From Idea to Execution…

A couple of patches ago, Verant introduced for EverQuest a customizable User Interface. This new UI uses XML and a SIDL engine to basically allow someone to do anything they want with it.

Of course, the first people to slam out new designs were those people who play the game way too much. Every mod was aimed at less lag, more visible space. Slim, compact, no frills interfaces.

Jodi says to me, “I want to have a body to put my stuff on.” Or something close to that. My first reaction was to think it would be too big, bulky and cumbersome. It would take way too much space to put in a drawing of a person and to put all the items for the inventory on it.

After letting it sit in my head for a day, I started to try to come up with a layout for inventory boxes in the shape of a person, but without the actual person. The problem of course is that in the game you have boots, leggings, and a belt, then about 15 items from the waist up. Too much to get it to lay out well while keeping it compact.

Then, while sitting at work fighting sleep between calls on a sunday afternoon, my brain was electrified with inspiration.

The Vitruvian Man.

From there, my mind raced, placing parts from the Inventory all over and around the image. I made three or four mock-ups, then I headed home for the day.

Once home, I started fiddling with numbers. I sized the image that I wanted for the background, then began pixel placing the inventory.

A few hours of work placing pieces and fiddling with the contrast and gamma correction on the image, and I was finished.

So here are some screen shots of the final product in 2 resolutions: 1024×768 and 1280×1024. And if you read this page and want to download the mod itself, its here.

Enjoy.

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