60 and on top of the world, however, most realize that its a dream. Some people are in small guilds that don’t do gigantic raids, or don’t play often. These people might make level 55 and realize that 55 is all the level they need to do what they want in game. But now, in order to get the cool skills that would make them better, they have to level to 59. Lots of these skills have levels within them, 3 or 5. If Verant was determined to keep a level based system, they should have done 2 things: 1) make the skill tree more of a tree with prerequisites and order, and 2) take a skill with 3 “levels” and make the first attainable at 51, the second at 55 and the third at 59 so that you can have the skill at 51, but you can’t master it until 59.

Lastly, people like eye candy. And for the most part, the armor textures of Luclin are good. Plate armor LOOKS like plate armor instead of a solid steel t-shirt. But the character models themselves, especially the faces, have left most people dumbstruck. Some of the races look good, and for the most part all the females are decent although a bit heavy in the boobage department, but they destroyed faces. Every race/sex gets 8 faces, this has always been true. But where before Luclin the 8 faces were unique, the 8 new faces are very very very similar. If two humans pick the same hair and beard style and color, unless one of them picks the face with the eyepatch, get more than 10 feet away and you can’t tell them apart anymore. If you were one of the people who picked the “asian” human face, you are completely out of luck, it no longer exists. Verant made a leap here that they should not have. They redesigned the look of the player. Not just his armor, but his face. Rather than take the existing faces and modify them to fit the new models, they chose to make new faces altogether.

The end result of all this is.. once they get the bugs fixed, they have released an expansion that is 95% good. But that 5% bad is the worst possible 5% because its something that makes many players unhappy and they have to stare at that 5% every time they get into the game.

And sometimes they do it wrong.

After such a glowing view of the new GM events in EverQuest, Verant goes and has a 7 hour patch. No wait, a 9 hour.. make that a 12 and a half hour patch.

But I supposed they were due. The last half dozen patches have actually finished BEFORE the deadline. I guess something broke today.