Movie Round-Up: June 25th, 2010

Grown Ups:

Yeah, it looks stupid.  But it also looks funny.  I’m sure there will be some gross out humor, but it’ll probably have a nice heartwarming family message at the end too.  It isn’t worth $10 to see, but might be worth a matinée or early bird priced ticket.  It’s definitely going into the Netflix queue.

Knight & Day:

In real life, Tom Cruise is fruity, nutty and every other food descriptor used to also describe crazy behavior.  He’s just odd.  But dammit if I don’t end up loving every single movie that he does.  I do find it funny that the plot to this seems very similar to Killers with Kutcher and Heigl, and I’d much rather watch Heigl than Diaz, but even so I find myself drawn to this film.  Plus, it’s big actiony explody guns and cars and fighting which always looks better on the big screen.  I might just have to make my way to the local multiplex for this one.

Facebook wants to turn you inside out.

This is a post I started about a month ago and had left sitting in the draft bin, but due to yesterday’s post and topic, I decided to dig it up and polish it…

Most people, unless you’ve grown up entirely in the Internet enabled world, think of “being social” as joining groups.  You play sports.  You have a book club.  You form a tabletop gaming group.  You go to a party.  You sit at a lunch table.  You go to the company picnic.  Your kids play at the same park.  And so on.  Being social involves joining people doing something.

When I first joined Facebook, it was all about joining groups.  Your college, your high school, your jobs both past and present.  Groups still exist on Facebook, but just barely.  When people post things in the groups I belong to it doesn’t show in the feed, in fact it doesn’t show anywhere unless I go look at my list of groups.  Groups are a thing of the past, now everyone are “friends”.

Facebook is all about getting all your “friends” together from every activity and dumping them all into one place.  Of course, people in general don’t really function that way, and it has caused issues for many folks as they have dived into the “social web”.  Work friends and other friends used to be separate groups, and with a lot of work on your part they still can be on Facebook, but by default they are all the same.  Facebook doesn’t want you talking about things in groups privately among your friends, they want you to put everything in your feed where everyone can see it (unless you’ve taken the time to protect your feed and group your friends).  Facebook wants to take your segregated group, integrate them with the whole and put them on a stage, and they want to put ads on the page in the column next to it.

Facebook, Real ID and other such efforts are slowly eroding privacy.  Is this a bad thing?  Not everyone cares, especially younger folks, but many of them haven’t run into an issue where something they said on Facebook or Twitter or some other forum has cost them a job yet.  Maybe they won’t.  Maybe by the time it matters for them, the people doing the hiring and firing won’t care.

I can see the draw, I really can.  I grew up watching Cheers on TV and singing alone with “Sometimes you want to go where everybody knows your name” and the social web feels like that sometimes, it feels like this intimate group of people who you can talk to, who you can trust.  But can you?  Once you’ve racked up over a thousand “friends” on Facebook that includes former coworkers and employers, current ones, old friends from a decade ago, ex-boyfriends and ex-girlfriends, and all the other random people who’ve come into contact, can you really trust them all with that thought that just ran through your head, down your fingers and spilled out onto your keyboard?  Do you want that random thought to exist on the Internet forever?  I know I actually consider everything I put out there before I hit the publish button here.  I’ve scrapped entire posts because I didn’t feel comfortable with the content, and others I’ve hacked up and removed specifics to keep a level of separation.

What the hell am I getting at?  I don’t know… perhaps I’m just an old man yelling at the kids to get off of his lawn…

Real Issues with Real ID

Lots of people are in a huff over Blizzard’s new Real ID.

I won’t go into it very much, but let me just drop this on you… None of the “good” parts of Real ID, the cross server chat, cross game chat, seeing people’s alts, and so on, required the use of real names and an “all or nothing” design.  Why aren’t some of these features part of World of Warcraft’s existing friend list design?  Why does it have to be ALL of my characters on ALL of my servers?  Do I have to get a second account now if I want some “alone time”?

I hope things continue to change, because right now all I am seeing is a feature I’d never use for more than maybe one or two people in the whole world.

Smartphones

I’ve been a smartphone user for a few years now.  The funny thing is that about 90% of the features of a smartphone I don’t care about.  Here is the list of things I don’t need my phone to be able to do:

  • Play music/MP3
  • Play video/watch TV
  • Play games
  • GPS navigation
  • Make fart noises
  • Twitter, Facebook and 99% of the Internet

Now, here is a list of all the features a phone needs for me to love it:

  • Make/receive phone calls
  • Text messaging with a full keyboard because I 442833 trying to type with a 12 key phone pad
  • Sync my contacts with other sources like Google or Exchange over the air

That’s it.  Really.  So simple, and yet no one does it.  At least not that 3rd point, unless you get a full blown smartphone and pay $70-$100 a month for service.  Sure, a camera on the phone is nice, but I don’t need it and use it so rarely that I wouldn’t miss it if it were gone.  But its the contact sync that is the deal breaker.  Every non-smartphone I’ve owned could sync, but you have to buy software and connect it to your PC to do it.  Lame.

I could be wrong.  Maybe there is a phone out there that does just what I need and doesn’t require a large monthly payment for service.  But if there is, I haven’t found it yet.

Innovation and Iteration

This is an interesting article about how Nintendo and the Wii “invented” the casual game market (spoiler: they didn’t).  It is a long but good read, and while it is a couple years old and not every prediction toward the end has come to pass, it does paint an excellent picture.

One thing is certain.  The Wii came in and got millions of people who never would have bought a 360 or PS3 to buy a console entirely based on casual “silly” games, and this year both Microsoft and Sony are chasing that market with the Kinect and Move respectively.

Read and discuss…

Movie Round-Up: June 18th, 2010

Toy Story 3:

It’s Pixar.  The closest thing they’ve come to making a bad movie, in my opinion, was Cars, and even that wasn’t so bad.  The first two Toy Story movies were awesome, and I expect no less from this third installment.  Seeing this in the theater would be a pretty safe bet, especially if you have kids.  I’m going to try, but other plans may prevail.

Jonah Hex:

I managed to see a screening of this movie and I’m glad I did.  It wasn’t horrible, but when I left the theater the thing foremost on my mind was all the potential they wasted.  I had a similar feeling after seeing Ghost Rider, which is the comic book movie I would most liken Jonah Hex to.  There were some scenes I enjoyed, but overall the film was… underwhelming.  On top of the film being a moderately entertaining squandering of potential for a good story, you get Megan Fox.  I’ve read so many people saying she is very talented and that she just needs the right material to showcase it.  If that is true, then I submit that she needs to find someone else to pick her material, because she keeps making films that are clearly unable to showcase the talent she supposedly has.  In this film she continues her career of passionless dialog delivery, inability to do accents, and blankly staring into the camera in a way that apparently turns on sections of the male population who prefer that a woman have nothing going on in her head and just look pretty.  For me, it’s the vacant stare that ruins her beauty.  I generally want to give people the benefit of the doubt, but after enough performances like this I’m going to have to assume that the people who say she has acting talent are full of shit and performances like this are all we are going to get out of Megan Fox.  All in all, I’d have to say… wait for rental.

The Gamer I Am Today

This month’s Gamer Banter is “What was the game that made you a gamer?”

To be honest, I’ve been a gamer since my dad brought home a Pong system in the late 70s.  Then it was the Atari 2600.  The games that cemented me as a gamer were Yar’s Revenge and Pitfall.  I played those games for hours on end, entire days, flipped them and kept on playing.  Sure, we had dozens of games, but those are the ones that stand out.  We had an NES too eventually, and we got a PC.

Over the years there have been many games.  Zelda and Mario on the NES (and Pro Wresting… Starman forever!), while over on the PC it was dominated by Sierra games, from The Black Cauldron to Leisure Suit Larry through the King’s, Police, Space and Hero’s Quests, The Colonel’s Bequest, Gabriel Knight and the Manhunter games.  And Doom.

Doom was a game changer.  By that time I had discovered BBSs and had a group of friends online.  Much like I’d once bought, with my own money, an Adlib Sound Card to play games like Loom that required better sound and a 1200 baud modem so I could get online, I bought a token ring network card and then begged my parents to let me take the PC to a friend’s house.  I’d played Doom through dozens of times on my 386, but with 4 PCs in the same room, network cards and coaxial cable, suddenly we were deathmatching.  We were yelling at each other across the room, taunting each other in text chat.  Gaming stopped being something I did by myself and started being something I did with other people.

Sure, the BBSs had multiplayer door games, but this was different.  It became a regular thing, and soon it became something we could do over the Internet.

Even so, as much as I was a gamer, I still did other things.  Then along came Team Fortress for Quakeworld.  See, deathmatch was fun, but it never felt quite right for me.  But here came a game where not only were we on a team, but roles in that team formed.  I wasn’t the best player, but I was a demon on defense.  Those BBS people, we formed a clan and we played in tournaments.  We played against teams in other states, in other countries.  It was a new kind of social element to gaming.  Deathmatch had its culture too, but it was ultra-competitive, insular, everyone was your enemy.  Team Fortress fostered camaraderie.  When not in a tournament match, hopping on a public server meant you worked with your team whether they were in your clan or not.  It lead to a lot of respect on the battlefield.

Then came EverQuest.  In some ways it was so natural to shift.  From being part of a team in Team Fortress to being part of a group in EverQuest.  I was comfortable with the idea that I couldn’t win on my own.  I didn’t want to play alone.  Groups and raids and guilds, sitting in the East Commons tunnel on Saturdays looking for deals, message boards, all of it.  It was another level of social.  In the Quakeworld world after tools like GameSpy came out it was easier to track down your friends, or people you’d enjoyed playing with, but in EverQuest, anyone you played with you could put on a list and look for them anytime you were on because they were always on the same server as you.  And it was lasting.  I’m still friends with a couple people from the TF days, but I still talk daily with a bunch of people from my EQ server.

Looking back and looking forward, the kind of gamer I am is one that enjoys active social interaction with his game.  This shouldn’t be a surprise to anyone that reads my blog as my biggest complaint about most MMOs is when they lack a good social aspect or community.  My Venn diagrams summed it up pretty well I thought.

I was always a gamer, born into a gaming world, but I’d have to say that Team Fortress and EverQuest are the games that made me the gamer I am today, and the gamer I will probably be for the rest of my life.

This post was part of Gamer Banter, a monthly video game discussion coordinated by Terry at Game Couch. If you’re interested in being part, please email him for details.

Other Gamer Banter participants:
carocat.co.uk: A Trip Down Memory Lane
Yuki-Pedia: A Tale of Two Games
gunthera1_gamer: Early Gaming Experience
Extra Guy: Ah yes, I remember it well
The Average Gamer: What Made Me a Gamer
Sivercublogger: Uncovering Lost Treasures
Master Kitty’s World: Gaming Through the Years
Gamer Unit: What was the game that made you a gamer?
Game Couch: Karateka
Next Jen: What Made Me into a Gamer

I didn’t shoot you…

… you walked in front of me while I was shooting the bad guys, dumbass.

One thing playing Red Dead Redemption has shown me over the past couple of weeks is that some people simply refuse to learn how to play with other people.  It isn’t hard.  First off, if you are going to group with people in a posse, then how about you get out of your private chat with your buddy who isn’t playing this game so we can actually communicate.  Second, if I get there first and go in first, I’m first, until I’m dead.  When I die, you can be first.  So, until I bite the big one, how about you stop running in front of me?  Am I moving too slow?  How about you tell me that and say, “I’m taking lead.”  Of course, you’d need to be talking to me first.

Next, when I kill you because you are a dumbass who stepped in front of me, coming back and knifing me, and then shooting me, and then shooting me again, and then finding me and shooting me again, and then waiting until I get into a room and blowing me up with dynamite is not “making it fair.”  It was your damn fault you got killed, killing me 47 times and slowing us down isn’t going to cure your stupidity.  We are in a posse, doing this hideout together, quit being a tool and start killing the bad guys.

And when I get fed up, switch to the sniper rifle and sit at a safe distance killing everything so that you don’t get killed, don’t yell at me.  Don’t tell me I need to come in.  See the scoreboard at the end?  I got 47 kills and 29 head shots.  You got 6 kills.  All my deaths?  That’s you killing me.  Your deaths?  That’s you stepping in front of me and also repeatedly charging into the fort.  There are like twenty five guys in there.  How about you stay back here and help me kill them instead of charging in.

When I quit your posse, don’t give me a bad review.

Sigh.

Movie Round-Up: June 11th, 2010

The Karate Kid:

I’m not a big fan of remakes.  That said, I don’t mind when someone takes an old story and changes it up a bit, because, you know, that’s sort of what all stories are since the dawn of time.  Everything can be boiled down to “it’s a love story” or something similar, the important part is where the story goes, the details.  The trailers look decent enough, and having recently watched the original I can say I’m glad someone is remaking this to get the themes of the film out there to a new audience, because honestly no kid today would enjoy watching the original.  The hair alone!  Oh, the humanity!  I’ll probably see this on DVD because there is only one movie I will see this weekend and it is…

The A-Team:

I’ve probably watched the trailer to this film a few dozen times.  I’ve seen all the old shows, in fact I’ve watched all five seasons through Netflix Instant in the last year.  I hum the theme song whenever I make a plan because “I love it when a plan comes together.”  I was excited for Iron Man 2, but this is the film I’ve been dying to see.  As long as the trailer is indicative of the whole, it looks like they’ve captured the spirit of the show extremely well.  The action, the comedy, everything.  So, yeah, I’ll be seeing this one this weekend.