I realize this game is not new. Â I even got it over a year ago, but I am just now getting around to playing it and I think I broke it.
My understanding is that if you play through the story of the game as designed, it will provide a moderate level of difficulty all the way through, perhaps even getting harder toward the end. Â However, I didn’t do that. Â I played through the first section of the game (immediately switching my team out for the West Coast Avengers inspired team of Hawkeye, Moon Knight, Spider-Woman and Iron Man), but once I got to Stark Tower, the first HQ and mission hub in the game, I went exploring instead of taking the next mission immediately.
One of the features of the game are the Comic Book missions. Â These are short (20 minutes max) training simulation missions that you discover while playing through the game. Â However, they do also give you six of them to start. Â Because they are given to you, there are no rewards for these missions. Â You don’t unlock extra gear or suits, but you will gain experience and cash while playing them. Â I played all six (and I had to repeat one because I fell about three hundred points shy of getting the Gold level on it, so I actually did seven missions). Â The result of this detour was that when I went to do mission number two I wasn’t level 4 or 5 like a player should be when going through the story missions alone, I was level 14 or 15. Â For the next two story missions I ripped through them like a hot knife through butter. Â I take enemies out in two or three hits easily, sometimes less. Â Boss fights are a breeze as I am doing 60-80 points of damage with one of Moon Knight’s special attacks (he’s my favored character on whom I dump all point spending and the best items).
I’ve just moved from Act 1 to Act 2, Dr. Strange’s house, and I am hoping that maybe the game will get a tad harder. Â We’ll have to wait and see.
But, this brings up a discussion of game design. Â The question is, did the designers put in the training missions expressly for the purpose of giving players who can’t progress in the story a place to play and level up a bit, or is this leveling path I have discovered unintentional? Â I would like to think it was intentional since it can be extremely frustrating to get stuck in a game, however since I managed to get 10 levels in just a few missions, I think they may have misjudged them and made them too rewarding.
Of course, I may have also broken the game design through my method of play in that I am dumping all my power and money into one character and treating the other three members of my team as “additional damage”. Â So many years of playing MMOs with the tank/healer mentality leaks over in to every game I play. Â I can’t blame that entirely, though, as mathematically and logically it makes sense to play this way, if defeating the content is your goal.
In any event, despite the game being “easy”, I am still enjoying playing it. Â And that’s the important thing…