And sometimes they do it right.

The Weekend before Halloween, Verant make a change on the servers for what they called “Adventure Weekend”. They sped up the spawn times for the large contested monsters in the game. The dragons, Venril Sathir and others. Lots of guilds got to do alot of the high end game.

“But what about the little guys?” you ask.

Well, they also patched the server on Halloween morning to introduce a bunch of scripted events. In several zones werewolves and undead roamed where they previously hadn’t. And these monsters dropped very nice equipment. A few pieces were even good by the high end gamers’ standards, but most were aimed at people around levels 10 to 40. Each of these zones had a story, and completing the story ended the event… but… it would start over again in 2 hours to give more people a chance to participate.

This is exactly what Verant needs to do more often. Not always dropping loot and other things, but to have a zone be unpredictable. The spawns more random. Get the players involved. Like having 2 quests in a zone, if the good guys win evil is vanquished, if the bad guys win good is sent heading for the hills. These events, when followed and not farmed, were engaging, interesting, and fun.

Now, on to my next comment…

Those were scripted events. Today however, I ran into what is usually referred to as “a_GM_event00”. Usually these events are nothing but people getting killed and crappy loot.

However…
(in character)
I head to Karnor’s Castle for some hunting. We build a group and get ready. Kill a few things and I run in deep to pull something out to play. As I round the staircase in the Left Courtyard toward the Well, I see “Sentry of Sathir”. “Cool”, I think to myself. I’ll pull him out and have some fun. Then a dwarf flies by. His name is “Knight of Brell” and he says only one word: “RUN!”

I round the corner and I see him.. Venril Sathir. Immediately I take the dwarf’s advice and run. At the front of the Castle now I see them all coming: Venril Sathir, Knight of Sathir, Sentry of Sathir, and Drolvarg Captain. They charge us and we brace for it.

Things did not go well. We were beaten out of the zone. We collected ourselves and then once more into the breach. We stand longer this time, and a few of us fall in combat. Our clerics revive us and we rejoin the fray.

The word has gone out, and the army gathers. The Drolvarg Captain falls. I begin shouting orders and the adventurers begin to listen. The Sentry of Sathir falls. Collected more fully know we charge. The Knight of Sathir falls.

And we fail. Venril Sathir lays the Knight of Brell to rest.

Now enraged we charge at last Venril Sathir himself. I call out to rally the forces assembled. We battle. Each of us tired, weary, but we continue. And finally, Venril Sathir falls.

We collect the spoils of our fight: Cleric Greeves, Magician Staff, Wizard Staff. I allot the loot to those who helped.

From deep within the bowels of Karnor’s Castle, a voice echoes, “I will return!” Venril Sathir is far from done with Norrath.
(end in character)

See.. now THAT was fun. I wish more people could see the game like this. And I hope that Verant does things like this more often.

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