Strafing to Victory!

Over at Horriftic Intentions, brannagar has posted a bit about what he thinks the community wants.  My first mistake in getting involved in that discussion was that I was sent a link to the post and didn’t pay attention to the fact that the blog is a Rift fanboy site.  I don’t mean that in a derogatory sense like some people might.  I just mean that the author is clearly excited for the game, has already taken the stance that Trion (the makers of Rift) knows all (and agrees with him).  Had I known, I probably would never have commented there at all and instead come straight here to talk about the issues at hand.

Essentially, of the four points he makes, I completely agree with three of them.  Two, flying mounts and arenas, on the grounds that just because one game (and for most people that one game is WoW) has them that every game should have them.  The third, the random dungeon finder, because while I’m certain it leads to more progress in games like WoW, I ultimately feel that the implementation destroys community.  Why bother meeting people and making connections when you can just use the tool, get a group, and then never play with those people again?

The fourth point of his, the one I disagree with, is that some people are asking for an Auto-Face or Stick function for PvP.  As you can see from the comments once I stuck my nose in and the two of us bantered back and forth, clearly brannagar likes circle strafing.  I’ve mentioned my views on circle strafing on here before.  And if you dig around you’ll find a few more times I’ve brought it up, especially where I say that Fallen Earth actually does it well in that you actually move slower while strafing.

Upon reflection, I see that I was actually mistaken.  There shouldn’t be accuracy and damage penalties for movement.  Yes, it is more realistic, but it would serve mainly to irritate players.  Looking back at my old posts, I do think a speed penalty should apply for various reasons, but even so there are much better ways to handle this.

You see, circle strafing has plagued FPS games for a long, long time.  The solution on the PC where people use a keyboard and mouse was for players to crank up the sensitivity of their mouse so that small twitches left and right would rotate their character through wider arcs more quickly and allow them to keep the strafing player in sight.  However, when FPS games became more popular on consoles, and especially after the introduction of the double stick controller which allowed for much better circle strafing, asking people to crank up the sensitivity of their controllers actually had an adverse affect on the rest of game play.  So, FPS games innovated by adding in the ability for players to perform a 180 degree turn with a single button.  While not completely nullifying circle strafing as a tactic, it allowed the target player a fighting chance to catch their attacker on the flip side.

This is what MMOs need for PvP.  A 180 degree flip would do wonders to level the playing field as immobile casters have to deal with highly mobile melee characters while still allowing attentive melees to change direction of movement and not giving the immobile players automated assistance.

In the end though, while I’m glad for the outcome in that it let me realize what is really missing from MMO PvP combat, I was also reminded how annoying it is to argue with the faithful.  It’s possible that brannagar could read this (that’s the downside to linking to things, the authors can find out you are talking about them), and he might even come here to tell me how wrong I am and that a 180 flip would be stupid or game breaking and how Trion is luckily smart enough to never consider putting something like it in.  And that’s a shame, because I’d much rather discuss how to make PvP fun for everyone without breaking it for anyone, and as it stands, circle strafing makes the game broken for people who can’t defend against it.

And that doesn’t even begin to touch on collision detection and line of sight issues.  Being able to break a caster’s spell by stepping through the caster is totally broken design, and yet is the way most games work.  Maybe we’ll cover that in another post.

A Week of Tweets on 2011-01-16

  • Baby, it's cold outside… #
  • And since we've no place to go, let it snow, let it snow, let it snow! Unexpected 3 day weekends are the best! #
  • So, is all of Cataclysm on rails like the goblin starter area? #
  • Wife's work said "The other stores are open, so you should be too." They do realize road and weather conditions aren't global, right? #
  • Successful snow day… set up my minecraft server… #
  • See, I set my default browser for a reason. Please stop hard coding your application to use IE, Blizzard. #
  • Masked crusaders, working overtime, fighting crime, fighting crime! Secret raiders who will neutralize, as soon as they arrive, at the site! #
  • It only took an hour of chiseling to clear enough ice off the driveway to get the car to be able to make it to the street. #
  • "It's not how far you go, it's how go you far." -Dave Marshak #
  • I always give 100% at work: 13% Monday, 22% Tuesday, 26% Wednesday, 35% Thursday, 4% Friday. #
  • I wish I'd written this. >> Blizzard is CLU http://bit.ly/hunTHq #

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A Tale of Two Cataclysms

The wife and I finally decided to return to Azeroth.  Seeing as how I’d heard such wonderful things about the new starting areas of each of the new races, we rolled up both goblin and worgen pairs and set about experiencing the new world…

Are you from Jersey?

Whadda you lookin' at?
Whadda you lookin' at?

The latest affront, at least to me, is the new goblin race.  Back in the original game and into the Burning Crusade (after which I stopped playing), goblins were portrayed as sort of the used car salesmen of Azeroth.  If they were set in the Star Trek universe they’d be the Ferengi.  With the new starter zone, it appears the goblins originate from the shore — The Jersey Shore.  Perhaps I missed it in the various updates since I left, but at some point the goblins of Azeroth have turned into guidos.  And while the actual meat of the story of the volcano on their home island and the escape isn’t bad, the whole thing is laden with bling and silliness to the point of distraction.

To top it off, they committed, what is to me, the ultimate sin in MMOs and that is imposing story on my character.  One of the strongest elements of an MMO is how I pick a race and a class and I get the bare bones of a back story to tell me something of the home town I’ve chosen and how someone of my class becomes a member of my class and from there I can do anything I want with it.  But in Kezan, Blizzard tells me who my friends are and my girlfriend (if you are male you get a girlfriend, if you are female you get a boyfriend, so basically they also give the finger to anyone of anything other than heterosexual leanings) and numerous other details.  Sure, I can choose to ignore it and pretend it never happened, but I suspect that there will be times in the game where I do quests that will call back to my time in the starter zones.

As an added bonus, don’t bother trying to actually play with any other people during your life in Kezan or the escape.  Being grouped with even just one other person makes the whole thing play bizarrely as you take turns phasing in and out on each other, interacting with NPCs the other can’t see, driving around in your individual cars because you can’t ride together… it really is designed to be a single player experience.  The only way to enjoy it is to not fight it and accept the fact that Blizzard is telling you, “Welcome to our MMO! We have millions of people playing! Now… please play by yourself for the next few hours.”

A Cat in a Hat, sure… A Dog in a Hat?

Shropshire Slasher.
Shropshire Slasher.

After both of us being thoroughly annoyed at the lame comedy of the goblins and the incredibly poor multiplayer experience (yeah, we did the whole goblin bit as a duo, which was just stupid) we decided to make some werewolves next, and to go it alone.

The worgen area is not without its puns, but thankfully they are back to the more subtle variety and aren’t beating you with a club screaming “I’m funny! I’m funny! Laugh, dammit! Laugh!!”  It takes a far more serious and somber tone.  It’s a more gripping story, and proof that when Blizzard tries they can write really good stuff… it’s just a shame they don’t try very often and the result of a good solid story like this is that it will stand in stark contrast to the bulk of the game.

Playing alone clearly is how this was designed and it worked very well, even though we were playing the same thing simultaneously the simple act of not being grouped solved all the technical weirdness we experienced on our goblins.  It isn’t without it’s problems, though.  One of the two hiccups we experienced was when the game allowed the wife to phase into the same phase I was in during the town attack, after the attack had started.  She missed most of the action, running through mostly empty streets with no indication of where to go except by me saying things like “I think we turned left there”, only catching up to us as we fought Sylvanas.  The other hiccup was shortly after when a dozen people started the next quest where we were supposed to follow a worgen to the cathedral, but a number of us couldn’t see him and had to abandon and restart the quest to fix it.

The worgen vehicle missions were also a lot easier to do, especially since they didn’t involve you driving cars on elevated roads using horribly jerky controls.  Overall, it just flowed more smoothly, and most importantly to me they didn’t impose anything on my character that didn’t derive directly from the story.  When I transitioned from starter area to the night elf city, I did so with a nice solid history of how my race came to be where it is with no baggage at all, free to continue my character’s story any way I like. I suppose it also helps that the setting is much more appealing to my sensibilities.  There is a very Jekyll & Hyde, old London feel to the story that suits the whole werewolf bit like a glove.  I rather think I would enjoy playing an entire game in that setting.  But I digress.

Is this the end?

Now, having played through both of the new race starter single player campaigns, I’m fairly certain that I’ll never do it again.  The advantage to this design is that it is a newbie area that doesn’t diminish as it ages.  Old design starter areas eventually suffered when players couldn’t complete certain quests due to a lack of people to fight elite mobs.  The disadvantage here is going to be sameness.

Personally, when I play single player games, I play them once.  Then, if there are achievements or something to unlock, I might play through a second time, or replace certain segments.  After that, I’m done, and the game collects dust.  When I play MMOs and create new characters, I always delighted in fighting quests I hadn’t done before.  WoW actually helped with that for a while when they sped up leveling but still had eleventy billion little quests, thus causing you to outlevel an area and be forced to abandon quests to take up new, level appropriate ones.  But now, if I were to make another goblin or worgen, I’m faced with the knowledge that the first few hours of the game will be identical to my previous experience.  There is only one story for each race, and you have to play it.  There are no divergent paths, no quests you didn’t see last time, no event you didn’t experience.  People keep telling me that by making a new player area that doesn’t need other people the game is more “alt friendly”, however from someone who usually makes dozens of alts this new design actually makes me never want to create alts.  I mean, what’s the point?  It’s going to be exactly the same.

On the other hand, by creating a single player experience, I suppose Blizzard has made it so that I can memorize the fastest possible path through the starter zones to get to the real game.  Or perhaps in a future patch they’ll just allow me to skip it and create a level 12 character from the start.

Unfortunately, with the upcoming Star Wars: The Old Republic‘s reported focus on story, I suspect this sort of shared single player experience is on the upswing.  I’d much have preferred for Warhammer Online to have done better and set the new standard, where people were grouping (open groups) and PvPing fresh out of character creation.  Perhaps Rift and its polish level can turn the tide a little toward open socialization and away from solo play.

Friday Night Lights

Back in 2006 when I took a look at the upcoming fall TV season, I said:

Friday Night Lights? Didn’t enjoy the movie, I’ll probably not enjoy the show.

At the time, that was accurate.  I’d seen the movie and while “didn’t enjoy” might have been a tad harsh, the movie was decent but it didn’t blow me away.  I certainly didn’t see why it would be turned into a TV show.  Later on, people would tell me how good of a show it was, but I still avoided watching it.  I didn’t want to watch a show about football.

Thanks to Netflix’s Instant streaming service and my Xbox 360, I’ve caught up on 4 seasons of the show and am now watching season 5.

Surprised is just too small a word to describe my reaction to Friday Night Lights.  I was naive to have dismissed the show as being “about football” when football is just the backdrop for this story about people living in a small town.  The drama depicted here is just so well done, so deftly written and played out, I’m kicking myself for having waited so long.

And it isn’t just the story or the writing, the performances by the actors here is amazing.  I suppose it helps that many of them are people I don’t recognize.  Outside of Kyle Chandler (who I know from various places including Early Edition) and Connie Britton (from Spin City), I don’t think I’d seen any of them before, and if I did it was clearly not enough for me to remember them.  But each of them clearly understands their characters and their scenes play out so naturally, so real.

The main reason I write about the show now though is that this season, the fifth, is going to be the last.  And it will be missed.  If you have the opportunity, I highly recommend watching Friday Night Lights.

A Week of Tweets on 2011-01-09

  • @GameCouch I've got the black and white one, but I enjoyed that comic so much that I'll buy this too. in reply to GameCouch #
  • 6 months to Peachtree Road Race… let the training begin… #
  • Every time I consider signing back up to WoW, I remember that my friends are spread out on a dozen servers and I decide not to. #
  • @etcet It's a 10k. Ran it last year in an hour and 41. Want to beat it this year. in reply to etcet #
  • @Critus That's never been an issue for me… I just want friends to play with, and I hate having to choose which friends. in reply to Critus #
  • @Krystalle @Critus If I lived in FL and had season passes I'd be at Disney nearly every weekend. Even just to hang out and people watch. in reply to Krystalle #
  • Survey time: If you play World of Warcraft, on what server(s) do you play? #
  • I would never use the word 'za' in my life… except in scrabble where I seem to use it nearly every single game. #
  • If you have left 4GB of files on my computer, you have not "Successfully Uninstalled!" #
  • @Shakefire I'd be interested. in reply to Shakefire #
  • To those of you who were in the betas, can Rift be played ignoring quests? #
  • Computer has a virus. Tools that can find it can't remove it, tools that can remove it can't find it. Frustrating. #
  • @credocomputers I know I have the Vundo Trojan, but nothing seems to be able to remove it. in reply to credocomputers #
  • Vundo H, I hate you. #
  • Went to funeral. Refrained from checking in on foursquare. #goodidea #
  • Time is all the luck you need. #

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Movie Round-Up no more…

On March 27th, 2009, I posted my first Movie Round-Up.  I had posted movie reviews before, but I adopted the once a week format to give myself structure and to avoid having multiple movie review posts per week.  I have enjoyed doing them, even more since I added the Photoshop amalgam poster a few months back, but as time went on and I attended less and less screenings, the posts turned into mostly reviews of trailers and hype.

While I think there is value in that sort of review, and I may start doing that in the future (and if so it would get a new name), for now this particular format is coming to an end.  I hope you enjoyed it while it lasted, and I hope you stick around for whatever else I happen to write.

A Week of Tweets on 2011-01-02

  • Lights out. Work tomorrow. Time for sleep. And rest. And sleep. And dreams. Sleep well, my friends. Sleep well and dream better. #
  • Distraction. #
  • I cannot seem to get warm. #
  • By the way… Creationary is da bomb, yo! #
  • I want to run. I want to hide. I want to tear down the walls that hold me inside. #
  • @GameCouch I am astounded by the number of skills on that list that I possess. in reply to GameCouch #
  • How obsolete are you? http://obsoleteskills.com/skills/skills #
  • I'm pretty sure that Cap'n Crunch's Oops! All Berries has no nutritional value at all, but it's still tasty! #
  • Tomorrow is New Year's Eve and I still have no plans… #
  • Starting off the new year with Steak 'n Shake. #
  • One down. Three hundred sixty four to go. #

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Welcome to 2011

I don’t like making predictions, but for fun I’ll make a couple now as I talk about the year to come…

2011 is going to be the best year ever … for someone, and maybe that someone will be you, so get excited at the possibilities!

2011 is going to be the worst year ever … for someone, and on the bright side with the likelihood that the world’s population is going to cross 7 billion at some point in the next twelve months, the odds are totally in your favor that it won’t be you, so get excited at the probabilities!

It’s going to hurt. This year will contain pain, both physical and emotional.  From stubbing your toe yet again in the dark on the coffee table that has been in the same place for as long as you can remember yet you still seem to forget that it is there to the soul crushing defeat of realizing that you will be unable to get out of debt, for yet another year, 2011 will be filled to the brim with pains both big and small.

It’s going to feel good. Outside of all the pain, you’ll have a (fairly) happy birthday, and you’ll give some gifts to that make people happy which will make you happy which makes them happy and we will all spiral off into a happiness whirlwind.  You will sing (probably when you are alone) and you will dance (probably when you are alone) and you will laugh so hard that you will pee, just a little, in your pants (hopefully when you are alone).  2011 will be full of joy and love and family and friends, and despite all your best efforts to sabotage it, it’s going to be a good one.

Most of all, though, 2011 is going to be a year. Three hundred and sixty-five days of being.  I guarantee that at least one of those days will make you lose all hope and at least one of those days will make you feel warm and happy from the tips of your toenails to the hair on your head (or just to your scalp if you don’t happen to have hair on your head).  No matter how good it gets, it can’t last forever so don’t forget to plan for rainy days, and no matter how bad it gets, it can’t last forever either so keep an eye out for rays of light.

For myself, in the new year I really don’t have much in the way of goals.  I plan simply to keep on keeping on.  I exercise a little each day, I eat (mostly) better than I used to, and I write.  My only real plan is to just do more of the same.  Looking back at last year’s first post:

  • I went the whole year without gaining back weight, but I didn’t lose any more.  While an accomplishment of note, I do need to keep losing, so as I said more of the same.  The plan is good, I just need to step it up a notch.
  • I did get a netbook, and I did write more.  I won the NaNoWriMo (though was disappointed in the win).  I do watch less TV shows, but it hasn’t really turned into more writing.  I need to work on that last bit.
  • I didn’t finish any of my coding projects, but I made progress.  Mostly, my business efforts in the last year resulting in redoing the website, fixing the forums and theme, and putting out the first draft of our first service that I’ve given absolutely no publicity to (I didn’t even blog about it).  I was very nervous about that, hence the no publicity, but simply having it out there makes me feel better.
  • And I did clean up the yard.  In fact, we plowed up a huge chunk of it and planted new grass, which has come in quite nicely.  I’m no longer ashamed of my backyard.  Also, we cut down one tree, and my next door neighbor is having a crew take down some others between our houses.  It is inspiring enough that this year I might actually finish clearing the back yard.

As you can see, I really mean it.  For the next year I just want to stay level or do more of what I’m already doing.  No need to break new ground or start new ventures.  No need to radically change my life.  So I don’t have much in the way of resolutions this year except to make a concerted effort not to backslide.

Finally, as this first morning of the year approaches noon and moves on into late day and onward into the rest of the year, I leave you with this one piece of advice, the single best paraphrasing of the Golden Rule ever conceived:  Be excellent to each other.

Happy New Year!

Movie Round-Up: December 31st, 2010

The last Friday of the year is also the last day of the year, and as cool as I think it would be to open on the last day of the year, movie studios must not want the headache of splitting an opening weekend between two years of books so opted not to open anything new.

So, I recommend going out and seeing something old.  Like True Grit or Black Swan, or maybe like me you still haven’t seen the new Harry Potter, or Tron: Legacy or even Gulliver’s Travels… but go tomorrow, after breakfast, and the handover subsides just a bit.

Have a safe and happy night!  See you next year…