It has only been a week since I decided to make a concerted effort to hold the Munford Cinema in Urban Dead, and I am ditching that location. The rotter revive center just proved to attract far too much attention. So, I’m now on the prowl for another theater to take.
At the moment I’m hiding in the Hildebrand Mall gathering supplies and checking my city maps… and recovering from being dead three times in a week.
This experience, to me, really illustrates the one major design flaw in Urban Dead. In most games, death might have a penalty, but you always get back on your feet. In this game, dying actually makes you the enemy. If you and ten of your friends are hiding out in a building and a couple of zombies break in and kill some of your friends, your friends are now zombies. Reviving them costs 10 action points each. The net sum of the game is that you will lose. No questions, at some point you’ll die and have to either play zed or just wandering around looking for places where people might revive you. I don’t want to play a zombie, its boring. I want to be a survivor running from building to building looking for supplies and hiding for my life.
Anyway, I’m still playing and still going to be trying to build up the MCP, but its absolutely going to need to be somewhere safer.