Rock of Ages

So last night I headed down to the HiFi Buys Amphitheater (which everyone around here still calls Lakewood, because that was a much better name) and caught the Rock of Ages show: Foreigner, Styx and Def Leppard.

It rocked.

The traffic was horrible, so we missed about 15 to 20 minutes of Foreigner, but we did get there during “Jukebox Hero” and listened to them run through a few more hits. They did not play “I Want To Know What Love Is”, but then, they were the opening act, meant to warm up the audience, so they stuck to the upbeat rock stuff and that was just fine with me. I got to hear “Hot Blooded” and that’s about all I needed.

Then Styx took the stage. Tommy Shaw and James Young are the only two original members still in the band. Chuck Panozzo comes out and plays with them now and then, but that’s it. Still, they played “The Grand Illusion”, “Come Sail Away”, “Too Much Time on My Hands”, “Renegade” and a few others… they did not play “Mr. Roboto”. I was disappointed. Not with the band, they rocked, but I really wanted that song.

During the break the wife went for a T-shirt and I went for drinks. This turned out to be a huge mistake. The line was slow, because like many venues they get volunteers to run their concessions for a share of the take. Some volunteer groups are good at it, some aren’t. The problem with volunteer groups is that they usually don’t have anyone with them who knows how to fix a beer tap. So, while changing the kegs, someone screwed up and all the Coors Light taps were messed up (1/3 beer, 2/3 foam). No one could fix it. Personally, I could not care less, Coors Light tastes like piss, I just wanted a Coke, a water and one of those frozen daiquiri drinks for the wife. But I was in line behind a bunch of people who wanted Coors Light, people who were already drunk. Now, to save time the volunteers could have quickly put up a sign that said “No Coors Light” and been done with it, but instead they waited until people got to the head of the line. One guy pitched a fit and demanded Coors, so the volunteers sent a guy to another concession stand to get some, this was a bad precedent to set, because now everyone wanted Coors from the other booth without having to go to the other booth. Finally, I got to the window, got my drinks and fled. Def Leppard was already on stage…

Def Leppard is on the road partly in support of the 20th Anniversary of the Hysteria album, and they played a little over half the album. Their set list was exactly as listed here (the other bands varied a bit from the this). Its kind of amazing that these guys still rock so well after 30 years of playing and 20 years since they really hit huge. I’d gush more over them, but really this is just another example, like Poison who I have written about before (and may be going to see again next week), of a band that has managed to last based on the strength of both their songs and their stage show. Joe and the guys really know how to pull the audience in, and with the strength of their hit songs the audience that comes to the show really wants to be pulled in. Did I mention this is probably the most crowded I’ve seen Lakewood since 1991’s Van Halen “For Unlawful Carnal Knowledge” Tour? It was. Like a tightly packed sea of people all raising their hands, clapping to the beat and signing along.

A great show. I’m glad I went.

Part of the Problem

The other day I happened to notice that the main probablynot.com page had gotten a couple of new incoming links. Its odd because, honestly, no one really reads that site, they come here to the blog. But I suppose if you were Googling, since the most recent posts are RSS fed to the probablynot.com root site a person might get directed there.

As always, I like to know why people are linking to me, and what they have to say.

The first link was actually from back in July, so I’m not sure why it took so long to show itself, or perhaps I haven’t looked at my own root site since July 23rd. The site appears to be a collection of book reviews. I’ve seen these kinds of aggregation sites before, and I actually think its kind of neat to be scraped for it. Cool.

The second link looked funny. While the first site was a blog called “Crime Always Pays” and the post with my link was “The Monday Review”, the second site was called “Crime Review: The Monday Critical review”. It had nearly the same information. I say “nearly” because it was the same info, but it had been passed through two filters: the first changed some words to synonyms, and the second inserted some ad keywords. In fact, the entire site is just rife with Google Ads, and looking at the profile of the blogger, he has a bunch of similar sites all designed to draw traffic, collect clicks, and (he hopes) generate money.

Looking deeper, the second site copies nearly every post from the first site, up until August 1st at least… which lead me to examining the first site a little closer and noticing the review of mine wasn’t the only review of that same book to be tapped. In fact, page by page digging through the archives shows that it really is just repeating the same books over and over, slightly randomized. The site is chaotic enough to suggest it is hand made, but repetitious enough to belie that and show its true colors of most likely being a bot generated site.

I hate these kinds of sites. An aggregation post or site doesn’t bother me too much, but these automated Google Ad factories piss me off. And now I’m on one. Worse, in their quotes of me, they quoted my link to the book I reviewed with my Amazon Associates ID, so I may actually make money from this abomination.

The thing that irks me most however is that their link uses one quoted line of my book review and the link back to me does not go to the full review, but to the root site. Even now, that post has already scrolled off the RSS and doesn’t show there. Searching the root site you’ll never find that review, its on the weblog subdomain. My ill gotten traffic is being directed to the wrong place.

*sigh*

Oh well… its the Internet. There isn’t much I can do about it.

Ethan Haas Revealed

A while back people were scouring the Internet looking for information on Cloverfield, the secret movie project by J.J. Abrams. I’ve blogged about the movie myself once or twice. During the hunt, people stumbled upon a site called www.ethanhaaswasright.com and a blog at ethanhaaswaswrong.blogspot.com. The first had a flash puzzle game, each level played a small video clip. The second was a blog that had just a couple entries speaking about something coming and then turning into script that had to be deciphered. Lots of people thought this was for Cloverfield, many people insisted it, and then J.J. Abrams came out at Comic Con and said the Ethan Haas stuff had nothing to do with his movie.

So what was all this Ethan Haas stuff about?

Turns out it was all hype for Alpha Omega, a new table top RPG. Of course, many of the people who’d been trying to figure it out were disappointed, table top games just aren’t exciting to lots of people, they’d have preferred it be a new TV show or a movie, or at the very least a video game. But me, I like table top games, and this one looks fairly interesting, especially since it doesn’t appear to be based on the d20 system. As nice as I think d20 is, its not the only way to play, so I applaud anyone who goes down another road.

I also applaud the effort made here. I can’t remember the last time a table top RPG managed to garner so much attention. No wait… yes I can.

If you want more out of your MMORPGs than levels and loot and grinding experience points, I recommend trying to get some folks together to sit around the table and play. If you are nervous about it because you’ve never done it before, I recommend Dungeons & Dragons for Dummies and Dungeon Master for Dummies to give you a nice overview and a little depth on both sides of table top game play.

Besides, if you love Science Fiction setting games, the MMOs have never really gotten it right, but table top games have been doing it right for a long time.

Product Placement

I was watching Flash Gordon the other night. No, not the movie (which is awesome), but the new Sci-Fi Channel TV show (which made dozens of needless changes to the Flash Gordon mythos but has potential if they can avoid more silly crap like the “IMEX”). In one scene, Flash goes to Google some information… no, wait, he doesn’t Google it, he “Snifferbot.com”s it, or something like that.

Seriously, does Google (or Yahoo or MSN or whoever) really charge a ton to be able to use their site in a TV show? This kind of little junk is usually what ruins TV shows for me. How can I ever suspend disbelief when they completely detach from reality like that? I thought companies paid money to get product placement… why are no TV producers taking advantage of having their actors actually drink Coke on screen instead of “Cola”?

Wake up guys. People are not watching commercials anymore. Except maybe during the Superbowl. If you want people to see your products, you need to get people in these fantasy worlds to be using your products.

On the flip side, last week when the esurance animated superspy chick showed up on Who Wants to be a Superhero? I threw up in my mouth a little bit. It was like someone hit the show with an esurance bomb and it got esurance goo on everything. There is a line… please don’t cross it.

The Cost of Gaming

This isn’t going to be some in depth study. Tobold posted an entry to his blog a while back about pricing models in gaming. It got me to thinking.

I enjoyed Puzzle Pirates. I still do from time to time, but I don’t play it enough to pay a monthly fee. When I get the itch, I go in, play some bilging or poker or sword fighting, then I log out. I don’t play enough to need my own boat, or super fancy clothes, or any of the stuff that money gets you in the game. (I’m Ishiro on the Hunter ocean if you ever care to look me up.)

While at first glance, I cringe at the idea of my other games going to RMT models, ultimately it wouldn’t matter. Just take World of Warcraft as an example. Before I quit, I couldn’t play in the Battlegrounds, I just didn’t have the time it took to earn enough gold to buy the items that would have allowed me to compete with the twinks. I didn’t do world PvP for much the same reason (and getting jumped 4 to 1 by the Alliance was just retarded). I didn’t raid because, even though I’d have liked to, I just didn’t care enough to put forth the effort it took to be a viable part of a raiding guild, farming money and “pots” and all that. The game I played in WoW was the solo or small group game, and sometimes we even went into instances. The game I played is the game that would be free.

As I look at all the other games I play, that play model stays the same: I really only actively participate in the sections of the game that would be free if they went to an RMT model.

The thing is… I still enjoy the games. Like Puzzle Pirates, only I play a little more often.

So, how on earth does this tie in to my Zombie game design? I mean, this is a Wednesday post, and Wednesdays are Zombie Wednesdays. I’ve been thinking about what kind of pricing model I’d go for with my own game. As cool as I think the game is going to be, asking $15 a month might be a bit much for an MMOTamagotchi, but the design I have in mind doesn’t lend itself to RMT, unless I want to charge people for the item designer I have envisioned or for other things, but I don’t want to have someone playing along and when they try to build a radio they get a “you can’t do that unless you pay me!” type dialog box. RMT just defeats the mood of the game I’m trying to make, and mood is important in a horror setting. The only other option would be to sell blocks of time, a number of cents per hour that you’d buy in 100 hour blocks or something.

Its definitely something to think about… but I suppose it can be delayed until I actually have a game. 🙂

No RP in my RPG

One of the things I find distressing in MMORPGs today is the lack of that RP part… you know, Role Playing. I suppose that’s why most articles these days are using just MMOG or seeking out new identifiers.

Mostly, when I play, I tend to RP, at least a little. I try not to talk about sports or real world news, I don’t go on and on about the latest movie that I saw. I’m in a world where I am a hunter, and I have been tasked to kill bears, and while I don’t keep things deadly serious, I try to keep things contextual. Lots of people don’t.

It starts with names. From a hundred yards, when I see you running across the field and I target you and see your name is ‘Meattank’ or ‘Roxxingursoxxorz’, I know immediately that you are not playing your role as defined by the game world. Instead, you are likely grinding exp, loot, money or faction. Grouping with you would be a mistake, because you are likely to spend our time talking about the real world, or worse, DPS numbers and quickest routes of progression, boiling the game down into its simplest form. Of course, some ‘bad’ players still have good names.

I find, as I get older, that I’m less tolerant of people. I’m more apt to just pick up my toys and go home rather than put up with someone insisting that not playing a game at its most minimal and purest form is a waste of time. People who demand that levels and stats be maxed, that can only tell you where things are by looking them up on the latest spoiler site. Mostly though, the lack of role playing goes back to the idea I posted about a couple weeks ago. The min/max play style trumps my role playing style. A player playing the stat and loot game can hear me talk about getting a beer down at the pub and just brush it off, but when a group member breaks out with “Okay, lull that mob and will split the pair, cast x, y and z, if we happen to get the second, I’ll offtank until you guys down the first mob. Stay to the back and sides to avoid the ripostes. Max melee range so you don’t push.” well, it just kills the role play.

There is no solution to this. I’m just venting. I’ll still keep trying to role play, but real role playing is probably going to have to stay at the table top game level.

A Cog in the Wheel

Over the years I have discussed with many people my likes and dislike as it regards the concept of “raiding” in MMOs. Back in the days of EverQuest, I was a raider. Not only did I follow other people into battle, but some times I lead them. And really, unless you done both, some of what follows may not make sense.

One thing I constantly say about the way raids are designed in many games is that I do not want to feel like a cog in someone else’s wheel. Finally though, I think I’ve come upon some examples that will really bring across how I feel…

Playing in a group, or small raid, is like a sports team. In basketball, five men take to the court at any one time, in baseball that number is nine, and I just don’t watch enough football to tell you how many are on the field, but I know its a relatively small number… not more than 20 for sure. Playing in a large raid is like being in a full orchestra. Now, let me explain…

We’ll take basketball first because it emulates a typical group size in most games. Five men, they practice together, there are rules and strategies, usually one of them is the captain or calling the ball… but ultimately, the man with the ball does what he does. If he wants to pass, he’ll pass, or if he wants to take the shot, he’ll take the shot. Any player who doesn’t have the ball is going to be trying to get open, or trying to appear that he’s trying to get open so as to distract the defending players. On the defensive side, each player will be covering a man or trying to block a shot. All this happens fairly independently for each man. Of course, as I said, they practice and have strategies, but those are prone to change on the fly in reaction to the situation, or be completely thrown out the window for improvisation when nothing seems to be working. This is like a group in a game… everyone has their role, their skills and abilities, and they do what they can, following the guidelines but ultimately their actions are their own and mutable from moment to moment.

Stepping upward, you put two to maybe four groups together for a small raid and like with larger team sports, the plays and strategies get more rigid, but still each person retains some control over their place in the game. Your healers still pick their own targets, people dealing damage do what they do to whoever they choose. Sometimes, full rigidity is called for on a boss fight, but every player, or at least every sub group of players, retains some autonomy.

Then we get to the big raids… I liken them to orchestras because really, if you are talking big raids like the old 72-man EQ days raids, individuality is really a hindrance. To get through the raid is almost a work of art. There are things that must be done in a certain order at certain timing by certain people… its like a symphony. Sure, you can drop one or your violins and add an extra cello, which will change the tone of the piece a bit, but in the end you play the same symphony. Large raids are run by one person, or a small subset of the people, conducted if you will, and if you aren’t one of those people then you are a piece in the orchestra. They need you to fill out the make up of their raid, and as long as you can do your part, things will be fine. But as gloriously demonstrated by the classic Leroy Jenkins clip, doing your own thing and breaking from formation can get everyone killed.

Some people don’t mind playing in the orchestra, letting someone else write the music and decide how its played and simply doing their own part to the best of their ability according to the plan at hand. Personally, I don’t like that. While I don’t mind giving up some control to the greater strategy, playing to the strengths of my team, I dislike giving up nearly all my control to focus on a single simple task… “Heal main tank”, “DPS”, “cure disease and spot heal”

Of course, by this point, with big raids having been so prevalent (and the fact that EQ often employed the “only one road to success” method of raid design) even as games like WoW’s Burning Crusade try to scale back raiding to smaller groups, many players continue to try to distill raids into single simple functions for their members to perform. Not to mention that the focus on item rewards and loot-centric design encourages frequent perfection causing them to desire getting the win as often and as simply as possible.

So, how can you tell if you are the cog in someone else’s wheel, if you are playing in someone else’s orchestra? Ask yourself about the last raid you went on… what did you do? how did it run? was it fun? If you weren’t the raid leader, and you are a cog, your answers will probably be whatever your class role dictates, smoothly and as for fun, well, that depends on if you enjoy the big raid life. All I know is, I don’t.

Cinematic Cuisine

The other night I had lightning strike my brain. No, not literally. I mean that I had an idea, and its a whopper.

I love going to see movies at the theater. There is just something about the big screen and even the crowd (when they aren’t doing annoying things like talking loudly or text messaging) that I enjoy. And while I think ticket prices are outrageous, I’ve learned to modify my habits to get a better deal. AMC does $5 tickets for shows before noon on Friday, Saturday and Sunday. One thing I don’t like about going to the theater is the food.

Oh, don’t get me wrong, I love having a bucket of popcorn, candy and a soda at the movies. But the prices are so insane that I will only buy something when I’ve got coupons that reduce the cost down to a more manageable level, or I just have the wife bring candy and sodas in her purse.

I’ve learned over the years that mostly this is because theaters make diddly squat from their box office and rely heavily on their concessions for revenue. This is where my big idea comes in…

Rather than have a couple of overpriced counters of undersized candy and a sprawling game room filled with games nobody plays, why not lease out space to food and candy shops?

The most obvious benefit is that the theaters could set lease agreements to make the space profitable, modify rent as needed. Next, they’d be able to cut their own overhead by reducing staff. A little healthy competition between 3 or 4 food/candy vendors would probably do the customers some good. Lower prices would mean more people willing to pay for snacks, and probably more revenue (trying to explain the “lower prices = more money” concept to some business people is infuriating though) for the stores. Better and more affordable food selection might even increase ticket sales since it might make a night out at the movies a little more enjoyable.

Really, I just don’t see why this couldn’t work out well for the theaters. Someone, please explain it to me if I’m completely bonkers…

Feeling a little beta

Two weeks and all I’ve written is a tiny review of a book.

That is not entirely true. I have written quite a bit, however, none of it is publishable. Either because it needs more thought and editing, or because it is about a beta.

A while back I lamented about how I stopped getting beta invites. My PC had fallen behind the curve and slowly had settled at the bottom tail end, dragging behind the curve like a tin can on the car of a couple newly weds. Then we bought new PCs. Then I had to kick myself because I had forgotten to go update the dxdiag on all my beta applications. Properly updated, the beta invites started coming in again.

So, World of Warcraft has been canceled, City of Heroes is on hold, and Lord of the Rings only remains because I jump in now and then (and their content patches look interesting, plus if I cancel I lose the founder pricing, makes me wish I’d just jumped the shark and bought the lifetime, I think they should always allow that to be an option for founders, at the founder price). These days I’m spending all my time on the XBox and playing games that are not yet ready for release.

I look forward to being able to tell you about them. In the meantime, I’m going to finish polishing up some other posts and see what I can do to end the drought.