Deja Vu All Over Again

I believe in the past I have made it pretty clear that I do not really like most recruiters. And my opinions really have not changed.

Recently, though, one organization could not be bothered to employ the simplest of tools. See, within the course of three weeks I received fourteen phone calls from eight different recruiters out of the same company. Each and every call began the same, “Hi Jason, I’m [insert name here] with [company name] and I found your resume on Monster.com and I think I have a job that you might be a perfect fit for…”

My problems with that are many.

I have been working with this company for over eight months. They have my resume on file, or at least they claimed it would be kept on file. My name has not changed, nor have my phone number or email address. They should have a record of me in their contact database, which should be searchable, and the conversation should have started, “Hi Jason, this is [insert name here] with [company name] and I have this opportunity come available and when I searched our resume database I came up with your and wanted to see if you are still in the market…” Even if it isn’t true, even if they actually did find my resume on Monster because they don’t keep resumes on file, they should maintain consistency.

If the “Most recent contact” is within the last few days, they should say, “I know you recently talked to [insert coworker here] but I came across another opportunity that might be a good match for you…” If they themselves have talked to me before, they should say something like, “Hey, how have you been? Its been [insert time span here] since we last talked…” Maybe even say, “I’m sorry that last interview we sent you on at [insert client here] did not work out, but I think I’ve got something you’d be great for…”

All of this could be solved by using one of the many products available for contact management, like ACT! or Goldmine, Lotus Organizer. I think even Outlook overs Business contact management that will sync with other Outlook clients… or just put it all on an Exchange Server in a shared contact list. Given the job, I could probably even write them a simple contact manager in less than a week.

Either they don’t have a contact managing software, or they have too many recruiters who don’t use it. Which ever it is, it doesn’t matter to me anymore. Eight months and one interview. The results weren’t worth putting up with the annoyance.

Gender in Gaming

By now, you may have read about the following news snippet:

Shanda (Nasdaq: SNDA) subsidiary Aurora Technology has frozen game accounts of male players who chose to play female in-game characters in its in-house developed MMORPG King of the World, reports 17173. Aurora stipulates that only female gamers can play female characters in the game, and it requires gamers who chose female characters to prove their biological sex with a webcam, according to the report.

Most of the news revolves around decrying the company for trying something like this, or as expected from the crass Kotaku commenters the CEO of the company must have had an encounter he isn’t proud of…

But let’s take this off in another direction. The game is claiming to be an MMORPG, the key being RP. Role Playing. The problem, as I see it, is that most (and I’d feel safe saying at least 70%, or in the case of World of Warcraft 99.9%) players of these games do not role play beyond the simple fact that their avatar is not a picture of themselves. Would people be as upset if the company had announced that they will be banning players who announce their true gender, breaking the role play?

Urban Dead Greasemonkey

I have been messing around in the world of Greasemonkey lately. If you don’t know what Greasemonkey is, it is an add-on for the FireFox web browser that allows javascripts to run after a page loads. That may not sound special, but you can do some very interesting stuff with it. For example, the main reason I’ve been dabbling is that I use a Greasemonkey script that someone else wrote for Conquer Club that does some map analysis that the creator of the website doesn’t do, like keep track of card set redemption values in escalating games, hover over attack paths on the maps, and more. Nothing game breaking, nothing you couldn’t do by hand yourself, but very nice in that you don’t have to do it by hand. Well, recently an upgrade to the Conquer Club website broke the Greasemonkey script, so I’ve been looking in to fixing it.

But this isn’t about Conquer Club, as I haven’t finished that script yet. This is about Urban Dead.

One of the fastest ways to get experience points in Urban Dead is to use first aid kits to heal people. And the best way to do that is either to start as a doctor, or make sure the first skill you buy is Diagnosis (maybe second, Freerunning is very important). Diagnosis allows you to see the health of each player in the same block as you. Without it, you just have to randomly try to heal people, wasting action points as the game tells you that they are full of health (you don’t lose the first aid kit though, which is nice). Once you have Diagnosis, the next stumbling block is simply seeing who needs healing. In some places with five or ten people around, its easy, but if you go into a mall where you are likely to find in excess of one hundred people per block, it becomes a giant pain in the ass.

To that end, I have begun working on the ProbablyNot’s Urban Dead Goggles script. If you are an Urban Dead player and have Greasemonkey, click this link to install it. Right now, all the script does is change the text color of the hit point count for anyone with 50 or 60 hit points, which likely means they are full of health (people at 50 might have the Body Building skill and be able to go up to 60, but that takes effort or wasting action points to find out), it make the hit points appear black. If the person is not full (if they have anything but 50 or 60) it will leave it the normal white color. So with the script running, all you need to do look for the people with white hit points and heal them.

Very basic, but also, in my opinion, quite helpful. If I think of more things to add, I will.

Words in the Workplace

Someone at work has been bad. Or at least so I must surmise, since I found a little gem of an email in my inbox the other day gently reminding me of workplace conduct. Here is a little snippet:

Work Policies and Rules:
I understand that it is my responsibility to ensure that my personal conduct and comments in the workplace support a professional environment which is free of inappropriate behavior, language, joke or actions which could be perceived as sexual harassment or as biased, demeaning, offensive, derogatory to others based upon race, color, religion, national origin, sex, age, sexual orientation, marital status, veteran’s status or disability. I further agree to refrain from words or conduct that is threatening and/or disrespectful of others.

From this I can only determine that the only appropriate speech at work is to be completely neutral talk about work tasks, which, ironically, offends me. I suppose this is just one of those gigantic cover-your-ass type things where the company wants to be able to say, “Hey, we said it was not allowed and they did it anyway, so you can’t sue us, just the guy who did the offending.” And it makes me sad that our society is litigious enough that companies need to be constantly covering their asses.

Sadly, though, the main thing this email has done is make me curious about who said or did what to who to trigger this particular ass covering. In true cover-your-ass fashion though, I’ll never be able to find out unless it happened to one of my immediate colleagues. But in true office gossip fashion, I’m sure I’ll hear plenty of theories.

The Intelligence has returned to base!

The thunder of shotguns, the gentle rumble of sticky bombs, the whine of the chain gun.

Ladies and Gentlemen, Team Fortress is back.

I’ve made mention before that I played the original Quakeworld Team Fortress for a number of years. I participated in leagues, belonged to a clan, and loved nearly every minute of it. Team Fortress Classic, which was released for Half-Life was… lets just say it was a disappointment and leave it at that. I found EverQuest and spent the next 8 years immersed in MMOs.

I tried TFC again not too long ago, okay it was nearly three years ago, and I just couldn’t get in to it. The game just didn’t play right.

Last week, Team Fortress 2, built on top of Half-Life 2, was released, and the magic has returned. Its like the old days again. I’m not the best player in the world, but I hold my own and I’m good at teamwork, so I can have fun even when we are losing. I usually come in around the middle of the pack as far as kills/points go. Of course, the return to glory is also a return to the age old frustrations: when the flag leaves the flag room, chase it. Most servers are set to run games to 3 points, so letting the flag go just is never a good thing unless you are letting it go to assist bringing in our own 3rd point.

But, the fact that I care enough to be annoyed by it means the game has done it right. Its awesome, and I’ll be hanging around a while. If you care, keep an eye out, I play as ProbablyNot.

Urban Dead – Revisited

Nearly three months ago, I mentioned a game by the name of Urban Dead. At the time, I checked it out, messed around one day and then dismissed it. I just wasn’t interested in a web based text adventure.

Things change.

I have been checking out all sorts of games since my recent abandonment of all my usual MMO haunts. With City of Heroes/Villains and World of Warcraft canceled and Lord of the Rings Online only holding on by the skin of its founder price, I really wanted something low impact that I could just play at now and then without investing any time (since any time I invest will be in beta tests or my 360). I stumbled back on Urban Dead and decided to give it a go, this time from both sides of the fence.

Everything in the game is controlled through Action Points, which you earn at the rate of 1 per half hour and you max out at 50. As a survivor, walking from one block to the next costs 1 point, and so does just about everything else. Searching, attacking, talking, entering buildings, etc. As one of the undead, walking takes 2 points per block, at least until you get enough experience points to buy the Lurching Gait skill that allows you to move as fast as the living. The limit of points you get per day means you have to keep track of where you are and how long it will take you to get back to safety. The living don’t want to get caught outside, the dead don’t want to wind up standing alone near lots of people. Really, this is where the strategy of the game comes in.

While the game does contain “levels” and skills that you purchase with your experience points, there isn’t, at least for me, a huge rush to max out and get to the top because this game has no “end game”, its just about survival.

I’m really enjoying the game far more than I thought I originally would, and its totally worth the cost… free. If you decide to check it out, I’m Jhaer on the living side and Reahj on the dead side.

Death at a Funeral

The wife and I decided to hit the theater this weekend, and after making her go see a bunch of action flicks she was overdue for picking the film. She narrowed it down to Death at a Funeral and I Now Pronounce You Chuck And Larry. Since I wasn’t in the mood for Adam Sandler, we went with Death at a Funeral.

I’d seen a trailer before and knew it was about funny things happening at a funeral, but to be honest I hadn’t really 100% paid attention to the trailer. If I’d known it was a) British and b) directed by Frank Oz, I’d have been more excited. Upon the movie starting and discovering both a and b, I settled in for a good comedy.

And it delivered… from the funeral home delivering the wrong body to the service to the… well, I don’t want to give away everything. It was great fun, completely worth the price of admission.

Winning the War

I am happy to report, my efforts are showing. I’m down now to getting maybe one credit card offer per week between my wife and I. Other junk has also cut back quite a bit, to the point where usually once a week my mailbox stays empty all day. As my requests to be removed from lists continue to filter through I expect that to get better.

And while I appear to be winning the war, there are some battles I am losing. The Golfsmith is a hateful spiteful company and I call on people to boycott them. My attempts to get removed from their lists have instead signed me up for more lists. I get at least one mailing per week now, correctly addressed to me, sometimes two. In addition, I’ve had to block them on my email since they decided to send me more than one email per day advertising their wares. My attempts to get removed from the email lists have been about as successful as getting off the real mail lists.

They do appear to be the only company so far that has done this. Most companies, at most, will ask for a reason why and I just say “I would prefer not to receive the mailer as I do not shop regularly at your store.” That seems to be good enough. If they press I’ll tell them I usually throw it in the trash and would prefer they save the money and my time and not send it to me. With the Golfsmith it appears that I may have to actually have to go to their distribution office and physically force someone to delete my address from their database.

A Little House Cleaning

In preparation of using the root website for something, I’ve moved a bunch of my personal items from there to this blog. The Poetry, Parodies and Writing tabs contain the bulk of it. Feel free to check them out, or don’t.

Soon as I get myself organized, I’ll do up a post of the future of probablynot.com.

2007: Aftermath

As with every year, I really enjoyed Dragon*Con. I actually says a lot about the con when my biggest complaint is that I can’t see everything I want to see because there is so much I want to see.

The new Apocalypse Rising track was very interesting, although, at times I did feel a number of their panels were repetative, but that is the nature of the beast when talking about a topic that is very focused but encompasses so much. However, it was the first time around in the new format, so I’ll cut them some slack and see how they grow for next year.

The Game Programming (with a heavy MMO bent) spinoff of the EFF track was another favorite. The only downside there is that people seemed to want to talk about WoW too much, even when the moderators and panelists tried to veer off to another subject the attendees would drag it back to WoW. I guess that is proof that WoW really is the 800 lbs. gorilla in the market. I think this track can only get better.

In both cases, I’ve finally found tracks that have inspired me to get involved. I’ll be keeping an eye on both and seeing where I can lend a hand.

Other than a few panels here and there, or a couple trips to the short films room, the bulk of my time was spent in the above two panels. I never made it down to the Writer’s Track, which is where I normally spend most of my con time.

With panels and programming out of the way, let’s talk hotels… The Marriott is still under construction, however from seeing the parts that have been completed I have high hopes for the future of the space for Dragon*Con. Seriously folks, you really need to stop defaulting to the Hyatt bar and lobby. I know it has traditionally been the place to be, but even before the renovation the three levels of the lobby area of the Marriott were better. Lots of space for costumers to show their stuff, and even places where distance watchers can view the chaos without getting involved. The only drawback to the Marriott previously was the cruddy location of their only bar, but this year with the opening of Pulse on the atrium level, the Marriott is turning into the new place to be. Next year when they have the other 70,000 square feet of ballrooms and whatnot open, there should simply be no reason to remain in the cramped Hyatt lobby except to get a quiet drink at the little out of the way bar.

The Hilton also blossomed well this year. The halls of rooms for panels (used for gaming last year, which this year moved to the new business center of the Marriott) were fantastic, even if a little small for some of the panels they put in them (*cough*Zombie Squad*cough*). The exhibitor halls were nice, but I do have a small complaint about the dealers’ room… entering into the center of the hall and having to make several circular trips through to see everything was just odd and annoying. Some of this may end up back in the Marriott next year, but the Hilton Halls shouldn’t be left unused…

One thing I’ve always hated about Dragon*Con and still hate is the use of the itty bitty teeny tiny Learning Center in the Hyatt for the Film track. Every single set of short films ends up with a line and they have to turn people away, every one. They need a bigger room, perhaps the Marriott will have something they can use, or maybe if one of those Hilton Ballrooms winds up empty they can utilize one of them. The Learning Center is nice though, for smaller screenings, perhaps for invite only or contest won passes to exclusive screenings of new movies. That would be sweet. Or hey… you know about that Writer’s Workshop they do every year? Maybe they might consider a Film Maker’s Workshop…

The only other real complaint I can come up with about Dragon*Con in general is the lack of signs. Because of the construction in the Marriott, the traditional method of going out the back was blocked off. Thankfully, rather than forcing people to walk around the outside of the building, they opened up four staircases for use. The intent was obviously that two would be for going up and two for going down. They did place a Marriott employee there most of the day telling people how to use the stairs to get to the Hilton, but, across the street inside the Hilton is a Kinko’s, and for probably $20 or less (definitely less than the cost of manning the post all day) they could have printed up 8 very nice signs (4 staircases, 2 ends of each staircase) indicating the direction of travel, UP or DOWN. 90% of the traffic issues would have been solved right there. Other signs around would have been nice, maybe even ones indicating where photos should be taken instead of just a few signs stating when and where they could NOT be taken. They did have some signs around for things, but most of those signs where floor level signs… meaning that you can’t really read them until you are practically on top of them. Head height should be a minimum for signs, six feet, seven would be better.

So, with that I bid adieu to another year at Dragon*Con. 359 days until the next one…