Everything I Needed to Know, I Learned from Video Games

This month’s Round Table is about learning from video games.  The truth is that I actually learned quite a bit from video games.  From things as simple as Math Blaster forcing me to be able to do math fast enough to win, to budget management in games like Sim City, to teamwork and risk versus reward evaluation in EverQuest.  Games can teach quite a bit, in many cases they teach the same way life teaches: through experience.  You do, you learn.

Of course, not everything you do in games is a quality learning experience, and some games are best approached as a game only and not a lesson to be learned.  For example, no matter how many Grand Theft Auto games come out, hopefully no one “learns” that killing hookers is a decent source of cash.

The title of this entry is moderately tongue in cheek… because, obviously, I didn’t learn everything I needed to know from video games.  I learned plenty of things from TV, movies, comic books and an old homeless Navy man named Morty.

I’m kidding about the homeless guy… or am I?

But what exactly could I pretend I learned from video games?

Dungeon Keeper taught me that I can get more work from people if I beat them, but that beating them costs moral and breaks their spirits, so while they may work faster, they won’t respect me or be loyal.  Sim City showed me how to balance a budget, and understand that no matter how great things were, Godzilla might still come and destroy everything.  EverQuest taught me to be nice to people in random encounters because you never know when someone you chose to shit on is going to be the recruiting officer of that guild you want to join, or when its going to be that guy who you helped get his corpse back when no one else would.  Burnout Paradise showed me that you can work hard, pay attention, and be great, but the cross traffic at the intersections are still going to get you now and then.  Playing almost any console game online has made me understand the importance of preparation, because there is nothing more frustrating than playing with someone who jumped online and into your room as his first action, without even knowing how the controls work.  King’s Quest III taught me the importance of semantics by only allowing certain words, conjugations and word combinations to mean anything, everything else was frustration.  Warlords, and many other turn based and real time strategy games, showed me the importance of production schedules and how to think ahead before committing to decisions.  And Dead Rising taught me that when the zombie hordes come, everything is a weapon.

Of course, little of that is strictly true.  I don’t have any fantastic story about how a game helped me overcome dyslexia or cure cancer, but I do feel that games have, throughout my life, helped encourage and reinforce certain aspects of my education.  And I think that almost any game has that potential, given the right context and perhaps a guiding voice (of a teacher or parent).  Sometimes, though, games simply provided a break from learning, a rest for my brain, so that I could attack learning again later with renewed vigor.

[include file=http://blog.pjsattic.com/roundtable.php?rtMON=0808&bgcolor=FFFFFF iframe=true width=512 height=80]

The Forest or the Trees

This Zombie Wednesday post is being partially co-opted by the Gaming category…

I’ve run into a problem with my Zombie MMO design.  I’m trying to think ahead a bit and not just blindly dive in and I have one point which I can see will be a major problem later if I have chosen incorrectly.  Do I approach the whole thing as “chat with a game wrapped around it” or “a game with chat as a feature”.

Personally, I want to start with the chat.  Mostly because I think ultimately this is going to be a more social game than it is going to be an achievement type game.  The current design doesn’t even have levels beyond the length of time you have survived.

However, starting with chat means I need to stop and go learn how to build either an IRC or a Voice Chat system, so its very tempting to just begin building the game, the world and its mechanics, as I am already a database and user interface programmer.

So, that would be the question… should I start with chat or should I start with the “game”?

A Car for the Zombie Apocalypse

One of the central preoccupations of my life is ensuring that I am prepared should the dead rise from the grave.

Okay, not really, but it is fun to pretend sometimes…

In any event, when I saw the products from Gibbs Technologies, I couldn’t help but think that they might come in handy should the improbable happen.  Especially the Humdinga.  Going from 4 Wheel Drive to gliding across the water is sure to safer than driving around looking for a bridge to cross the river the undead have chased you toward.

Now if they could just make it a hybrid capable of running on full electric, full gas, or any combination thereof, I’d be set.

Building the World

So, I have finally begun my first furtive steps in building my Zombie MMO.  It will be web based, because that’s easier for me since I’m a webpage and database guy, not a graphics engine and client/server guy.  I could get some guys, but I couldn’t pay them, and I’d rather keep my game to myself for now.

Anyway… The first piece I’m working on is how to build the world, the structure upon which everything else is going to stand.  And I think I actually have the bulk of it worked out, if not all the details, many of which won’t become solid until other decisions have been made.

In the meantime, I’m taking a look around the internet at other web games to see what I like and what I don’t like.  To that end, do you have suggestions?  What are some web games worth looking at?  Which ones are well done and which ones are complete crap?  I actually want to see both varieties because understanding why something is complete crap can often be more beneficial than trying to figure out why something works well.

Mafia Matrix

Since dumping Urban Dead, I was looking for another free web game to play and thanks to Ryan over at Nerfbat, I was pointed toward Mafia Matrix.

In an odd way, Mafia Matrix is almost the complete opposite of Urban Dead.  While the zombie game only penalized you with time, death was just becoming a zombie and you could be revived, this little mob system simulator is much more harsh.  Death is death.  You can make a new character, but a dead character is dead for good.  Of course, there is much more to do in the Matrix than just killing people.  You work jobs, collect money, buy stuff, steal from people, and there is a real community.  See, in Mafia land, players get to be the Mayors of the cities, the judges, the lawyers, the store owners, and the gangsters.  If you go whack someone without permission of the local don, you might find yourself dead.

It makes for interesting game play.  I, for example, have gone the route of being a legit lawyer.  I don’t commit crimes, but I will take any case and make sure that all my clients are given the best defence the law allows.  Of course, every criminal I get off means that the city doesn’t get that fine as revenue, so even defending criminals could get me killed, or at least run out of town, if I deny the city too much money.

Anyway, for now I’m enjoying the game.  If you play and want to look me up, I’m Jhaer and I spend most of my time in Miami.  And if you do decide to play, do so from one of the links in this post, I get something for the referral if you stick with the game.

Urban Dead is dead to me

Ten months ago, I was first introduced to Urban Dead.  A free online game about fighting hordes of the undead and surviving the zombie apocalypse… or so I thought.  About seven months ago, I was excited to be playing the game, casually fighting zombies and barricading myself inside buildings while I slept.  The game wasn’t and isn’t overly graphic, but I was more than capable of filling in the narrative myself.  After getting myself skilled up a bit, four months ago, I decided to create a project for myself in the game, and a week later I had to modify that project due to what had become the glaring flaw in the game’s design.  After I abandoned Munford, I took residence in the Pickford Cinema over in Osmondville…

At this point, I really wish I could say that things took off, the movie theater was made secure, we fortified the doors and beat back the walking dead, slowly spreading out to other theaters and growing a network of safe havens for people to pretend they are watching movies as the undead shamble out in the streets.  I really wish I could.

The major design flaw in Urban Dead is that you, as a survivor, cannot win.  And I don’t mean that in a “this is an MMO with endless grinding, a virtual world, and there will be no ‘You win! The end!’ screen.” sort of way… I mean that in a “There will always be more zombies because you can’t kill them for good because they are not NPCs, they are the other players.” sort of way.

A month we spend inside, making neighboring buildings safe, keeping the free running paths clear.  Trips to the mall for supplies, gas from the gas station to keep the generators running… life was pretty good.  Then a horde of zombies comes through, breaks down all the barricades, kills all the people, and makes a mess.  Now, all us survivors are zombies.  Luckily it doesn’t take too long to wander over to a NecroTech building with a revive point, but it does take nearly three weeks to get all those people revived (it takes 20 action points to make a syringe -but you can search for them and cut that down- and 10 action points to revive someone, after you spend a point DNA scanning them, so that 1 person, even if they already have the syringes, can only revive 4 people a day).  It takes us another two weeks to get all the buildings back in good order, then the zombies come through again…

I don’t want to be a zombie.  Obviously some people do.  But when my game, as a survivor, is actually 75% of the time spent trying to recover from being killed… I would rather lose levels than this.  Especially since I have no say in my deaths at all… they all happen when I’m offline.

I tried.  I really tried.  Its just not worth the frustration.  I play games to be the hero, the guy that “wins”, not to be just another victim.

I’ll still be keeping my eye out for zombie games, and I still desire to make one… but for now, Urban Dead, as far as I’m concerned, is dead.

Undead or Alive

4 out of 13 nots.
for bad zombies, worse jokes and even worse music

So, a little over a week ago, I decided to sign back up with NetFlix, which I had canceled a while back just because the wife and I were watching so much TV and buying so many movies that we never had time to watch our rentals.  Now with TV in flux and not buying movies, we’ve got time… plus, since we use a PC to watch TV anyway, it gives us a great way to take advantage of the movie streaming available from NetFlix.  Furthermore, as I work from home most days, it also gives me an opportunity to stream movies I might otherwise never see to my other laptop while I slave away on program code.

And this is how I came to watch Undead or Alive, a zombie western comedy.  It was… bad.  The zombies were corny and goofy, the jokes were lame (in fact the movie never crossed the line from “mildly amusing” into “funny”), all in all not really a good film, or even a good bad film.  Don’t see it.

More after the break… Read more

The Handcart We Are Rapidly Pushing to Hell…

… is filled with social site web apps.

Look! One of my friends has installed SuperFunAwesomeWall! To read the cool stuff they have written I need to install it! But wait! Another friend has installed AwesomeFunSuperWall, which is not the same application… and, uh, a third friend installed FunSuperAwesomeWall… and another FunAwesomeSuperWall… okay, what the hell… And I’ve been bitten by a vampire, and a werewolf, and a zombie, and a dog, and I’m in bat country.  I’ve been asked to join an entourage, a pimp squad, and a sports team, no less than three movie applications, and some trivia.  I’ve been Poked, SuperPoked, MegaPoked, SexyPoked, and CanadianPoked, could someone please stop with all the damn poking?  I’ve had myself compared to other people in every possible way, and I now know which superhero (Marvel and DC), L Word character, Simpson, Lost castaway, Friend, drunk, color, type of Irish Republican, chocolate, Spice Girl, assassin, and dead Russian author I am.  Among a great many other things, and while all those things might be true, one thing I can say with absolute certainty that I am is someone who has almost entirely stopped logging in to Facebook.

About the only time I go there anymore is when I get an email that someone new has requested to link up, or on the odd occasion that I remember I have an account and decide I want to check and see if any more people I forgot I used to know have appeared.  The sad thing about most of those apps, besides the fact that they are horribly repetitive, is that most of them are crap.  Seriously, and annoying to boot.

Perhaps its just me… maybe I just don’t get it… but there really doesn’t seem to be much “social” is all these social networking sites.  In fact, the social aspects of direct messaging and message boards seem to be the hardest parts of the sites to find or use as they are drowned out by ads and apps.  One day, I was logged into Facebook using my Heroespowers to try to gain another level when I asked myself, “Why?  Why the fuck am I doing this?”  So I tried to dig through the app to find the community, the social part that should exist beyond spamming all my friends with useless power messages and invitations to install the app and join the spam, and I couldn’t find any.  I searched all my Walls (I had 3 installed in addition to the default one) and the only messages I found were the equivalent of chain letters.  I removed a good 90% of the apps I had installed (I’m a sucker for trivia) and sent out a couple of messages to some friends.  After a few days I realized that using Facebook for anything social beyond finding people to begin with was pointless.  Once we found each other and exchanged contact info, dropping “back” to email or AIM was so much easier than using Facebook.  And more reliable too.

“Why have Facebook email me every time I get a new message when I can just have people email me directly?” I found myself wondering.  I suppose if I were famous, I could use sites like Facebook to have a “public” face that people could talk to while hiding my “true” email address.  But I’m not, and everyone I currently talk to I feel safe giving my real email address to.

Of course, I realize that my gripes with these sites are largely about the efforts they have chosen to make in regards to traffic and ad revenue.  These aren’t pay sites, after all.  But then again, I’d say that overall their efforts are failing.  When was the last time you clicked an ad on Facebook or MySpace or some other social network site?  Just this instant I logged in to Facebook and the ads presented to me as I navigated ignoring all the random spam messages were for AllPosters.com, some weight loss thing, a local college bar, a website to find out who’s searching for me on the Internet, and upromise.  The one thing all five of those have in common is that they are things I wouldn’t click on.  Only one had any interest to me (AllPosers.com) but I already know about the site, have it book marked, and use it every now and then.  However, had it been some game advertisements, TV shows, movies, or something of that nature, I might have clicked on it.  The one thing all of these social networking sites suck at is directing the proper ads to the proper people.  They need a control panel where I can choose to get video game ads but not weight loss ads, to get TV shows but not college loans.

And just so it doesn’t seem like I’m picking on Facebook, I have a MySpace account as well that I use a little more often (its not too horrible at browsing and finding new musical insterests).  Recently that launched their application platform, and its largely full of the same crap as Facebook, with, in my opinion, the only exception being the MetaChat application launched by the people of MetaPlace.  It is fairly nifty, except… its also fairly useless.  Sure, I can now put a chat room on my profile page, but how often do I hang out on my own profile page?  How often do people visit my profile page?  Do I even really want to chat with the random people who cross my profile?  Everyone I want to chat with, I tend to give them my email address, or my AIM account and we chat elsewhere.

Tomorrow… more on social networking and Internet communities…