The general category for posts on this blog.

Out with the Old…

Its December 31st, 2001. In a few short hours we will be officially 1 year into the 21st Century. (There was no year 0, quit arguing, 2000 was important but the century began 1/1/2001)

2002.. its a mirror year (meaning you split it down the middle and it has the same numbers on both sides), the last one was 1991, and there won’t be another until 2112, and since I plan on being 137 years old at that time, I may or may not see it (come on immortallity!!).

Its New Year’s. Time to wipe the slate clean. Forgive and forget. Acknowledge and move on.

And party.

See you tomorrow folks.

The Holidays.

Merry Christmas to all, and to all a good night.

Though I may complain about the expenditure, or the hassle, or a myriad other things, in the end, Christmas is always wonderful. Once the gifts have been opened, and the ham been sliced, and we sit around the table telling the same stories we tell every holiday, and almost every Sunday at the family dinner, there is a glow. Not of light, but a crackling warm emotion in the air, like you could just reach out and hug the world.

So, from everyone here at Squadleader.com (which is really just me), have a safe and happy Christmas and keep it going through the new year.

2002 is looking to be an interesting place.

Enjoy.

And see you next year.

Shadows of Luclin or Shit outta Luck?

Verant is at it again.

And I mean that in both the good and bad sense of the phrase.

The Good: They released Shadows of Luclin, an expansion for EverQuest – the game that keeps on kicking. New lands, a new race, a new class, new items featuring never before thought of properties, a new expanded skill system, and more. The world opens up again and for a while we can all explore something new and different. You won’t hear much bitching about this part of the game because people don’t complain when they are happy.

However…

The Bad: As usual, they introduced a large amount of bugs with the game release. Bards are, for lack of a better term, useless. They can’t sing anything that isn’t self only. Druids got a new line of group skin buffs to make them for desireable in groups, but group buffs, like group songs, don’t work (this may be fixed now, they patched twice already and the game has only been live 2 days). And while many of the armor textures look good, the character models… let’s just say they leave something to be desired.

Change is good, and change is bad.

The people wanted more in game content, and Verant provided. The new world and items, spells, class, race, all of it, a good idea and exactly what the customer wanted.

The new skill system is mostly good, except for the fact they made it level based again. I don’t think anyone would have complained if you had to be level 51 to get the new skills, but Verant decided that you get some skills made available to you at 51, some at 55, and some at 59. Basically, they made it so that no matter how hard you worked for these extra skill points (don’t through experience points just like levelling) you can’t get all the skills unless you are level 59. Here, in this one factor of the system, they missed the mark of what the average player wants. Most people would like to someday be level 60 and on top of the world, however, most realize that its a dream. Some people are in small guilds that don’t do gigantic raids, or don’t play often. These people might make level 55 and realize that 55 is all the level they need to do what they want in game. But now, in order to get the cool skills that would make them better, they have to level to 59. Lots of these skills have levels within them, 3 or 5. If Verant was determined to keep a level based system, they should have done 2 things: 1) make the skill tree more of a tree with prerequisites and order, and 2) take a skill with 3 “levels” and make the first attainable at 51, the second at 55 and the third at 59 so that you can have the skill at 51, but you can’t master it until 59.

Lastly, people like eye candy. And for the most part, the armor textures of Luclin are good. Plate armor LOOKS like plate armor instead of a solid steel t-shirt. But the character models themselves, especially the faces, have left most people dumbstruck. Some of the races look good, and for the most part all the females are decent although a bit heavy in the boobage department, but they destroyed faces. Every race/sex gets 8 faces, this has always been true. But where before Luclin the 8 faces were unique, the 8 new faces are very very very similar. If two humans pick the same hair and beard style and color, unless one of them picks the face with the eyepatch, get more than 10 feet away and you can’t tell them apart anymore. If you were one of the people who picked the “asian” human face, you are completely out of luck, it no longer exists. Verant made a leap here that they should not have. They redesigned the look of the player. Not just his armor, but his face. Rather than take the existing faces and modify them to fit the new models, they chose to make new faces altogether.

The end result of all this is.. once they get the bugs fixed, they have released an expansion that is 95% good. But that 5% bad is the worst possible 5% because its something that makes many players unhappy and they have to stare at that 5% every time they get into the game.

Rubbing the Lucky Nut.

Before I got my job at Toys “R” Us, I visited my parents and my mother pulled out a bag of buckeye nuts.

There isn’t much special about buckeyes. Unless you count this. It seems that my grandfather wasn’t making it up.

See, my father’s father lived in Jacksonville, Florida. We used to visit a couple times a year, except when we were living in Pennsylvania, until he passed on, and outside the house on the right side stood the Buckeye tree. He’d collect the ones that fell and hand them to the grandkids when we came telling us of the luck they held within. We usually were only lucky in losing or misplacing them. I’ve probably had over a hundred of these in my possession over the years, but right now I have only three. Two of these I retained from my younger years of visiting my grandpa. They managed to stay with me through the years and all the moving, mostly trapped in the drawers of my various desks. But the luck of these have probably worn out.

My mother opened the bag and I picked out a buckeye with a good thumb on it. My grandfather used to say that you should just keep it in your pocket and when you need luck just reach in and rub your thumb into the indent in the nut. I took a good one and put it in my pocket. It was for luck on a job interview.

Every day I kept it in my pocket and when my hand would brush against it, I’d reach in and give the nut a couple of rubs. It was in my pocket when I went to the interview and it was in my pocket when they called to tell me I got the job.

Thanks Grandpa Pace. I hope you are looking down at me now, and I hope you are proud at what you see.

`Tis the Season.

It occurred to me that there is something very wrong about the retail business at the Christmas season.

While working at Toys “R” Us, admittedly only for 3 actual days of work, I heard alot from the other employees, you know, the ones who work there are year long. Seems that this place, much like alot of retail places, only allows each store to have so many “full time” employees. The kinds of people who have to provide benefits for. During the Christmas season, they hire seasonal help to handle to extra load. These seasonal people are required to sign forms saying that regardless of the number of hours they work, they will not under any circumstances be considered full time employees. So I, and the 10 or so others hired for the holidays get scheduled for back breaking 40 hour weeks, while the people who actually care enough to work for the store all year round are left wondering why they can’t get more than 22 hours on the schedule. I mean, I bet they’d like some extra spending money too (safe bet, they actually told me they wanted more hours but were refused).

These stores don’t offer their normal part time workers more hours because by law if they give them 30 or more they have to give them benefits too, and yet they can work a “seasonal employee” into the ground and until what used to be his feet are just bloody stumps thumping away at the tile as they drag yet another overpriced Power Wheels toy to the front. Why is it they can’t just use the same magical piece of paper that allows them to side step the law for seasonal help for also allowing their dedicated employees a few extra hours a week?

I quit because my feet hurt. I was unprepared to do the job physically. Only minutes before I handed in my badge, another employee did the same, but because she was going to go do “seasonal work” for another store to get more hours.

Sometimes I just don’t understand.

One For the Record Books.

3 days. 4 if you count my day off. That’s how long I lasted at Toys “R” Us.

I’m 27 years old, and when I break down crying because I can barely move being nearly crippled by pain, I think its time to move on. And so I did.

5 years at desk jobs and I can’t be on my feet working for 8 hour stretches any more. Am I getting soft? Getting old?

I don’t think so, but one thing is for sure.. once my feet are back into functional working order again its really time to start doing that exercise I always promise myself I’m going to start doing.

And this time, I mean it.

An Aching in my Sole.

That’s not a misspelling. I meant “sole” not “soul”. Spiritually, emotionally, and all that other crap, I’m fine. Life is good.

However…

I have an aching in my sole. After 5 years of working jobs that were primarily focused in sitting on my ass behind a desk talking to people on the phone, I now have a job harkening back to my years spent toiling under the slave masters at Kroger (not really, I actually liked Kroger… at the time… when I was 10 YEARS YOUNGER!!!!!!), I work for Toys “R” Us as a stock / pick-up clerk. I am on my feet for 8 hours a day, give or take. I do get 2 15 minute breaks and a 30 minute lunch. And true to form I find any excuse to sit on my ass (for example, today I rode over 25 bikes out to display on the floor.. yes, they are 16 and 20 inch bikes for little kids, and YES, I did say I rode them out). But Holy-Mary-mother-of-Jesus-H.-Fucking-Christ-on-a-stick do my feet hurt!

My blisters have blisters. The marrow in the middle of my bones hurts. I have pain from my toes to mid-shin, and then it just stops. All the other pain has faded, either because in 2 days of working my body has gotten used to the upper body lifting already, or perhaps my feet just hurt so much that my brain won’t allow me to feel the rest of it for fear it will kill me. And yes, I did just say 2 days. 2 DAYS!!

(insert massive amount of swearing here)

And somehow… but some miracle or sheer force of will, I still manage to smile at each and every single customer.

Of course, I get home and collapse crying like some pansy little sissy manling wussy. But that’s a private shame.

That`s the Sound of the Men…

Things have been a bit hectic lately. Job interviews and whatnot, so the updates have been slim, and will probably continue to be slim for a bit yet.

Tomorrow I head off to interview for a job that may suck. Some of you out there probably suffered through the period I was working on third shift and hating it because I wrote horrible and silly thing in my .plan file. This job may suck just as much, or it may not. It may be third shift, which would suck. Suck, suck, suck. Sorry, this paragraph just seemed to need more sucking to properly display the suckiness of the suckage that sucked. Suck.

Anyway, even if the job doesn’t .. you know .. it doesn’t officially start until December 10th. So about another month of not working, right?

Wrong.

“Jason to the kiosk. Jason to the kiosk.”

I am not working at Toys “R” Us as seasonal help. Seasonal means they pay me less, work me harder, and plan to fire me anyway the day after Christmas. So I don’t see any reason why I can’t take them for a ride around the block and then jump ship before I get fed to the dogs, do you?

Trade Skills: The Good and the Bad

So today I decided to try out the trade skills of Dark Age of Camelot. I’ve been familiar with the old UO style, and the EQ style, and never bothered AC (are there trade skills in AC? I never cared to stay long enough to find out). What follows is, as always, my opinion.

We’ll begin with how to do them, and I’ll stick with tailoring since its what I chose to do. I talk to the Tailoring Master and say I want to be a tailor. He says, “Great!”, and I get a skill point. I buy a tailoring kit and some supplies: wool thread, leather, cloth. Deciding ahead of time that skilling up on your own just costs money you never get back, I take the option of doing consignments.

For those who don’t know, you can make stuff in DAoC and sell it to a vender at low levels of skill for anywhere from 50% to 95% of the cost of making the item (barring failures), OR you can have the master of your skill task you to make something and deliver it for him in which case you average about 120% of the cost of making the item. Yes, that’s right EQ fans, you make a PROFIT!

So I start asking what he wants me to make, I make it, and I deliver it. I started with 13 silver pieces and today I ended with 12 silver pieces. I know what you are thinking, “Didn’t he say profit?” Yeah, I did. The last task I got asked to make was leather boned gauntlets which require bronze studs. I had to pay 3 silver for 20 bronze bars to make 20 bronze studs so that I could use 1 stud for the gauntlets (yep, you buy things in amounts of 20 from what I have seen so far). So in reality I had 15 silver before I bought the bronze bars, and I haven’t even turned in the gauntlets for my reward yet. Pretty neat, eh?

On top of that, the trade skills are a tree. Tailoring isn’t just tailoring. Tailoring is just the act of making the final product. There are sub-skills like clothworking, leatherworking, and metalworking, and I earn skill in those as well depending on the content of the item I am crafting.

There are two annoying nit picky bits with trade skills though. First, when doing consignments, you have to find the people. You start to cheer and shout out loud when you get a repeat customer because you already found them. Finding people is made easier though because you can ask any guard where to find them and they will literally point the way. Of course, nothing is fool proof and they will point directly to the person, so all I need now is the ability to walk through walls. Second, at least in EQ, you hit combine and you know immediately if you failed or succeeded. In DAoC you get a progress bar. Now you and I both know full well that the game knows before you even start to display the bar that the item was a success or not, making me wait 10 second just to tell me I have to try again is a pain in the ass, especially when you end up having to try 8 or 10 times before you succeed. But then again, not having to physically put items into my sewing kit is nice, so is not having everything automatically eaten on failures.

In the end, DAoC has a more well thought out Trade Skill system. That’s plain as day. However, all EQ would need to do in order to catch up again would be to put in Trade Skill Quests where you are given a no drop note with an order on it, make the item, then return the item and note for money. Oh, that and venders where you can store buy more materials for skilling up, hunting rare supplies is a bitch.

Let the mud slinging begin.

You may notice that there is a link missing from my page. SlowNewsDay.net no longer exists. In a soap opera like stage of drama and finger pointing they closed their doors. If you read over on CamelotVault or some of the various DAoC message boards around, you can see bits and pieces of the drama.

In all this, there was one valid point. Scott Jennings, a.k.a. Lum the Mad, wrote some software to manage the news and message boards for his site. He got hired by Mythic Entertainment, who made DAoC, and he turned over his website to other people. In the end, Scott being in close contact in an administrative sense to a site that was supposed to be looking at gaming for faults wasn’t a good idea, and everybody knew it. He needed to remove himself from the site, now SlowNewsDay.net.

After that, I can’t be certain of anything. But the result was the same, SlowNewsDay.net is gone, fingers are pointing, and everyone is a little less polished than they used to be.